Hey cool man! I'm currently trying to start making a First-Person game, but I'm using the new Blender, and so, I can't find the MouseLook script anywhere. Can you help me?
Wow Thats Pretty Cool, Ive Be Off And On With Blender But Now Ive Promised MySelf To Stick To It Because i See All These People With Some Cool Models And Design So yah:)
Lol yes, it was 100% made in blender, aside from some 2D texturework. And as mentioned in other comments its being run in realtime IN blender, using blenders game engine (The BGE) :)
Just a few years of practice and following tutorials, all self teaching. Ive still got a lot to learn though, lots of other things I want to improve. This was just a little test I whipped together when I was learning the 'new' GLSL stuff with shadows etc. Works pretty well but shadows need optimization, along with the rest of the BGE :p but its getting there.
@ADEdge I'm just finally getting into BGE "seriously" so I'm always looking for tutorials and such I've wanted to pursue game dev career for a while now and BGE seemed like a good start.
This looks really good, though the fire could use some work. Maybe instead of an animated texture you should use particles or something. Funny thing that that rezaka116 said "penumbra". This is more like Amnesia, a game very similar to Penumbra from the same creators, but unlike Penumbra, it takes place in a castle. I can't wait till it's out, for I loved Penumbra. Good work though
Did you use seems when you unwrapped the object? Cause thats important, otherwise youll get a very messy unwrap. Perhaps google for UV mapping and texturing tutorials. Also it depends on how youve modeled the object, if youve done it in many individual pieces then your going to have a bit of trouble textuing.
Normal maps? Im assuming thats what your asking, theres 2 ways, either bake a normal map from a high poly object, or get a texture like I did for this and use GIMP and the nomal map plug in to convert it to a normal map.
Thanks, and na I didn't use Maya! I use Blender3D which is opensource and free to download. :) Check out all my other videos, there all done using Blender
"slow parenting"? how does that work? does the torch parent itself to the camera, then remove the parent, then re-parent, then de-parent over and over again? i'd like to use this technique in my fps.
You can see the effect of slow parenting when the player movies, it makes the torch (which is parented all the time to the camera) delay its movement. So when the camera moves, the parented torch takes a few seconds to catch up. It makes it look much much smoother and more natural.
You can find the setting in the object panel under Anim Settings. Enable slow parenting and then change the value down the bottom called time offset to change the length of the slow parent.
Also if you want to be able to parent and unparent objects on the fly in the game like you explained then you should check out the new parent actuator in the latest version of blender (2.48)
I wanna see mummies xD...the lightening reminds me of that inside of a pyramid. Everything looks sandy. If you are going to make it look medieval use slighty blue ligt instead...
i have some questions: do you make the uv an add or alpha? and do you have to modify each frame so that they all have a black background(transparent for alpha)?
Yeh at first i tryed it with black backgrounds (which was easy as the fire footage was taken at night) But then found that using an alpha background worked much better. It takes a lot of work, but its worth it.
Im not exactly sure on the Fps, but it runs at over 60 consistently. Theres not much in the scene really, no characters or logic etc, and I've optimized it all a lot.
Lol good pick up on that one, I didnt make the music unfortunately, a team called Zreomusic did, on their site - Zelda Reorchestrated. They remake all the Zelda songs, damn awesome.
ooh! i love the use of GLSL materials.. only thing is.. i do not - for the life of me, know how to get good textures, and make sure that they fit perfectly for my model.. and then convert them into Normal maps for GLSL.. a simple know how would be cool. :D
Yeh thats right about the shadows, however they can easily be made sharper, which i should have done for this video, ill correct them for any future videos!
how do u make fire?
theamazingsomethin 1 year ago
cmon dude at least make the torch a flamethrower
VvFrostyvV 1 year ago
god this gave me chills...=_=" yea this is good bro i give 100/10 :)
FunnyAnimatedNewb 1 year ago
NIce! :D, but it need some Specular mappings
layout2008 1 year ago
you are awesome! :O i hope i will be very good like you . . .
mortdepeur13 1 year ago
you should apply footsteps it wil add to the effect
whtathefuck666 1 year ago
I wanna know how to make cool games like you do, I'm COMPLETELY new to blender and don't know how to do anything!
pativiv 1 year ago
Hey cool man! I'm currently trying to start making a First-Person game, but I'm using the new Blender, and so, I can't find the MouseLook script anywhere. Can you help me?
GREAT JOB!!
Mostwantedo 1 year ago
can i have the fire images ? xD
Basskingdom 1 year ago
Wow Thats Pretty Cool, Ive Be Off And On With Blender But Now Ive Promised MySelf To Stick To It Because i See All These People With Some Cool Models And Design So yah:)
ThE4EvRPs3GaMeR 1 year ago
Was this made in blender?
AlienSheepGaming 1 year ago
@AlienSheepGaming
Lol yes, it was 100% made in blender, aside from some 2D texturework. And as mentioned in other comments its being run in realtime IN blender, using blenders game engine (The BGE) :)
ADEdge 1 year ago
@ADEdge Wow then, great graphics!
AlienSheepGaming 1 year ago
this was done using the blender game engine?
ronspeck 1 year ago
@ronspeck
Sure was :)
ADEdge 1 year ago
@ADEdge Wow it looks awesome, how'd you learn to design so well in bge?
ronspeck 1 year ago
@ronspeck
Thanks :)
Just a few years of practice and following tutorials, all self teaching. Ive still got a lot to learn though, lots of other things I want to improve. This was just a little test I whipped together when I was learning the 'new' GLSL stuff with shadows etc. Works pretty well but shadows need optimization, along with the rest of the BGE :p but its getting there.
ADEdge 1 year ago
@ADEdge I'm just finally getting into BGE "seriously" so I'm always looking for tutorials and such I've wanted to pursue game dev career for a while now and BGE seemed like a good start.
ronspeck 1 year ago
This looks really good, though the fire could use some work. Maybe instead of an animated texture you should use particles or something. Funny thing that that rezaka116 said "penumbra". This is more like Amnesia, a game very similar to Penumbra from the same creators, but unlike Penumbra, it takes place in a castle. I can't wait till it's out, for I loved Penumbra. Good work though
LiquidWang 1 year ago
@LiquidWang
Yeh I know what you mean, Im about to preorder Amnesia, cant wait either :D
ADEdge 1 year ago
I have a question.. Why is it that bathrooms are so freaky when there dark lol. Good job really like it
Dooblestudios 1 year ago
Blood splats all over in the cell you went in would have made it much better.
Otherwise, very good....and spooky.
Hope you are improving on it.
loayove 1 year ago
penumbra
rezaka116 1 year ago
Haha I wish, one of my favourite games ever :D
ADEdge 1 year ago
you should make a dude jump out of one of the cells or some random items laying about ^^ other then that its pretty spooky
Tinak00777 1 year ago
nice only the fires not that good
yoyoboy305 2 years ago
@yoyoboy305
fire is the always the hardest thing to make lol better than what i can do
mmarinecorp 2 years ago
@yoyoboy305 i think the fires ok
xeadm 1 year ago
Nice, dude! I still can't figure out how to do realtime shadows! lol
stupidgenius107 2 years ago
Did you use seems when you unwrapped the object? Cause thats important, otherwise youll get a very messy unwrap. Perhaps google for UV mapping and texturing tutorials. Also it depends on how youve modeled the object, if youve done it in many individual pieces then your going to have a bit of trouble textuing.
ADEdge 2 years ago
OMFG! i never thought that you can make this like on blender: great graphics(for blender), effects and texture! 5/5
Erafia 2 years ago
*gasp* tutorial please!!
Nazereth1 2 years ago
damn dude, ur good :D
hi5534 2 years ago
Probably wont be doing any tutorials for a little while, Id like to some sometime tho.
And the music was from the Zelda Reorchestrated site, which remakes a lot of zelda music.
ADEdge 2 years ago
nice bro im starting to work on blender right now
vitorsilva08 2 years ago
great job.
hammer1978video 2 years ago
dude thats amazing
please make a tutorial
on level makeing thanks :)
bigplastic 2 years ago
Very nice physics
MinusGorgon 2 years ago
How the hell do you make maps in blender?!?!!?
Dangcosmo 2 years ago
Normal maps? Im assuming thats what your asking, theres 2 ways, either bake a normal map from a high poly object, or get a texture like I did for this and use GIMP and the nomal map plug in to convert it to a normal map.
ADEdge 2 years ago
OMFG, me and a friend but this is so dreakin awesome 5/5
Clavsicus 2 years ago
this looks awesome so far. and did you make that music yourself?? regardless, keep up the creepiness.
djellema 2 years ago
Comment removed
djellema 2 years ago
Thats Very Nice :P
friik100 2 years ago
i can't figure out who do make something like tihs in bledner
GNSstudios 2 years ago
Oh jesus christ! That aspect-ratio made me shit bricks!
ensenhest 2 years ago
Shit man, thats no good
ADEdge 2 years ago
other than npcs, the only thing this is missing is normal mapping. apply that and this is flying.
antiepitome317 2 years ago
how did you get fire in the GE?
PureT3x4n 2 years ago
SHIT
swagbucksfree 2 years ago
if u finnished this in like 2000 or somthing it would be a HITTTTTTTT!
Adamdre 2 years ago
wow!
sn1py101 2 years ago
this is absolutely amazin! i never knew that blender was capable of sumthin this cool........
ch0pper1313 2 years ago
I felt the same way i even seen better games then this made from blender! keep looking you will find amazing games made in blender
Blargggggg78 2 years ago
I can't find many though.
Can you help me look?
GNSstudios 2 years ago
yes, i just looked around youtube, and i didnt mean that yours was bad im just saying i seen amazing ones
Blargggggg78 2 years ago
found this after watching your water vs fire vid - very very nicely done.
nlp3000 2 years ago
haha shit looks nice
yoshi207 2 years ago
very good
jordondavey161 2 years ago
wow great dungion level maybe make a tutorial
swagbucksfree 2 years ago
Wow you can make alot of money doing this
gearsplaya5 2 years ago
You never cease to amaze me. :D
ShadowGrrl2007 2 years ago
Aww thanks Natasha :)
ADEdge 2 years ago
The graphics may scream "PlayStation", but that music is the icing on the cake to this game!
bub777 2 years ago
Please, tell me how you've made the fire.
Please!
Please!
Please!
Please!
hsgerl382 2 years ago
Very nice. I especially likes the flames and the way they animate.
wtoman 2 years ago
did you build a game engine?
0RobinHood1 2 years ago
Nope, I use Blender and its inbuilt game engine (The BGE)
ADEdge 2 years ago
hey i wanna ask you something but I can''t send pm.
0RobinHood1 2 years ago
I think u need to add me as a friend to send a pm, I'll send a request!
ADEdge 2 years ago
holy mother of god
macandcheezey555 2 years ago
r there really zombies... i didnt spot any!!!!!!!!!
macandcheezey555 2 years ago
OMFG OMFG OMFG put that into a comp man
!!! OMFG best seriously i have seen them all...!!!! OMG PRO MUCH!!!!
LiquidFl4me 2 years ago
das is kras gut da bekomm ich echt ne gänsehaut applaus 5/5
7777sap7777 2 years ago
WOW in bender?! how many triangles you need to get that type of lighting?
tocen 2 years ago
Not that many at all, you can use a completely unsubdivided plane if you want.
Its possible now using the new GLSL settings.
ADEdge 2 years ago
really? im gonna have to look in on that
tocen 2 years ago
wow... nice work man! you just keep getting better and better! XD
zaraguth 2 years ago
Pretty cool dude, I would love to know how you do that kinda stuff lol. Did you use siftware like MAYA or something?
Great work.
jackaspec 2 years ago
Thanks, and na I didn't use Maya! I use Blender3D which is opensource and free to download. :) Check out all my other videos, there all done using Blender
ADEdge 2 years ago
wow it looks so good that I'd like to play it. Good job. Keep it up
ziuber18 2 years ago
"slow parenting"? how does that work? does the torch parent itself to the camera, then remove the parent, then re-parent, then de-parent over and over again? i'd like to use this technique in my fps.
antiepitome317 2 years ago
You can see the effect of slow parenting when the player movies, it makes the torch (which is parented all the time to the camera) delay its movement. So when the camera moves, the parented torch takes a few seconds to catch up. It makes it look much much smoother and more natural.
You can find the setting in the object panel under Anim Settings. Enable slow parenting and then change the value down the bottom called time offset to change the length of the slow parent.
ADEdge 2 years ago
Also if you want to be able to parent and unparent objects on the fly in the game like you explained then you should check out the new parent actuator in the latest version of blender (2.48)
ADEdge 2 years ago
thanks for explaining, but i found out everything like two seconds after posting my comment.
antiepitome317 2 years ago
boahr da kanns einem schon der schauer über dem rücken laufen
SpeedederSpeeder 2 years ago
amazing stuff.
rsol0000 3 years ago
I wanna see mummies xD...the lightening reminds me of that inside of a pyramid. Everything looks sandy. If you are going to make it look medieval use slighty blue ligt instead...
Zarnik 3 years ago
i have some questions: do you make the uv an add or alpha? and do you have to modify each frame so that they all have a black background(transparent for alpha)?
bontaitai 3 years ago
Yeh at first i tryed it with black backgrounds (which was easy as the fire footage was taken at night) But then found that using an alpha background worked much better. It takes a lot of work, but its worth it.
ADEdge 3 years ago
can you give me the link to the video?
bontaitai 3 years ago
Na i dont have it up for download, u should be able to find videos of fire on the net though, or just record some yourself.
ADEdge 3 years ago
visuals are excellent, but the music really puts it over the top, great work
TheVideoParadise 3 years ago
how do you make the fire?
bontaitai 3 years ago
I took the texture from video of a real fire, then used the frames as a animated texture in the BGE
ADEdge 3 years ago
This is awesome man !!
scientificboysclub 3 years ago
good but.... WHERE ARE THE ZOMBIES!!!
redmirrorproductions 3 years ago
Hiding in the shadows, didnt you see them all staring at the player as he walked around?
ADEdge 3 years ago
This is awesome! The music creates a very eerie atmosphere. The fire looks fantastic. Great job!
otoga222 3 years ago
Very cool, did you make this using the Blender game engine?
TrimmyS 3 years ago
Sure did!
ADEdge 3 years ago
Brilliantly done, again, you amaze me at what you can do in Blender!
My best in Blender is a cube O.o
assassin3004 3 years ago
impressive :) how much fps do you get? and as always... how did you do that? :o
takashy87 3 years ago
Im not exactly sure on the Fps, but it runs at over 60 consistently. Theres not much in the scene really, no characters or logic etc, and I've optimized it all a lot.
ADEdge 3 years ago
Dude hell yea
juggalo56 3 years ago
what program did you use?
valios11 3 years ago
ADedge, this is so real! I love it... Wish i could use GLSL shaders =(
laxwolf 3 years ago
Would you please tell me how to make and use an animated texture for the game engine, i've been trying for quite a while and it never works.
dinokaiser 3 years ago
Someone is using East West Quantum Leap Symphonic Orchestra. (Yes, I can recognize the samples).
I wonder if you made the music.
AniCator 3 years ago
Lol good pick up on that one, I didnt make the music unfortunately, a team called Zreomusic did, on their site - Zelda Reorchestrated. They remake all the Zelda songs, damn awesome.
ADEdge 3 years ago
ooh! i love the use of GLSL materials.. only thing is.. i do not - for the life of me, know how to get good textures, and make sure that they fit perfectly for my model.. and then convert them into Normal maps for GLSL.. a simple know how would be cool. :D
evilchicken01 3 years ago
oh yeah, also; how does slow parenting work and how is it done?
P.S: wicked fire texture.
evilchicken01 3 years ago
wow thats awesome! I take it you put a spotlight by the torch to give the realtime shadows? nice stuff dude.
Radmanlive 3 years ago
awesome!
Blinkwing 3 years ago
Nice work!
4 Stars, probably you can work on the
shadows.. they are very edged in my opinion.
The lightning with the Hand Held Torch looks
much better because the "day mode" is too
bright.
But keep the good work, wanna play this some
day ;)
Polarfuchs17 3 years ago
Yeh thats right about the shadows, however they can easily be made sharper, which i should have done for this video, ill correct them for any future videos!
ADEdge 3 years ago