Added: 4 years ago
From: kkdperro2
Views: 47,086
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  • cool! how do u made this? xD

  • cool!

  • Shadows were too dark, ball was too dark. Also no color correction on the ball.

    I can't understand how this can have over 40 000 views...

  • lol

  • pretty cool for the first time

  • how do you do this?

  • 3 seconds? Can you spare it?

    Come back when you have something worth watching...

  • on the video you shoulda used Ambient Occlusion itd look more realer

  • Maybe if you used softer shadows. Blender?

  • or Vray it wouldnt take a big render if he hadded 2gb ram and dual core :D maybe he has it i dont know but it would be much beter with vray and it would look to much real

  • How MAKE???????????????

  • You should to match the color of the render shadow with the environmental shadow. You should also put in a shadowless light to simulate ambience and you get a fast render time.

  • eso lo haces con 3ds max ? con mental ray y pones de fondo el video y las sombras son el material de shadow o como ? salu2

  • Its pretty good lighting seems to be matches up and shadow but make the animation a little more real....3 out of 5

  • muy bien. :)

  • the shadow was VERY unrealistic, but it was still a nice first anim.

  • use icarus to static camera?? O_o

  • Very nice.

    I would speed up the ball's fall a little though.

  • That looked pretty nice. :-)

  • okay so have 3ds max animting program but i need to now how you put an animation into the movie and all that kinda stuff so can enyboddy give me a website where i can read about that. or just tell me about it give me a link or somthing please. can you make a tutorial plzzz reply! :D thx

  • go find compositing tutorial on any site

  • ¿qué parámetros activas para que se proyecte la sombra en el suelo?

  • material, en la pestañita "shaders" el boton "OnlyShadow"

  • you might wanna use soft shadows aswell AND raytraced shadows. the dmap bias cut the shadow in half when airborne.

    Funny idea to do that as your first animation though :)

    It isn't tracking though... it's just using a use background shader. Camera tracking is when you match move your 3d cam with the live cam. This cam isn't moving ;)

  • nice work, how did you get the shadows on there?

  • THe shadows were to strong. Look at the shadow at your hand. set the shadow opacity down to like 60-80% and change the color to very dark yellow.

  • Thanks :)

  • really funny! serious!

  • cool

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