Added: 11 months ago
From: OpenEmotionStudios
Views: 30,731
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (36)

Sign In or Sign Up now to post a comment!
  • those giant dragonfles, are like unnatural on the screen, they follow you everywhere

  • what the fuck is this shit

  • Hey where can u get a Ninja Gaiden game for PSP anyways?

  • yea even the ninja gaiden music is better

  • Ninja Gaiden is better than this :<

  • There is no need for gravity/mass in a run-and-jump game? Not if you're making a jump-and-float-indefinitely game perhaps. I think I'm gonna go ahead and discontinue this.. conversation.

    You have a nice day now.

  • very solid controls. FAIL!

  • they should've worked on the jump physics a bit more, either add some inbetween sprites or apply acceleration/deceleration in speed at least

  • @TheDancingKetchup sprites doesnt have to do anything with physics. another kid who heard 2 words about game development

  • @jougetsu... yeah, I don't think so. Any game that features an object that moves has physics, doesn't have to be 3D. The term physics is not short for physics-engine, as in 3D games, it's, among other things, a term that shows the correlation between an object's mass and gravity.

    For instance, SMW is sprite based, but it still has certain physics aspects such as acceleration/deceleration in the jumping animations. Perhaps you should hear a little more about game development yourself.. kid.

  • @TheDancingKetchup you are wrong again. not every object that moves has physics. i am a game developer. it doesn´t even have to do with 3d, no need to throw in new words.

  • @jougetsu. Whether or not you are a developer is irrelevant, my example SMW example still stands.

    Feel free to expand on the "you are wrong" bit as well, rather than just outright stating it with the credentials "i am a game developer"

    "sprites don't have anything to do with physics" is not something any GD should just say, please justify your statements if you want to get into an actual discussion

  • @TheDancingKetchup you dont need acceleration to move an object. isn´t it clear enough?

  • @jougetsu Non sequitor. fantastic.

    No, like my initial comment stated, inbetween sprites are needed. Much the same like with keyframe animation, you need inbetweens to make an animation run/appear more smoothly and to make them correlate with internal/external influences, i.e muscle movement/gravity/momentum.

    Acceleration/deceleration is used at the beginning, peak and end of a jump, like an arc. that's where you use inbetween sprites to make it appear there's actual PHYSICS involved.

  • @TheDancingKetchup tweening isn´t needed either. simple math is needed.

    i´d call it physics if there was need for gravity / mass, but that´s not the case for a simple jump and run game.

  • There wasn't a single second in my life that i've seen anything more epic than this!

  • What the fuck is this crap?

  • Looks fun, but the frams of animation seem off for some reason. (maybe the limited number of sprites is the reason, or the timing is off.)

  • Run for Fun

    

  • Great game, reminds me of the original ninja gaidens on the nes. And for the kids who never got to play old school games, fuck off, they were supposed to be hard as hell and old school games didn't rely on graphics that gives graphic whores boners, it's just the solid gameplay :) if you want "high-end" graphics, go outside and get some sunlight.

  • Seriously guys, its great mini game! But its oldschool and hard! :)

  • Whaaaaaaaaaaaaaaaaaaa, when the main character gets hurt he burps o.O

    When he stands still why does he take that retarded pose.

    Now i understand why people record themselves with friends destroying there psps

    all because of games like this

  • This is like a casual game for smart phones. Thumbs down.

    Really liked the sound and name of the title though...

  • @elecom963 its a 2 dollar game.... What do you expect. These are MINIS, minigames.

  • (DO NOT GET THIS GAME)

  • It's a funny game graphics zero.

    PSP games will go to hell .

  • legend of kage gameplay

  • They went 16 bit style on your ass. That's funny, in stead of moving on, they moved backwards toward the past, makes me laugh.

  • this game' s a shit.

  • @LUXXXable Meh, More like this trailer is shit. Game is solid though!

  • NINJAMURAI is dead.

  • visually sucks. looks like jazz jackrabbit 2 ;/

  • @dziabniety Do you think that could be down to the fact that its an old off screen video? Have you played it? Looks awesome on my PSP Go ;)

  • @dziabniety its worse than that

  • i like the music:)

    japanese remix

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more