There is no need for gravity/mass in a run-and-jump game? Not if you're making a jump-and-float-indefinitely game perhaps. I think I'm gonna go ahead and discontinue this.. conversation.
@jougetsu... yeah, I don't think so. Any game that features an object that moves has physics, doesn't have to be 3D. The term physics is not short for physics-engine, as in 3D games, it's, among other things, a term that shows the correlation between an object's mass and gravity.
For instance, SMW is sprite based, but it still has certain physics aspects such as acceleration/deceleration in the jumping animations. Perhaps you should hear a little more about game development yourself.. kid.
@TheDancingKetchup you are wrong again. not every object that moves has physics. i am a game developer. it doesn´t even have to do with 3d, no need to throw in new words.
@jougetsu. Whether or not you are a developer is irrelevant, my example SMW example still stands.
Feel free to expand on the "you are wrong" bit as well, rather than just outright stating it with the credentials "i am a game developer"
"sprites don't have anything to do with physics" is not something any GD should just say, please justify your statements if you want to get into an actual discussion
No, like my initial comment stated, inbetween sprites are needed. Much the same like with keyframe animation, you need inbetweens to make an animation run/appear more smoothly and to make them correlate with internal/external influences, i.e muscle movement/gravity/momentum.
Acceleration/deceleration is used at the beginning, peak and end of a jump, like an arc. that's where you use inbetween sprites to make it appear there's actual PHYSICS involved.
Great game, reminds me of the original ninja gaidens on the nes. And for the kids who never got to play old school games, fuck off, they were supposed to be hard as hell and old school games didn't rely on graphics that gives graphic whores boners, it's just the solid gameplay :) if you want "high-end" graphics, go outside and get some sunlight.
those giant dragonfles, are like unnatural on the screen, they follow you everywhere
beelze18 5 days ago
what the fuck is this shit
EXHellfire 2 weeks ago
Hey where can u get a Ninja Gaiden game for PSP anyways?
FrostyStoners 4 weeks ago
yea even the ninja gaiden music is better
CaptenMidnite 1 month ago
Ninja Gaiden is better than this :<
MrAsaCat 3 months ago
There is no need for gravity/mass in a run-and-jump game? Not if you're making a jump-and-float-indefinitely game perhaps. I think I'm gonna go ahead and discontinue this.. conversation.
You have a nice day now.
TheDancingKetchup 4 months ago
very solid controls. FAIL!
SpecialFXMaster1 4 months ago
they should've worked on the jump physics a bit more, either add some inbetween sprites or apply acceleration/deceleration in speed at least
TheDancingKetchup 4 months ago
@TheDancingKetchup sprites doesnt have to do anything with physics. another kid who heard 2 words about game development
jougetsu 4 months ago
@jougetsu... yeah, I don't think so. Any game that features an object that moves has physics, doesn't have to be 3D. The term physics is not short for physics-engine, as in 3D games, it's, among other things, a term that shows the correlation between an object's mass and gravity.
For instance, SMW is sprite based, but it still has certain physics aspects such as acceleration/deceleration in the jumping animations. Perhaps you should hear a little more about game development yourself.. kid.
TheDancingKetchup 4 months ago
@TheDancingKetchup you are wrong again. not every object that moves has physics. i am a game developer. it doesn´t even have to do with 3d, no need to throw in new words.
jougetsu 4 months ago
@jougetsu. Whether or not you are a developer is irrelevant, my example SMW example still stands.
Feel free to expand on the "you are wrong" bit as well, rather than just outright stating it with the credentials "i am a game developer"
"sprites don't have anything to do with physics" is not something any GD should just say, please justify your statements if you want to get into an actual discussion
TheDancingKetchup 4 months ago
@TheDancingKetchup you dont need acceleration to move an object. isn´t it clear enough?
jougetsu 4 months ago
@jougetsu Non sequitor. fantastic.
No, like my initial comment stated, inbetween sprites are needed. Much the same like with keyframe animation, you need inbetweens to make an animation run/appear more smoothly and to make them correlate with internal/external influences, i.e muscle movement/gravity/momentum.
Acceleration/deceleration is used at the beginning, peak and end of a jump, like an arc. that's where you use inbetween sprites to make it appear there's actual PHYSICS involved.
TheDancingKetchup 4 months ago
@TheDancingKetchup tweening isn´t needed either. simple math is needed.
i´d call it physics if there was need for gravity / mass, but that´s not the case for a simple jump and run game.
jougetsu 4 months ago
This has been flagged as spam show
There wasn't a single second in my life that i've seen anything more epic than this!
cyc2140 6 months ago
There wasn't a single second in my life that i've seen anything more epic than this!
cyc2140 6 months ago
What the fuck is this crap?
richardhalo 6 months ago
Looks fun, but the frams of animation seem off for some reason. (maybe the limited number of sprites is the reason, or the timing is off.)
S0ryiu 7 months ago
Run for Fun
Rozencraft 7 months ago
Great game, reminds me of the original ninja gaidens on the nes. And for the kids who never got to play old school games, fuck off, they were supposed to be hard as hell and old school games didn't rely on graphics that gives graphic whores boners, it's just the solid gameplay :) if you want "high-end" graphics, go outside and get some sunlight.
Xayrone 7 months ago
Seriously guys, its great mini game! But its oldschool and hard! :)
HermanMelville3rd 7 months ago
Whaaaaaaaaaaaaaaaaaaa, when the main character gets hurt he burps o.O
When he stands still why does he take that retarded pose.
Now i understand why people record themselves with friends destroying there psps
all because of games like this
Japanesemindparadox 7 months ago
This is like a casual game for smart phones. Thumbs down.
Really liked the sound and name of the title though...
elecom963 7 months ago
@elecom963 its a 2 dollar game.... What do you expect. These are MINIS, minigames.
MinotauroNog 7 months ago
(DO NOT GET THIS GAME)
ArnelloStevens 7 months ago
It's a funny game graphics zero.
PSP games will go to hell .
KaRoUoMy 7 months ago
legend of kage gameplay
sarap900 8 months ago
They went 16 bit style on your ass. That's funny, in stead of moving on, they moved backwards toward the past, makes me laugh.
Ryuuken24 8 months ago
this game' s a shit.
LUXXXable 8 months ago
@LUXXXable Meh, More like this trailer is shit. Game is solid though!
verfield 8 months ago
NINJAMURAI is dead.
LUXXXable 8 months ago
visually sucks. looks like jazz jackrabbit 2 ;/
dziabniety 8 months ago
@dziabniety Do you think that could be down to the fact that its an old off screen video? Have you played it? Looks awesome on my PSP Go ;)
verfield 8 months ago
@dziabniety its worse than that
TheTitan606 8 months ago
i like the music:)
japanese remix
xin0 11 months ago