Added: 2 years ago
From: pugknowspro
Views: 4,803
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  • The interior art that isn't line art (the shaded, moody pieces) is actually not by the author but by Michael Cunliffe.

  • This looks interesting but I can't seem to find a place where I can actually buy it...

  • If you like this game, look for Meddling Kids. It is an introductory RPG for kids in the Scooby Doo style.

  • My friend runs a horror game every halloween, and the number of players in the group is rather large. So rules heavy systems for that game tend to bog things down. I'll definitely recommend he take a look at this for that game alone.

  • I've run this game once and played it twice. All sense of preservation for your character goes when you realise life/drama points are earned by doing things like "investigating that noise outside the tent" or "going to the car park alone to get your keys." Very good fun, I already plan on introducing new gamers to it around a campfire.

  • Sounds interesting, I'll have to take a look.

    some of the art reminded me, have you ever thought of reviewing Dark Heresy? I understand if you haven't, I remember you saying you only review things you like or maybe if someone give you it.

  • This looks like it could be a lot of fun, it seems like a decent game with little or no prep time. I'll definitely check it out.

  • "Pure and innocent characters will survive until the end. Don't do drugs kids!"

    Damn. That means no gamers will make it until the end.

  • HAY!

  • Heh, the gamer would sit there and criticize everyone for what they're doing when they do stuff like drop a weapon and run after they beat on the monster with it.

  • whooaaa that's even smaller than Mouse Guard ;-D

  • If pen and paper gaming is to survive, it must go rules light not rules heavy. This one sounds simple enough. Not saying I'll play it, but it sounds like it's on the right track.

  • I prefer rules sexy. Thats the real thing that will keep PnP alive.

  • No, please, that is what distinguishes pencil and paper roleplaying games from any other: the rules, and how they cater to the imagination. Anyone can write fan-fiction or tell a tale, not everyone can adjudicate make-believe, and because of this, some systems work better with less rules while others utilize more.

  • Sounds like a less comedic "It Came From The Late, Late, Late Show". Not so bad, that.

  • An excellent analysis. I'm a big foan of late show, and this game feels mostly the same, but with a sensible system and a less Demonica....

  • I assume when you said, "You don't see people go ______ to try and figure things out," you were doing a rock paper scissory thing. You were covered by a game artwork when you did it. :)

  • Considering my schedule this is one I would look into. Plus I could fit it into my pocket which means I can take it to work.

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