Added: 7 months ago
From: Twilightphe0nix
Views: 19,134
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  • I WANT WIREFRAME-MODE !!

  • Looks amazing.

    However, the voice of the guy commentating... is not. >.>

  • Why the hell is these videos in so crappy resolution, so ironic.

  • This video has nothing to do with 2012. call it a recap, it's a good one

  • Holy fuck batman.

  • song of charles darwin

  • Unlimited quantities.

  • i've been thinking for quite a few months now.. what about overall game size?

    the first game uses this technology will use 20 installer blurays. one hard disc for one game in the future.

  • @iRinZee thats the problem with voxels the space it takes up. tbh this technology can only be revolutionary if they have overcome that problem. The most efficient method I've seen for storing Voxel data, is a bitwise octree structure, with the lowest elements containing Run Length Encryption. Problem is this can be a bitch to access on the go, making the system potentially sluggish.

    An alternative is Computational estimation, but thats a very wide subject covering far more than just rendering.

  • @crzykd1305

    but this isn't regular voxels.

    and there are no octrees here....

  • @Arteanor I know I'm actually fairly sure they use point cloud data rather than basic voxels. but I'm no expert, I don't know much of point clouds so I thought I'd throw in my 2 cents on the chance its voxels.

  • @crzykd1305 do us all a favor :33

    shows your utterly full of shit.

    unless you threw down your comment without bothering to watch the video...

    but just 33 seconds in, it tells you its point cloud data, as used in medicine.

  • @Arteanor hostility is completely unnecessary, so I derped with my original reply (which btw I've seen the video many times, I just derped), big whoop. Long story short, who cares, chances are this technology won't be publicly available for at least 2 years. Its methods are hardly relevant while hardware is still built around geometry rendering. Even when hardware is made to support this technology it won't be in a healthy price range for at least a year after release.

  • @iRinZee

    you keep ASSuming, and ASSerting what YOU BELIEVE this technology is capable of....

    texture files are assuredly more cumbersome.

  • my god.

  • Looks like Euclideon find out about voxels. Only 20 years after the rest of gaming studios!

  • @TheMonocleMan lol you havent listened to anything have you?

  • In the title it says 2012...

    ... In the video it says ".....Back in 2010 .... one year later today..."

  • @stevenr4 It says TBA 2012. Ie. That's when they aim to release the software.

  • I love how people insist that this is fake but they probly know nothing about animation or the tech that Euclideon is using.....how about you wait till they release the full demo which will be coming soon? and untill then it might be real or it might be fake! but that wont happen because the world is full of people who just cant accept that a good thing might happen

  • @hellraiser2345 You do realise that this technology have nothing to do with animation right?

  • Total bullshit, this is no new stuff..this kind of tech is available for years, problem is it`s static, so no movement = this is unusable in games.

  • @peterkray Hey dont say that! ;)

  • @peterkray

    They have animation demos :/

    Get your facts straight idiot.

  • @bogrowlie :D yeah, 5 instanced voxels doing animation that looks like from 80`s music video ...it`s fascinating how retarded some of you people are...this tech is OLD stuff, known NOT be USABLE for even simple games for at least 10 years...go ask ID TECH, kiddie.

  • @peterkray

    Oh I'm sorry I was under the impression that you implied it wasn't capable of animation. What you described is already not 'static', and sure as hell involves movement. Fuck off.

  • "you cant do a level of a game" Here we are now with a whole continent made with this and statements like "its very fast"

  • My mind was blown its like yeah "Wanna know how small this shit is? your looking at dirt" I was like WAAAAT!

  • now just add destruction like in battlefield 3 and animation and were all good

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  • One reason why people hate Euclideon is because they are a BIG threat to a large number of major industries. For one they are going to make graphics cards as they are now obsolete and unnecessary. These companies count on the gaming industry becoming more and more graphically intensive so they can make newer more powerful versions of there product and sell more units. You can bet that these computer industries are going to do what ever they can to wipe Euclideon out once they become popular.

  • @artdragondream euclideon spasificaly say they don't intend to threaten such industry's and are sure that even after the release of the engine the GPU companies wont just topple as GPUs ARE needed to run the engine at decent speeds and even more powerful ones will be needed in the future. and not all companies will instantly switch, to the unlimited detail engine, infact some may choose to stay away for sometime.

  • Uploader of this video is retarded. Euclideon never mentioned anything about a demo to be announced in 2012

  • @dgr8jay Well, Dell did say in 2011 that he was wanting to release the technology by next year. So we may see a demo in 2012, or they may just release the technology to developers.

  • tba2012? what?

  • If it's real, then why is nothing happening? Why have no companies invested in it or purchased it? Why don't we hear anything about it, ever? If this was real, it would have been instantly snapped up by a major company like AMD, Sony, Nvidia, Microsoft, and would allow anyone who invested in it to completely dominate the entire market. If it was real it would be worth hundreds of millions of dollars, if not billions.

    It's completely fake.

  • @AkamuSlayer Its real, its just not applicable to games. You see all those physics videos with 15 000 barrels in UDK or Cryengine? Yeah do that with grains of sand.

    That and everything is heavily instanced, I think they managed to get animation into their engine, but all the animations were instanced as well, if they were to make each of the animating entities unique, their computers would explode.

  • @AkamuSlayer

    Perhaps because it's not even finished yet?

    And this is a technology for game developers. So I would see no reason for Nvidia or even AMD to buy it once it is completed. Microsoft? Maybe, but they tend to make the gaming hardware and license games. Last I checked, Sony doesn't make games either. They just license them for their own platforms.

    And what he said before was true. This technology is currently used in the medical field. They've simply optimized it.

  • @AkamuSlayer

    And since I ran outof typing space, one last thing. Polygon based graphics were actually developed in the mid-1980s, but we didn't see it put to gaming use until the mid-1990s. It took 10 years for it to be adopted.

    This technology was only announced 2 years ago, and is still under development.

  • @jrharbort And you are wrong. Polygon graphics were developed in the70s and used in games in the 80s. Look up the arcade game iRobot.

  • @BudzMcgr33n

    I meant COMMERCIAL gaming use, but you get the idea.

  • This could be the next major leap in gaming visuals. On par with the jump from Sprites to Polygons.

  • @jrharbort LOL NO

  • i like the way it's being made by austrailns who probly wont be able to play the games because the games will probably be banned due to maturity, but besides that this is amzing, your going to change the gaming industry for the better.

  • I kind of understand how it works, im trying to create my own game engine that works the same way

  • I dont see why people dont understand how it works. It works similar to the way a cloud browser works. it is a serch engine. it doesnt have to process every single atom it just has display a single atom per pixel.

  • If this was possible, Nvidia or ATI would have bought off this company to prevent the creation of this engine...

  • @metalspector Theyre not dumb to give into falls money..

    They must keep going, cause this might change everything about gaming and we should be glad that we are be able to see how graphics can change into reallife games in this timeline (our Generation)..as how most developers predict that its unlikely to see game graphics thats far to realism until 30 40 years..

  • Im gonna call bull shit.

  • fuck year australia

  • Wait a minute, going to get my dual core notebook out of the trash can.

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  • @iamismeallright you are a total jack shit deluded hippie retard. capitalism DRIVES innovation and progress. when you buy your new iphone every year that's thanks to capitalism. Go back to primary school and get your facts straight you dumb retard hippie fucktard

  • @jayoori1

    Sure capitalism is great, if people it were kept in the countries it originated in and not spread through the whole fucking world, destroying a bunch of cultures as they go along. Idea of capitalism is great unfortunatelly people are retards and corrupt everything. Capitalism also drives: materialism, pollution and it's degrading moral standards. And seriously i agree it drives inovation but it aslo denies it if it thinks they can make more money out of old stuff.corruption

  • @iamismeallright well the thing is; human corruption, greed and retardation are innate and manifest themselves in one way or another REGARDLESS of social ideologies. I mean other mode of social structure can we possibly opt for? Communism? Socialism? Like what? There is no alternative at all. We just have to try our best to constantly evolve capitalism for the better. Don't you agree?

  • @jayoori1

    i agree completely, but i seriously don't think capitalism as it is now is the answer, it should change somehow, WE should change it somehow.

  • @jayoori1

    it should never have spreaded like it did.

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  • while this tech is fairly impressive, there's reasons companies do what they do today.

    don't be so quick to knock the old, Its been good to us :)

  • looks great! didn't they say they could import polygons? imagine porting a current game to they're engine. keep up the good work

  • @Drew1982N The problem is the current games are already sized down to polygons so you would have to redo or improve the old mashes... They can convert often used data formats though before they get sized down to polygons. But I like your thinking^^

  • @Drew1982N yeahh that means playing crysis 2 on ultra on a 8 bit computer! god damn... i cant fucking wait.. im a 3d artist my self... this is going to be the best.

  • this is so epic it made my browser crash

  • The next Elder Scrolls better be using this!

  • 2:39

  • I want to see the wings of a swan on a tiger.

  • Tell what you want you critics I am with Euclideon. Their ideas are ground breaking. hope we will see mind blowing games in about 5 years with this technology.

  • say what you want: thats the future

    the problem with the processing power willbe destroyed because processors are getting much better and much faster, so who knows maybe crysis 4 runs with unlimited detail technologie^^

  • Not sure why so many haters are around, yes allot more info on database size, clustering and procedural solutions are needed along with animation, visual effects like water waves etc, need to be shown. But honestly if Euclideon are lying outright to everyone they will only be shooting themselves in the end. The video shows promise, and I hope they can be quick at reducing peoples concerns over the limitations mentioned and echoed by many, some VERY big names in the industry.

  • They already have some of that backup from big names in the industry. There was that one big Australian software company that reviewed this technology for several weeks, confirmed it but didn’t invest because of financing problems. However, some of the employees from their switched over to Euclideon (which should say a lot). And then you have the $2.000.000 grant by the Australian government. Knowing all that I find it hard to believe that this could even possibly be a scam.

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  • Great stuff. Lets hop its as good as they say.

  • Can't wait for Unlimited Detail Porn.

  • Like ... animated porn? Those are awful.

  • Australia discovers voxels, blows lots of money on research, comes to conclusion the rest of the gaming industry came to years ago: Voxels = not cost effectie

  • @PkPhuoko How is it not cost effective? it's so cost effective that you can even just port anygame you like over to it so all your adding is a licensing fee to a games budget barely not cost effective.

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  • @woollster00 the creators of this video have misrepresented this technology, likely on purpose. This is a very basic concept taught to animator/3d modelers very early on in their schooling. Seems someone just invested enough time in it to pull the wool over on folks who are unfamiliar with what a voxel is.

  • They are not using voxels. You obviously have no idea what are you talking about. Watch the 40 minutes interview with Bruce Dell and be ignorant no more.

  • @PkPhuoko not voxels.

    Voxels are three-dimensional pixels, on a grid. these appear to be point-cloud based. just like he said in the video.

    one point, x y and z information. this xyz position is generated each frame through a technique known as instancing, using a script. The interesting part is how it only instances the atoms needed for the monitor resolution. that's pretty impressive.

  • @PkPhuoko haters gotta hate!!

    

  • The other side looks like an octopus tentacle. haha!

  • 149th?

  • Second

    

  • EPIC FIRST! WINNING!

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