Added: 5 years ago
From: n1v
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  • Fox: Come at me, bro.

  • Saxton Hale taught him well.

  • @noobie3rd Specials have knockback staled.

  • this was still fun to watch.

  • its crouch cancel followed by DI up...basically the best DI to survive in general

  • *laughter* Australian... DI? *more laughter*

  • @noobie3rd No you do have knockback reduced. Samus is one of the only characters who does this for projectiles though.

    For example play Fox and then continuously uptilt. They'll keep bouncing lower and lower as you continue to do so.

  • Obviously used Full Charge so many times until it was stale. Impossible to live even with the best DI possible.

  • @Legazn

    Wrong. If you dual-stick DI you can essentially survive everything.

  • @ruhtraeel

    Just like the other comment thumb up rated the most, explain why a fully charged Samus shot only does 13%.

  • @Legazn

    If you take a fully charged shot to the face, and dual-stick tech it, you can survive. It IS possible to live a fully charged shot if you do this.

  • lol "Australian" DI

  • In other words, Melee stales only %. Like I said. Saying that it also stales knockback would be like saying Brawl stales the whistling sound you hear during tumble.

  • @TheZeroJoker but he would still be wrong to say that it wouldnt have less knock-back from staling, it would, just from the damage % being staled the knockback is too. so he "could" of truely staled the move to make it less knockback(less knockback from the damage being staled)

  • Haha nice that charge shot is like really stale! ;)

  • This should be called "Massive Australian CPU DI!"

  • @LethalXDSSBB

    It's not a CPU.

    You can control the "CPU" in training mode, like in Brawl.

  • Who made this? A NSW smasher?

  • east coast DI

    

  • Yes the charge beam is so rusty

  • lol i was fuckin with u, just look at desc

  • handicap... lol

  • lol@ crouch cancelling :P I miss melee for that one reason. Best. AT. Ever.

  • @TheNevii also the hit is fully staled (i think u know but if u dont, the more u use a move the less damage and knockback), 13% from a fully charged charge shot

    this is impossible without some epic QT di

  • @MrJ3ly In SSBM a move doesn't have its knockback reduced, only damage is reduced when staling.

  • incorrect, look through phannas videos, or fsmash twice with any character and view the results. Obvs this doesnt apply to moves like the shine, which has a set knockback based on the opps traction

  • @MrJ3ly ok I agree you're right, I just never noticed it before, :p

  • well yeah thats why the vid was made 3 years ago

  • lol get raped

  • what you got against old games?just because they're old doesn't mean they'e shit. actually, the new games are shit now.

  • Sheik up-B, Zelda din's fire, Samus shot/missiles/bombs, Doc pills, Mario/Luigi fireballs, IC ice blocks, Yoshi eggs, Link/YLink boomerangs, Pika/Pichu jolts, M2 shadow balls, and G&W sausages all stale in BOTH damage & knockback growth in Melee (like Brawl).

    However, the vast majority of attacks ONLY stale in damage, & don't stale in KBG. KB is calculated with the total damage they have after the hit, so if you compare stale & fresh KBs that have the same end % you'll see they are the same.

  • You spelled Retarded wrong...

  • the pages of youtube are much safer now that the spelling police are on patrol.............

    asshole

  • again as it is EVEN if it is stale can you survive a blast shot like that in melee at 350% damage?

  • if I spent all of my time trying to make a video on youtube about it sure. Like to see him live from a charge shot at 110 in a match where you can't sit there and say okay shoot me on 3..2....

  • you spelled retarded wrong

  • As impressive as this is, and this is impressive, it's not that hard to Smash DI Samus's Charged B since you have 18 frames to SDI it.

  • i wouldn't be surprised if the fox was mango lolz. but he's not Australian :P

  • i'm so confused at the description (new to these advanced tatics here)

  • CC is crouch cancel, helps reduce knockback.

    DI is directional influence (aka pointing analog stick to change flight pattern). usually you point it 90 degrees from where you're getting smashed. aka if you get smashed to the right you point it up.

  • WHAT

  • when inthe air you can "influence" where you go by using your control stick. some characters' DI is really good like jigglypuff and peach. but when smashed out like that, you can use DI to survive by pointing the stick 90degrees to the direction your were smashed.

  • I'm pretty sure melee knockback doesn't stale, only damage. You guys have been playing too much brawl.

  • /watch?v=T6OgCDwvLO8

    Get your facts straight, its been around since the original.

    Brawl-haters these days...

  • Knockback is processed after damage, if damage stales, then knockback indirectly stales. Knockback itself does not stale. And yes, I know stale moves has been around since the original, knockback stale is new in brawl.

    So yeah, you should get YOUR facts straight.

    Brawl noobs these days...

  • Actually, there is a significant difference. For example, in the first two versions, no matter how many times you use a pikachu side smash, if you are at 150%, you are probably going to die. In Brawl, if you use the same attack repeatedly, they could be at 150% and take almost no knockback. So yeah, I'm not sure how this is a minor difference and I fail to see how this adds to the "intensity" of the game, whatever that means.

    And good for you, playing the game for 10 years.

  • stale moves in effect? and crouch cancel

  • You're right.  Unlike the Training Mode in Brawl, Melees Training Mode still stales.

  • gahh people are so misinformed -_-

    this is really frustrating because everyone thinks you're right since you both have thumbs up. KNOCKBACK doesn't stale. DAMAGE does.

  • Actually, everybody has a different opinion. Just because someone has a thumbs up or down doesn't mean they're right or wrong. Plus, why would I get a thumbs up in the first place if I was wrong? Also, I'm pretty sure that knockback stales when damage does. So, can you prove to me that knockback doesn't stale?

  • Niven, why did you leave gamefaqs =(

  • He cheated by crouch canceling it.

    Shame on you mate, gotta go wrestle some more crocks, crikey etc.

  • Show off! T~T -jealous-

  • quater circle DI is WAY better (but more difficult)

  • crouch cancel with DJnintendo-like DI. lol.

  • lol too good

  • stale moves sure helped too... dont just give credit to di lol

  • stale moves dont effect knockback in melee

    they also dont have any effect in training mode (at least in brawl it does idk about melee)

  • stale moves=Brawl

    wavedashing=melee

    we got ripped.

  • but the stale moves CAN help out sometimes like with comboes an set ups.......... sometimes

  • gtfo with your brawl

  • Brawl sux. Idiot.

  • No shit.

  • In Melee moves can stale in training, but not in Brawl.

  • @chessydonut

    fucking brawl noob. Moves stale in ssb64 and ssbm training.

  • too many charged shots in a row made this one weak

  • Its in both.

  • move decay is even in Smash64... at least with the specials and the grabs. I don't know about A attacks though, those seem to stay consistent.

  • HEY GUYS HES IN TRAINING MODE

  • LOL everyone above cept for Glickisrad are idiots. When your in training mode no decaying of moves take place. Learn what the fuck your talking about

  • Dude, stale moves takes effect in training.

    That's why it took me forever to wonder why I couldn't continuously practise dair>fair w/ Falcon on Fox (at 50%).

  • true, they don't

  • Then explain why Samus' full charge shot only does 13%, noobs

  • lol and te funny thing is they could notice stale moves do exist just by trying it.

  • damage gets stale, knockback doesn't.

  • try it. samus vs fox. charge neutral b and shot. crouch cancel with fox. you'll notice something =)

  • <3 SDM

    -tempest

  • move decay...?

  • @SuperDoodleMan Ur dumb, the move obviously was kept shooting at him therefore degrading till he used a different move but he didnt, so it keeps hitting lower.

  • You must be joking. There is no stale decay in Melee, idiot.

  • @TheZeroJoker there is

  • @beastmodecat He was saying that the reason it launched less was because of stale decay, but Melee's version of decay only decreases % dealt, not knockback.

    I can't really be educated about Smash any more than I already have.

  • @TheZeroJoker no foo, theres a video i watched that demonstrated that melee did also lower knockback, but not from the actual knockback being lowered, just from the damage that was lowered= lower knockback. brawl lowers damage and knockback, melee lowers only damage, but the lower damage makes it have lower knockback so its lower knockback but not as much as brawls with the lower damage for less knockback and also the lowered original knockback. i forgot what the videos name was called.

  • /watch?v=T6OgCDwvLO8&feature=r­elated

    heres the video that demonstrates and such

  • @TheZeroJoker Oh, you could stand to learn a thing or two. Believe it or not, charge shot does in fact suffer from knockback decay. =)

  • @SuperDoodleMan because she needs to die to get the full strength of her shot. super stale charge shot.

  • the charged shot was weakened, you can see it only does 13 damage so the knock back isnt even close to what a fresh charge shot would do.

  • It doesn't matter in melee, only in brawl

  • your dumb, it matters in melee, just not as significantly. phanna has a vid demonstrating it somewhere. make sure u know what ur talking about before u make a dumb comment, k thx bi

  • lol "your dumb" is that the best you could come up with??? but again lol

  • The knockback isn't reduced as it was in brawl. the system in melee is if does this many damage then it does this much knockback. So the damage you start out with and the damage you end up with determines the knockback.

    The system in brawl is what you think it is that too. But then the game also reduces the knockback further if the attack's been spammed.

    I'm smart.

  • yes but I was commenting on his comeback...come on it was totally lame

  • I wasn't replying to you, darkpyro, I was referring to megabeanz and imESAM.

  • i cant do this i tried 356546125batmansign785642572 times

  • what's DI?

  • Directional Influence.

  • this guy ftl, lol jk

  • w

    t

    f

  • Crouch-canceled then Japanese DI (Quarter-circle DI).

  • Wow (o0) that's some major Japanese DI going on.

  • i like how every time fox comes back hes like 'come on!!' :D

  • Using Samus's fully weakened charge shot is misleading to the scope of this technique. >.>

    Samus's Charge Shot and Missiles, unlike all the other character's moves in the game, depreciate in sending power along with damage. If you reset the Charge Shot's damage to the full 25% and adjust the damage meter for this increase, you're not going to get the results shown in the video.

  • Looking at the quality of your commentors' posts, it doesn't look obvious at all.

  • Shit on beyond all comprehension in one sentence by a viewer. Damn n1v.

  • Dude, it is NOT obvious. This is something that if someone has not heard of it he will not know it. And I do not think that many people have heard it, actually.

  • second one was better, but still nice lol

  • lol idiot that was the point of the vid =P

    1. No DI

    2. DI i think but its probably true

  • really now.. >.>

  • ahaha u thot that wuz the point of tda video ahjahahahahah

  • for all nubs

    He combined three things

    1. Samus's Charge B hits all hit boxes making it the easiest to DI of all moves (this is why it is the easiest move to powershield as well)

    2.He was CCing Crouch Cancelling

    3. He was using Double Stick DI one stick moving down and the other one moving down left

  • theres no c-stick in training. its easy to DI because of the massive hitstun not because of the hitbox. nub

  • comment meant for gclu not the guy in vid. vid was very nice

  • It's not double stick DI. Look at the video title. (The country name doesn't matter, it's all Japanese DI.)

  • this is actually called fireball DI. You hold down to get a crouch canceling effect, then you roll the joystick up and towards the shot during the hit lag. You almost sounded smart though, GCLU ;)

  • Twice in a row on 1x, not bad.

  • I'm impressed, at the 1x speed at least.

  • well the charge blast only did around 13% from what I can see (not sure vid kinda blurry) so the knock back isn't that strong.

  • The knockback itself doesn't change. The only thing that matters is how much damage they have after the hit. If they were at 338% and the shot did the full 25 dmg or whatever it would have the same exact knockback this had since they both had 363% after the hit. 338 is still nothing to scoff at for a fullcharged shot

  • Of course the knockback changes. Based on how many times the move has been used so far this match (Stale Moves) and how many times this stock Fox has been hit by it and how many times this stock Samus has used it, the knockback and damage gets reduced.

  • Every other move I've seen only has reduced damage, and the knockback ends up being pretty much the same as long as the total damage is the same, but the charge shot is an exception it seems.

    It only matters how many times and how long ago the char using the move has connected that move on the target in the last 9 hits or so of the attacking char's stock for stale moves, not how many times the char got hit by a move during their stock or was used in the match.

  • I know Rest and Falcon Punch when DIed up&towards as well as various weak u-tilts will make someone die off the top at the same ending dmg (give or take 1%) at full power and when fully weakened.

  • You must not have been playing for very long or been very perceptive. Try some tippering practice with Marth. After a whole bunch of tippers (it's OK to kill the opponent inbetween), people will start surviving the tipper 'til ridiculously high percentages.

  • How about you yourself do some tippering practice w/ Marth.

    FD. Marth vs Falcon. Have CF shieldbreak and DI up&towards the stage.

    An unweakened tipper (20 dmg) will 1st KO off the top @ 131%. 151% being the total dmg after the hit.

    A FULLY weakened tipper (11 dmg) will 1st KO off the top @ 140%. 151% dmg total.

    Like I said, for most attacks only the dmg is reduced. Charged shot seems to be an exception.

    This is in v1.0, but I perhaps it's different in PAL.

  • Increible

  • Ugh, you guys are fucking girls. This man clearly knows his DI manipulation, so shove your elitist opinions up your ass or GTFO.

  • love that taunt part after surving lol

  • AMAZING

  • he wasnt really tricking people, if he wanted to trick people he would go into multiplayer mode so you wouldn't see the total damage = 13

  • I survive with 400%

  • no.. you dont

    and for the person who DI'd in the vid.. try not crouching and survive

  • yeah he can

  • Yes i do, i will post a vid.

  • hey dude, i know thats kinda hard to do and all... but you kinda cheated there, you see, you repeatedly used samus beam, you can notice cuz its only takin 13% out of fox...

  • So? That's not cheating.

  • so, not only does it take less damage, but it also has less knockback, therefore making it easier to DI

  • Still doesn't explain how it's cheating.

  • It's not cheating but you're cheating the viewers because it's not a full damage charged shot. Don't you understand? You make it seem like "AMAZING" DI can save someone from a charge shot at that percent when in reality the charge shot is extremely dumbed down. He doesn't mean you're cheating in the game...think outside the box man.

  • I never claimed for it to be a full damaged charge shot. I'm not "cheating" anyone in anything.

  • Well, just a tip for the future. If you make a DI vid, people always expect the strongest version of the move. The fact that you don't claim it to be the full damage still doesn't make it right. Yes, It defends the video to a point but it still shows that this video isn't really anything special as the charge shot isn't even that strong.

  • Fair enough that they should expect the strongest version but if anyone feels that I cheated them out of anything then that's their problem.

  • wow, before u start bashing on someone, pay attention to what ur watching you n00b, its CLEARLY a FULLY CHARGED SHOT, samus is glowing, thats the sign that she has completely charged her shot, the same as sheik, qhen hes done charging you r-cancel and he glows because of it..... sooo n1v NICE DI vid

  • Ahh. :-D. What would the double-stick smash do in a match?

  • Nothing.

  • Does "up/up left" mean that you smash the analog stick up, and the c-stick up-left?

  • No. You smash the analog stick either up or up left. C-stick doesn't do anything in training mode.

  • very helpful

  • australian DI seems to be similar to european DI, except european DI is much cooler ;P

  • Any version can do this. The "Australian" part is a joke.

  • YAY! I have the Australian version!!! Does this mean I can do that or what?

  • LMFAO.

  • CC is crouch cancel.

  • What does CC mean.

  • HOLY SHIT

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