Added: 2 years ago
From: NVCUDA
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  • its some pretty epic software but the water isnt that realistic

  • @jbjbgang2 Because it's just a tech demo moron -.-

  • Roblox its great... btw its for little kids

  • looks awsome is alot of improvement but why still a slowmotion? gravity is still like on the moon :)

    the speed and and water movement is still unreal

  • @nicktk That's because it's made to simulate a big ambient e.g. a dam. But you can change(not on this simulation) the size of the simulation and the particle density to simulate things like a bowl of water.

  • Now I have to pee...

  • i wish to see this in the source engine 2

  • Where can i download this? and what is it called?

  • @FuntossisBACK You're pretty stupid.

  • Hey NvCuda, have you ever heard of roblox?! Lol It's so much fun!!!

  • yeah, this would be EPIC for roblox!!!

  • from experience in real life, i know that this isn't realistic...look at some water yourself...it acts differently

  • @soaffb1337 well, duh. to simulate water perfectly you'd need 100 times as many particles in the least.

    besides this is simulation is "slowed down". if you speed it up it'll look good enough.

  • I think ROBLOX should use Havok. That wold be nice mah boi

  • this is pretty freakin sick

  • Since when was this about ROBLOX?

    Anyway, how long did it take for you to render this?

  • WOW!

  • Nice work.

  • where can i download this demo??

  • My cup has an NVIDIA GF100. :O

  • Too bad trying to make a game out of this causes lower end computers to explode.

  • This would be perfect for roblox.

  • @Shedletsky Wow, that IS incredible. Now put it in roblox.

  • That's pretty incredible. Now scale it up 100x.

  • @Shedletsky Put this st00f in ROBLOX.

  • Comment removed

  • @Shedletsky We look forward to seeing even basic liquids on ROBLOX lol.

  • @Shedletsky Why don't you try rendering water on roblox then huh?

  • @Shedletsky How about you update OGRE and spend less time on YouTube mah boi?

  • @Shedletsky Get working on the OGRE update! Cause seriously, this is what we need.

  • @Shedletsky Update OGRE for god's sake and stop trying to make everything BC only.

  • @Shedletsky

    This is better then cock sucking ROBLOX. %100

  • @Shedletsky Add water physics to roblox using the physics engine you already have. If not that then Get another physics engine that allows this. If you've ever tried Bullet physics then you would know its awesome :D.

  • @Shedletsky Just like ROBLOX. Now run it on multiplayer without dual HD 5970s and an i7...

  • @Shedletsky Great! It is Impressive! now put it on ROBLOX. We've been dying for water.

  • @Shedletsky I think like 1000x would be more incredible

  • @Shedletsky Im Sorry You Are Wrong.... It Was... EPIC!!!! Lol

  • @Shedletsky HI TELAMON! lol

  • @Shedletsky Imagine if you put this on ROBLOX. Without the water adding lag. That would probally be the hardest challenge you will ever face in your career.

  • @Shedletsky Hey telamon (its me yugidal from roblox. I figured how you could make water in roblox (NO LAG!) im not the best LUA'er around but my theory is..:It would only have half the physics of this (to destroy tons of lag) then make it have a reapeted pattern (also to exterminate lag) unless and object hits it then have a small reaction , and finnally make it float up and down (o.5 seconds down then slowly float up for 0.7 seconds then 0.5 up again , PLEAZE RESPEND TO TELL ME WHAT YOU THINK!

  • @Shedletsky Ya lets see you driving a boat in thaat kinda water when its speed up to 100x.

  • @Shedletsky Hey telamon , can you please make fluids? please , lots of robloxians want water!

  • @Nazydog675 -_- fucking roblox kid

  • @chocobiscuit5y468275 so?! i like both games , and i don't want to fucking start a fight!

    I mean what the f*** man?! 90% of blocklanders and robloxians fight! only 10% tries to have peace!

    i don't want war!

    I WANT PEACE!

  • @Shedletsky Do you ever play blockland?

  • @chocobiscuit5y468275 He's Roblox's Co-Creator

  • @Nazydog675 ROFL thats the joike ROBLOX and BLOCKLAND xD

  • @Shedletsky i just want to see him shrink the particles 100x.

  • really impressive

    can't wait for these sorts of software to be implemented into games.

  • omg this is so much faster than realflow was this done with one card ?

  • As far as the particle simulation goes, is there a particular paper or article that I could study to understand this? I tried implementing Crane's fluid sim from GPU Gems III (I have posted videos of it) but that one isn't really particle-based. Thanks.

  • Download link / Name maybe please?

  • this would be impressive if it could be done in an actual game environment.

  • wow! Really nice!

  • woow i want to see a new pirates of the carribean game with this water physics :O

  • @Arsjonisteman: How would they incorporate it into the game without it being little more than eye candy?

  • @InvisibleSandwichTM

    lol i dunno but it would look awsome :P

  • man imagine that water in-game, not in app -.-

  • Something about the movements of the water rub me the wrong way... they dont look natural.

  • @ravagetalon I know why this happens. It is partly because it is in an invisible container which in itself make it hard to be believable, plus water can't be dropped like this so recreating this in real life is next to impossible.

  • this is awsome!

    I am looking forward to see effects like this applied to games in the near future!

  • 0:50 - Best ball-pit ever.

  • Not impressed considered the Sony PS3 Cell processor demonstrated exactly the same thing 4 years ago. Nvidia are just playing catch up right now.

  • @jprincehouston hahahah, catch up?,, did you know that Sony got so mutch help from Nvidia during the development of the PS3, the Consoles are the cheapest peaces of Gaming Hardware you can get, they are nothing impressive compaire to this, One GTX 480 card can putt out almost twise the computing power of a PS3, damn im so sick of you stupid fanboys

  • Now fill up the rest of the world so we can play a REAL legend of Zelda Wind Waker!

  • nice ending :)

  • i have grx 480, why there is not for the public to download it and test it? and so many others cuda and physx demos? nvcuda?

  • we are getting close to realism... but there are still ways to go

  • Outstanding

  • omg nice nice nice

  • Not that impressive, if they can do this, i'll be impressed:

    watch?v=P9wnmRa-Nrg

  • @NVCUDA

    Is there any chance you can do better descriptions of the videos and make it a bit more layman?

    For all people know, this is just pre-rendered rather than rendered in real time using the new GF100 graphics card.

  • That is exceptional. The CUDA stuff is very good and Just Causes 2's CUDA water is very nice. It's hits my 9600GT quiet hard but it's only a budget card, so that's quiet impressive considering.

  • omfg !

    is a real :OOO

  • Good performance

  • Point data or poly?

  • @iNfx1 Poly of course. Can't you see the triangles when they switch rendering modes? Jeeez.

  • Just curious as the video didn't buffer, I want to see Unlimited Detail handle point data water.

  • @iNfx1 Ball shaped camera facing sprites.

    They render Z and Normal buffer which are biliterally smoothed to get approximated surface.

    This is used for ligting and transparency calculations.

  • that is sexy as fook!

  • it's not an animation, it's a real-time demo based on a custom CUDA-based fluid simulator.

  • Gotta love the shadows!

    I can't wait for this to be released.

  • :O. amazing :D

  • Wow, amazing!

    But will we see this in games any time soon? Probably not... until then it's just a nice looking demo.

  • This level of detail is amazing, however the water looks like jelly...

    Its needs to be faster

  • Not enough polygons is the problem....

  • It's not handled through geometry. It's handled through particle simulations.

  • I'm pretty sure the water is a particle rendered out as a polygon geometry in real time.

  • That's all fine and well, if you wanted better fidelity, you would increase the number of particles simulated.

  • k2fg9: this is most likely an example of a "stable fluid," which makes certain assumptions about fluid dynamics (eg, incompressibility) that make the fluid behavior not-quite-water like.

  • This is not water...

  • why does it move like it was on the moon?

  • @lucaspepa

    Slow motion

  • I would love to see that in Gta 4 so i could proper do some nice diving and backflips into it! Always wanted to do that xD

  • Waiting to see a game like Crysis using that tech, it is going to be absolutely phenomenal ^_^

  • Sometimes it seems like it takes a while for games to really implement what benchmarks show.

    Sure they can do an effect, but can they have an entire game going on at the same time?

  • Is it just me? or are other people wondering why PhysX demos all look to be running at 75% speed (of real life)?

  • i'm wondering that too, lol, maby because it takes a while to render all the points.. ;P

  • 141fps?

    this is most likely using a model for rendering oceans and you are thinking in terms of smaller amounts of water so it looks slow... large bodies move slower at scale. I would also guess that the number of particles used would affect movement.

    slower water in real life

    watch?v=AlPqL7IUT6M

  • nice. xD

  • impressive

  • this is so cool

  • The way it propagates is quite astonishing.. but nothing as good as a real water fluidity , lol.. imagine if Crysis 2 had its waters movement move like this....

  • @Arkmenra1880 lol , imagine that no Pc could play it with over 5 fps

  • Hahah ...

  • Magnificent. It's surely going to be released as a demo, right?

  • Better, than last time (speed is better), but the volume is very small.

  • Guys dibt blame it not being water. It doesnt say its water. its just a fluid.

  • joke aside, I do hope this means they will make more games were you race on water (like the power boat races)

  • I'd like to see a slowmotion cum shot to that doll's face, lolol

  • just need some bubbles and fine water particles

  • it looks wet.

  • amazing!!

  • My bowl of water can render more realistic than this !  XD LOL

  • Weather some of you believe it or not this is actually a major advancement. The rendering speed and quality in nvidia's gdc2009 demo of the same test actually ran at least twice as slow. So since 2009 the computational power doubled. I say it's at least good. By the end of this series of gpus I think there will at least be a full bath of water rendered at 60 fps. I'm pretty confident.

  • where can you download this demo?

    or is that a stupid quastion..

  • who the fuck cares

  • Now just have this plus a whole ocean with more realistic color.

  • too slow to feel like water

  • i cant wait til this card comes out

  • that was amasing! I hope this thing costs under $500

  • don't get your hopes up

  • Comment removed

  • My bathtub can render water better than this...

  • @lordwank thanks for the comment :))

  • @lordwank I laughed for hours with that one, thank you!

  • @lordwank Haha, mine too... Wtf.

  • @lordwank

    bahahahah you just made my day!! love your comment

  • braincellz is right, every one how looks at this and say "nothing special" has no idea what this is, this is amazing.

  • @69KiRa yeah nice but too confined space.. and id rather like to have crappy graphics ingame but a better story and *more ai*

  • @69KiRa u r totally right... thought the same...

  • @69KiRa yeah, it would be intense to see this in action

  • @69KiRa Well said!!

  • Directx11?? xD

  • it's good if its live rendering

    :D

  • It's about physics you guys.. Not about the texture and so on. The water doesn't look good, but it's movement is incredible. That's what this is about..

  • what should be special about these fluids? i mean okay there is a blend from blue to transparent but its not realy realistic

  • @ffKingcreole if it wasnt that dull and had another material it was great

  • ok nice :D the only thing yet missing and to be included in future graphic engines is that the water produces foam and bubbles :)

  • it lags on your pc ^^ bad pc

  • 141fps is lag? BS. Nvidia you did it again!

  • The blobs and spray don't look right

  • cool but the water is too much damped to be real.

  • WOW!

  • Imagine this in games :O

  • there is a free shooter game called FEAR COMBAT, where the water is even better.

  • Yea, GF100 (Fermi) run this demo at 141 fps.

  • No, in this case run on GF100 (Fermi) at 141fps.

  • looks realer like real water xD

    but in a game, this wouldn't look sooooo nice, because the water is not the inly thing have to render in a game....

  • Unless you have a card that can render triangles like strolling through a park or be more powerful than the GTX295.

  • @GabrielDetonator, Rin at 67 fs on GT200 (141 fps on Fermi), so, you can double the simulation speed and stay in in real time

  • impressive!

  • Looks much improved over the 8 series water demo and the PhysX fluid demo.

  • It's not that unbelievable.

    Check some of my videos, or some videos by kotsoft, who is a young guy that makes stuff like this.

  • @01DOGG01 It's unbelievable because is a 3D particle fluid simulation that run in realtime, this is not possible with current CPU.

  • @Stef3m: Check out the video called "DX / Tum.3D Particle Engine 0.81 (one million particles)". It's an engine from 2005 and i recorded it on an 8800GT...

  • This isn't pre-made. It's a live rendering demo. If you make it yourself it's like drawing water on a piece of paper.

    But this is like if your drawing actually came to life. The GPU is actually calculating how the water will react and nothing is predrawn or pre-rendered.

  • No one is even suggesting that it is a pre-rendered movie.

  • oh wow amazing

    i find it hard to bealive that this is realtime WOW

    well done NVIDIA!

  • Are any of these demos open source?

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