Added: 3 years ago
From: XenesisXenon
Views: 5,160
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  • Wait, why no SCOPs at all? That's my only question.

  • @leafbarrett Because I didn't want them. That's all.

  • Dude. Get a life. Also, you suck at this game.

  • @Leevizer

    Let me guess: you think 2-E in Radiant Dawn is ridiculously easy and 0% Growth Runs should be standard?

    Dude, that comment is not helpful.

  • wow, do i ever NOT want to play this romhack.

  • Can you help me to find tools for hackin this ?

  • 1st difference: cant see what is inside transport copters.

    2nd: can buy air/land/naval (don't know about naval, probably can when there is sea next to it) from HQ

    3rd: all CO's now have only COP (no SCOP's with Jess or Hawke on this vid i see.)

    4th: CO with less units on field gains more funds from cities.

    Awesomely balanced i say!

  • not very found with the lack of super power :( but everything else sounds ok. Extra funds however should be enchanced with 1 extra hp when repairing (2 in case of Andy? 1 regular to him should be rad) and the hq-base is awesome and gives ya tons of extra tactic. But what about units prices?? Will you change them too? And the power stars? will they still count as extra gauge for a double power? That'd be sweet, twice the firepower but twice the time!

  • There's going to be quite a variety of changes when the hack's done (which will be a long time).

    Most everything will be tweaked and changed.

  • You've also changed the position of deployable units. There's a md tank after mech and I remember that artillery were on the first part of the list.

  • Hunh. So it seems.

    I forgot I had that like that for the video.

  • Didn't he say there were six? or maybe you just didn't see the others..but one of them was in jess's place to buy units, it went infantry tank than MdTank, you like put them out of order..and I couldn't find any others than what the guy I'm replying to me found, because you play like wayy to fast, lol.

  • oh shit that means sturm has no COP fucking shit!

  • Not only Hawke has no SCOP but theres no SCOP period.

    As for the last hack, I guess that income is increasing by a small factor every turn, . "1st turn" Hawke earns 11100 but "2nd turn" he makes 11250 without capturing any new props.

  • The income isn't increasing...

    Hawke has less units on the next turn so he gets more of the 12000G income he should be getting.

  • how dp you calculate this income? I can't see how many cities he's got

  • Currently the formula you see in the video is this:

    Funds Added = (Income) - [(Income * Deployed Units)/1600]

  • The four changes are:

    -Air/land deployment from HQ.

    -Fuel costs money.

    -Contents of transport copters are hidden from enemies even when FOW isn't present.

    -Hawke has no SCOP.

    The last one seems kind of unnecessary, but if every other CO is nerfed similarly, then I guess it's okay.

  • Well spotted.

    Except

    -Fuel costs money.

    isn't true. :)

  • Oh, whoops. I completely missed that that infantry on that blue city was damaged.

    Something definitely changed involving funds, given the unusual, not-divisible-by-fifty amounts of money the armies have...

    Between the end of the first day and the start of the second day, Hawke gains 11100g from twelve properties and Jess gains 10176g from eleven properties. That would mean that properties only provide about 925g per day?

  • Not quite, but very well spotted.

    The income is a bit more variable than that. :)

  • pleaseeeeeeeeeeeeee lern me how to do that

  • deploystuff from HQ

    that green suit co holds a pencil(lol,cant remembers her name,LOL)

  • Wow, nice work, Xen!

    So far, I've only seen that you can deploy stuff from HQ... Wonder what the rest is?

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