not very found with the lack of super power :( but everything else sounds ok. Extra funds however should be enchanced with 1 extra hp when repairing (2 in case of Andy? 1 regular to him should be rad) and the hq-base is awesome and gives ya tons of extra tactic. But what about units prices?? Will you change them too? And the power stars? will they still count as extra gauge for a double power? That'd be sweet, twice the firepower but twice the time!
Didn't he say there were six? or maybe you just didn't see the others..but one of them was in jess's place to buy units, it went infantry tank than MdTank, you like put them out of order..and I couldn't find any others than what the guy I'm replying to me found, because you play like wayy to fast, lol.
Not only Hawke has no SCOP but theres no SCOP period.
As for the last hack, I guess that income is increasing by a small factor every turn, . "1st turn" Hawke earns 11100 but "2nd turn" he makes 11250 without capturing any new props.
Oh, whoops. I completely missed that that infantry on that blue city was damaged.
Something definitely changed involving funds, given the unusual, not-divisible-by-fifty amounts of money the armies have...
Between the end of the first day and the start of the second day, Hawke gains 11100g from twelve properties and Jess gains 10176g from eleven properties. That would mean that properties only provide about 925g per day?
Wait, why no SCOPs at all? That's my only question.
leafbarrett 3 months ago
@leafbarrett Because I didn't want them. That's all.
XenesisXenon 3 months ago
Dude. Get a life. Also, you suck at this game.
Leevizer 5 months ago
@Leevizer
Let me guess: you think 2-E in Radiant Dawn is ridiculously easy and 0% Growth Runs should be standard?
Dude, that comment is not helpful.
MasterKnightDH 3 months ago
This has been flagged as spam show
1st difference: cant see what is inside transport copters.
2nd: can buy air/land/naval (don't know about naval, probably can when there is sea next to it) from HQ
3rd: all CO's now have only COP (no SCOP's with Jess or Hawke on this vid i see.)
4th: CO with less units on field gains more funds from cities.
Awesomely balanced i say!
^^^
That was from World0fWowcraft
The fifth difference is the double attack with the 4hp tank near the start.
wario356 1 year ago
wow, do i ever NOT want to play this romhack.
IdeonFukkatsu 1 year ago
Can you help me to find tools for hackin this ?
wanderoustree 2 years ago
1st difference: cant see what is inside transport copters.
2nd: can buy air/land/naval (don't know about naval, probably can when there is sea next to it) from HQ
3rd: all CO's now have only COP (no SCOP's with Jess or Hawke on this vid i see.)
4th: CO with less units on field gains more funds from cities.
Awesomely balanced i say!
World0fWowcraft 3 years ago 6
not very found with the lack of super power :( but everything else sounds ok. Extra funds however should be enchanced with 1 extra hp when repairing (2 in case of Andy? 1 regular to him should be rad) and the hq-base is awesome and gives ya tons of extra tactic. But what about units prices?? Will you change them too? And the power stars? will they still count as extra gauge for a double power? That'd be sweet, twice the firepower but twice the time!
M30W3R 3 years ago
There's going to be quite a variety of changes when the hack's done (which will be a long time).
Most everything will be tweaked and changed.
XenesisXenon 3 years ago
You've also changed the position of deployable units. There's a md tank after mech and I remember that artillery were on the first part of the list.
M30W3R 3 years ago
Hunh. So it seems.
I forgot I had that like that for the video.
XenesisXenon 3 years ago
Didn't he say there were six? or maybe you just didn't see the others..but one of them was in jess's place to buy units, it went infantry tank than MdTank, you like put them out of order..and I couldn't find any others than what the guy I'm replying to me found, because you play like wayy to fast, lol.
Dreadlord67 3 years ago
oh shit that means sturm has no COP fucking shit!
hjnsf 2 years ago
Not only Hawke has no SCOP but theres no SCOP period.
As for the last hack, I guess that income is increasing by a small factor every turn, . "1st turn" Hawke earns 11100 but "2nd turn" he makes 11250 without capturing any new props.
TheMuteAWN 3 years ago
The income isn't increasing...
Hawke has less units on the next turn so he gets more of the 12000G income he should be getting.
XenesisXenon 3 years ago
how dp you calculate this income? I can't see how many cities he's got
M30W3R 3 years ago
Currently the formula you see in the video is this:
Funds Added = (Income) - [(Income * Deployed Units)/1600]
XenesisXenon 3 years ago
The four changes are:
-Air/land deployment from HQ.
-Fuel costs money.
-Contents of transport copters are hidden from enemies even when FOW isn't present.
-Hawke has no SCOP.
The last one seems kind of unnecessary, but if every other CO is nerfed similarly, then I guess it's okay.
qzecwx 3 years ago
Well spotted.
Except
-Fuel costs money.
isn't true. :)
XenesisXenon 3 years ago
Oh, whoops. I completely missed that that infantry on that blue city was damaged.
Something definitely changed involving funds, given the unusual, not-divisible-by-fifty amounts of money the armies have...
Between the end of the first day and the start of the second day, Hawke gains 11100g from twelve properties and Jess gains 10176g from eleven properties. That would mean that properties only provide about 925g per day?
qzecwx 3 years ago
Not quite, but very well spotted.
The income is a bit more variable than that. :)
XenesisXenon 3 years ago
pleaseeeeeeeeeeeeee lern me how to do that
archlord12345 2 years ago
deploystuff from HQ
that green suit co holds a pencil(lol,cant remembers her name,LOL)
dracthel33t 3 years ago
Wow, nice work, Xen!
So far, I've only seen that you can deploy stuff from HQ... Wonder what the rest is?
TNTColonel 3 years ago