Real life things getting in the way of development, so the mod's in a bit of a torpor. The free members of the development team are working on some deathmatch-style levels in the meantime.
nice video i need to say why there is no more nt_saitama? looks like it's not has been renamed and bit changed like all the other maps from closed beta, someone still has the saitama map? would like to play it. thank you
The layout to nt_saitama is the most confusing of all the NT maps created by Deej. Later on he decided to scrap it. Kind of a shame because some of the areas looked really nice. (I'll check around for the sources.)
Neotokyo is on the final stretch of development. It will be released as a free download on multiple sites, compatible with any game that comes with the Source SDK Base.
If a Mod is good enough, I think it would be safe enough to consider it to be a fully blown game.
By the looks of it, NeoTokyo looks promising enough to give commercial titles a run for their money. Mods used to be just "mods", an addon if you like, to a full game. But this is too good to consider it as just a "mod". Also, many upcoming mods look possibly better than the engines they are based from. Look at Black Mesa: Source for example.
There are some environmental sounds that use Japanese voice acting. PA announcements mostly. But as far as gameplay goes, expect to use voice chat to speak to your teammates in whatever language you prefer (Like Swedish).
I see. Well, how about for any particular voice commands like for example? In TF2, there are voice commands for calling Medic, Spy, Incoming, Activate Ubercharge, etc. by hitting z, x, and c and then pressing the corresponding number. Will there be anything like that and if there is, will the voices be done in English or Japanese?
Ah, oh well.. Hopefully, they might consider it eventually. Now, I'm wondering about the gameplay in general. Will each player have access to any weapon or will it be class-based?
The complicated way would be to use the demoui command to script all the camera angles and movements. And if you know how, you can also export an avi file directly from the engine demo tool.
But I'm sure there is a command to reduce the spectator movement speed. Also, lower the mouse movement speed and then use fraps while trying to make smooth movements through the maps.
They're called animated textures (I think), and they are made by linking together multiple TGA files with a VTF. The process is kind of complicated as far as I can see, but there are plenty of tutorials that show up in a search.
Tell DJB that nt_seikan could use an env_shake effect to make the motion of the train seem a bit more believable, but apart from that the quality and everything is absolutely superb. I also just noticed Ed Harrison's MySpace page is telling the world that the NT soundtrack is complete. Does this mean you're releasing soon? :D
Either way awesome work. I'm looking forward to the eventual release with all my soul.
Already done. The fps view will rumble every time that passing train goes by. Spectator mode doesn't seem to show this effect.
If you mean to have the screen subtly shake all the time, I'm not sure if I'm prepared get motion sickness. ;)
Releasing soon? I'm not really sure, the lead coder still has a long list of things to do, but everyone else is still generating content. For example, Ed Harrison is currently working on weapon sounds now that he's done with the music.
Interesting, I didn't know he did sound effects as well. Sounds like you folks still have a lot of work to do, although it's nice to see some activity. Keep up the good work!
fu*k COD and all that sh*t, I want to play THIS!!!
CroHrvoje 1 year ago
Its nearly dead . isnt it ?
Kuchen90000 1 year ago
@Kuchen90000
Real life things getting in the way of development, so the mod's in a bit of a torpor. The free members of the development team are working on some deathmatch-style levels in the meantime.
FriedchikenCamo 1 year ago
@FriedchikenCamo I think i gonna try to Spam steam for Steamworks support
Kuchen90000 1 year ago
great job these are fantastic looking levels
brandontwb 1 year ago
nice video i need to say why there is no more nt_saitama? looks like it's not has been renamed and bit changed like all the other maps from closed beta, someone still has the saitama map? would like to play it. thank you
Hinatadan 1 year ago
@Hinatadan
The layout to nt_saitama is the most confusing of all the NT maps created by Deej. Later on he decided to scrap it. Kind of a shame because some of the areas looked really nice. (I'll check around for the sources.)
FriedchikenCamo 1 year ago
@FriedchikenCamo hm okay thanks for your comment it's a good feeling you guys still have a look at the game ^^ thx.
Hinatadan 1 year ago
Nice!
chantszkinken20 2 years ago
what game is this?
L3v1Te 2 years ago
Source Engine mod. Check out the links in the description section if you like.
FriedchikenCamo 2 years ago
@L3v1Te neotokyo
79898325 1 year ago
The best map to me is the train map. Okay, its not complex and detailled as other maps, but it has its own style of atmosphere and design.
Its different from all the typical map designs^^
N1
Schmatko89 2 years ago
Love the music
menjaludni 2 years ago
what is the name of nt_Seikan? cos i dunno if they changed it like they changed ujiwa or whatever the office one is called
clafferty653 2 years ago
nt_bullet
FriedchikenCamo 2 years ago
Wish nt_Seikan was released... it looks awesome.
deathsheep 2 years ago
It was i dont see it on the map list
yamitech 2 years ago
I love this mod so much that I told all of my classmates to join me on Neotokyo!
aznrogerazn 2 years ago 6
moddb,com/mods/neotokyo/downloads/neotokyo-client-07032009 now stop asking!
nefets99 2 years ago
Amazing work, both the mod and the music.
Grats
Verathia 2 years ago
it is ghost in the shell?
tuollaff 2 years ago
Neotokyo is sorta based ib that anime.
ecLike 2 years ago
this game is fuking awesome
tuollaff 2 years ago
will this mod be added to steam mods section for easy installation?
tuollaff 2 years ago
Not yet... download in any other service for now, but when installed it will appear in ur steam with success...
envagelium 2 years ago
lol
dodgedart74 2 years ago
Looking forward to this mod very much.
mcpaper 2 years ago
MOD,GAME whatever it is it looks good. Is it out? to download?
33399966 2 years ago
Should be soon, but who knows.
Mkilbride2599 2 years ago
This comment has received too many negative votes show
its to buy at a store soon
smodrockz 2 years ago
Neotokyo is on the final stretch of development. It will be released as a free download on multiple sites, compatible with any game that comes with the Source SDK Base.
FriedchikenCamo 2 years ago
Will this come out on steam or do i have to go to the direct torrent link?
ssskisssss 2 years ago
releasing today
snadderr89 2 years ago
looks promising will be waiting
xxXEternalXxx1 2 years ago
omg i think this is the onlllllllyyyy game im anxious for it to come out.
222x222 2 years ago
its not a game,its a mod for half-life 2,it requires it
DunfoVenou 2 years ago
lol watever its still new to come out and the characters and skins and guns arnt in neother hl2 game.
222x222 2 years ago
This comment has received too many negative votes show
yea but its still a mod wtf
DunfoVenou 2 years ago
If a Mod is good enough, I think it would be safe enough to consider it to be a fully blown game.
By the looks of it, NeoTokyo looks promising enough to give commercial titles a run for their money. Mods used to be just "mods", an addon if you like, to a full game. But this is too good to consider it as just a "mod". Also, many upcoming mods look possibly better than the engines they are based from. Look at Black Mesa: Source for example.
anask15 2 years ago 3
Can't wait to play nt_shibuya, but it actually looks a bit more like this: /watch?v=pI7kjwdHeHY (my video).
I wonder what it'll look like in the final release considering this video is pretty old.
incognito84 2 years ago
As far as I know, the Shibuya map has been scrapped for the time being. Don't hold your breath for it.
FriedchikenCamo 2 years ago
Will there be voices and in which language would it be done, Japanese or English?
ChibiVegito 3 years ago
There are some environmental sounds that use Japanese voice acting. PA announcements mostly. But as far as gameplay goes, expect to use voice chat to speak to your teammates in whatever language you prefer (Like Swedish).
FriedchikenCamo 3 years ago
I see. Well, how about for any particular voice commands like for example? In TF2, there are voice commands for calling Medic, Spy, Incoming, Activate Ubercharge, etc. by hitting z, x, and c and then pressing the corresponding number. Will there be anything like that and if there is, will the voices be done in English or Japanese?
ChibiVegito 3 years ago
None planned as far as I know.
FriedchikenCamo 3 years ago
Ah, oh well.. Hopefully, they might consider it eventually. Now, I'm wondering about the gameplay in general. Will each player have access to any weapon or will it be class-based?
ChibiVegito 3 years ago
Direct your questions to the Q&A thread on the NeotokyoHQ forums.
FriedchikenCamo 3 years ago
cant wait for release :3!!
o0lama0o 3 years ago
you can also load the map in gmod and use the moving camera addon ^^ which is a whole lot easier
OGMO11 3 years ago
Hmmm, How do you create a flythru like that
mad0daz 3 years ago
The complicated way would be to use the demoui command to script all the camera angles and movements. And if you know how, you can also export an avi file directly from the engine demo tool.
But I'm sure there is a command to reduce the spectator movement speed. Also, lower the mouse movement speed and then use fraps while trying to make smooth movements through the maps.
FriedchikenCamo 3 years ago
how to make those flashing animating advertisment textures?
faszika 3 years ago
They're called animated textures (I think), and they are made by linking together multiple TGA files with a VTF. The process is kind of complicated as far as I can see, but there are plenty of tutorials that show up in a search.
FriedchikenCamo 3 years ago
i remember playing this on UT, i thought it was a lot better then red orchestra and stuff. but there was barely anyone playing it.
DarkDevil5AO 3 years ago
its not out
yah304 3 years ago
yeah... whats that have to do with what i said.
DarkDevil5AO 3 years ago
He probably doesn't know that there was that Unreal Tournament 2004 prototype. Oh well, no real harm in being a little too pedantic.
Kind of a shame that no one recorded gameplay videos of Neotokyo UT, I didn't hear about it until it was too late to play with anyone.
FriedchikenCamo 3 years ago
Tell DJB that nt_seikan could use an env_shake effect to make the motion of the train seem a bit more believable, but apart from that the quality and everything is absolutely superb. I also just noticed Ed Harrison's MySpace page is telling the world that the NT soundtrack is complete. Does this mean you're releasing soon? :D
Either way awesome work. I'm looking forward to the eventual release with all my soul.
Strike86 3 years ago
Already done. The fps view will rumble every time that passing train goes by. Spectator mode doesn't seem to show this effect.
If you mean to have the screen subtly shake all the time, I'm not sure if I'm prepared get motion sickness. ;)
Releasing soon? I'm not really sure, the lead coder still has a long list of things to do, but everyone else is still generating content. For example, Ed Harrison is currently working on weapon sounds now that he's done with the music.
FriedchikenCamo 3 years ago
Interesting, I didn't know he did sound effects as well. Sounds like you folks still have a lot of work to do, although it's nice to see some activity. Keep up the good work!
Strike86 3 years ago
I like the look a lot. Very nice.
Jetsetlemming 3 years ago