In other words, Melee stales only %. Like I said. Saying that it also stales knockback would be like saying Brawl stales the whistling sound you hear during tumble.
@TheZeroJoker but he would still be wrong to say that it wouldnt have less knock-back from staling, it would, just from the damage % being staled the knockback is too. so he "could" of truely staled the move to make it less knockback(less knockback from the damage being staled)
@TheNevii also the hit is fully staled (i think u know but if u dont, the more u use a move the less damage and knockback), 13% from a fully charged charge shot
incorrect, look through phannas videos, or fsmash twice with any character and view the results. Obvs this doesnt apply to moves like the shine, which has a set knockback based on the opps traction
you are retarted.... go into somehting that isnt training mode and use a stale move and record its knockback. Stale moves have less damage and knockback in melee. Brawl was not the 1st smash game to give stale moves less knockback
Sheik up-B, Zelda din's fire, Samus shot/missiles/bombs, Doc pills, Mario/Luigi fireballs, IC ice blocks, Yoshi eggs, Link/YLink boomerangs, Pika/Pichu jolts, M2 shadow balls, and G&W sausages all stale in BOTH damage & knockback growth in Melee (like Brawl).
However, the vast majority of attacks ONLY stale in damage, & don't stale in KBG. KB is calculated with the total damage they have after the hit, so if you compare stale & fresh KBs that have the same end % you'll see they are the same.
if I spent all of my time trying to make a video on youtube about it sure. Like to see him live from a charge shot at 110 in a match where you can't sit there and say okay shoot me on 3..2....
DI is directional influence (aka pointing analog stick to change flight pattern). usually you point it 90 degrees from where you're getting smashed. aka if you get smashed to the right you point it up.
when inthe air you can "influence" where you go by using your control stick. some characters' DI is really good like jigglypuff and peach. but when smashed out like that, you can use DI to survive by pointing the stick 90degrees to the direction your were smashed.
Knockback is processed after damage, if damage stales, then knockback indirectly stales. Knockback itself does not stale. And yes, I know stale moves has been around since the original, knockback stale is new in brawl.
This comment has received too many negative votesshow
Please son, I've been playing since 1999 when the first smash game came out.
SSB > Brawl+ > Melee > Brawl.
Whether Knockback indirectly or directly changes, theres hardly a difference in effect. Either way, Knockback stales have been AROUND since the beginning, Brawl just makes it more intense.
Actually, there is a significant difference. For example, in the first two versions, no matter how many times you use a pikachu side smash, if you are at 150%, you are probably going to die. In Brawl, if you use the same attack repeatedly, they could be at 150% and take almost no knockback. So yeah, I'm not sure how this is a minor difference and I fail to see how this adds to the "intensity" of the game, whatever that means.
Actually, everybody has a different opinion. Just because someone has a thumbs up or down doesn't mean they're right or wrong. Plus, why would I get a thumbs up in the first place if I was wrong? Also, I'm pretty sure that knockback stales when damage does. So, can you prove to me that knockback doesn't stale?
@SuperDoodleMan Ur dumb, the move obviously was kept shooting at him therefore degrading till he used a different move but he didnt, so it keeps hitting lower.
@beastmodecat He was saying that the reason it launched less was because of stale decay, but Melee's version of decay only decreases % dealt, not knockback.
I can't really be educated about Smash any more than I already have.
@TheZeroJoker no foo, theres a video i watched that demonstrated that melee did also lower knockback, but not from the actual knockback being lowered, just from the damage that was lowered= lower knockback. brawl lowers damage and knockback, melee lowers only damage, but the lower damage makes it have lower knockback so its lower knockback but not as much as brawls with the lower damage for less knockback and also the lowered original knockback. i forgot what the videos name was called.
your dumb, it matters in melee, just not as significantly. phanna has a vid demonstrating it somewhere. make sure u know what ur talking about before u make a dumb comment, k thx bi
The knockback isn't reduced as it was in brawl. the system in melee is if does this many damage then it does this much knockback. So the damage you start out with and the damage you end up with determines the knockback.
The system in brawl is what you think it is that too. But then the game also reduces the knockback further if the attack's been spammed.
Using Samus's fully weakened charge shot is misleading to the scope of this technique. >.>
Samus's Charge Shot and Missiles, unlike all the other character's moves in the game, depreciate in sending power along with damage. If you reset the Charge Shot's damage to the full 25% and adjust the damage meter for this increase, you're not going to get the results shown in the video.
Dude, it is NOT obvious. This is something that if someone has not heard of it he will not know it. And I do not think that many people have heard it, actually.
this is actually called fireball DI. You hold down to get a crouch canceling effect, then you roll the joystick up and towards the shot during the hit lag. You almost sounded smart though, GCLU ;)
The knockback itself doesn't change. The only thing that matters is how much damage they have after the hit. If they were at 338% and the shot did the full 25 dmg or whatever it would have the same exact knockback this had since they both had 363% after the hit. 338 is still nothing to scoff at for a fullcharged shot
Of course the knockback changes. Based on how many times the move has been used so far this match (Stale Moves) and how many times this stock Fox has been hit by it and how many times this stock Samus has used it, the knockback and damage gets reduced.
Every other move I've seen only has reduced damage, and the knockback ends up being pretty much the same as long as the total damage is the same, but the charge shot is an exception it seems.
It only matters how many times and how long ago the char using the move has connected that move on the target in the last 9 hits or so of the attacking char's stock for stale moves, not how many times the char got hit by a move during their stock or was used in the match.
I know Rest and Falcon Punch when DIed up&towards as well as various weak u-tilts will make someone die off the top at the same ending dmg (give or take 1%) at full power and when fully weakened.
You must not have been playing for very long or been very perceptive. Try some tippering practice with Marth. After a whole bunch of tippers (it's OK to kill the opponent inbetween), people will start surviving the tipper 'til ridiculously high percentages.
hey dude, i know thats kinda hard to do and all... but you kinda cheated there, you see, you repeatedly used samus beam, you can notice cuz its only takin 13% out of fox...
It's not cheating but you're cheating the viewers because it's not a full damage charged shot. Don't you understand? You make it seem like "AMAZING" DI can save someone from a charge shot at that percent when in reality the charge shot is extremely dumbed down. He doesn't mean you're cheating in the game...think outside the box man.
Well, just a tip for the future. If you make a DI vid, people always expect the strongest version of the move. The fact that you don't claim it to be the full damage still doesn't make it right. Yes, It defends the video to a point but it still shows that this video isn't really anything special as the charge shot isn't even that strong.
wow, before u start bashing on someone, pay attention to what ur watching you n00b, its CLEARLY a FULLY CHARGED SHOT, samus is glowing, thats the sign that she has completely charged her shot, the same as sheik, qhen hes done charging you r-cancel and he glows because of it..... sooo n1v NICE DI vid
Fox: Come at me, bro.
OmniNero 6 months ago
Saxton Hale taught him well.
SunshineOpenFeint 6 months ago
@noobie3rd Specials have knockback staled.
Strongbad338guy 1 year ago
this was still fun to watch.
DVCrecROOM 1 year ago
its crouch cancel followed by DI up...basically the best DI to survive in general
RRRRussia 1 year ago
*laughter* Australian... DI? *more laughter*
Imafisherman 1 year ago 5
@noobie3rd No you do have knockback reduced. Samus is one of the only characters who does this for projectiles though.
For example play Fox and then continuously uptilt. They'll keep bouncing lower and lower as you continue to do so.
justamomentplease16 1 year ago
Obviously used Full Charge so many times until it was stale. Impossible to live even with the best DI possible.
Legazn 1 year ago
@Legazn
Wrong. If you dual-stick DI you can essentially survive everything.
ruhtraeel 1 year ago
@ruhtraeel
Just like the other comment thumb up rated the most, explain why a fully charged Samus shot only does 13%.
Legazn 1 year ago
@Legazn
If you take a fully charged shot to the face, and dual-stick tech it, you can survive. It IS possible to live a fully charged shot if you do this.
ruhtraeel 1 year ago
lol "Australian" DI
ZorkinStein 1 year ago
In other words, Melee stales only %. Like I said. Saying that it also stales knockback would be like saying Brawl stales the whistling sound you hear during tumble.
TheZeroJoker 1 year ago
@TheZeroJoker but he would still be wrong to say that it wouldnt have less knock-back from staling, it would, just from the damage % being staled the knockback is too. so he "could" of truely staled the move to make it less knockback(less knockback from the damage being staled)
beastmodecat 1 year ago
Haha nice that charge shot is like really stale! ;)
TheShark967 1 year ago
This should be called "Massive Australian CPU DI!"
LethalXDSSBB 1 year ago
@LethalXDSSBB
It's not a CPU.
You can control the "CPU" in training mode, like in Brawl.
ThaThing1337x 1 year ago
Who made this? A NSW smasher?
DeanWhipper 1 year ago 2
east coast DI
Th3DekuNut 1 year ago
Yes the charge beam is so rusty
kuadrix9 1 year ago
lol i was fuckin with u, just look at desc
RomuloDX 1 year ago
handicap... lol
RomuloDX 1 year ago
lol@ crouch cancelling :P I miss melee for that one reason. Best. AT. Ever.
TheNevii 2 years ago
@TheNevii also the hit is fully staled (i think u know but if u dont, the more u use a move the less damage and knockback), 13% from a fully charged charge shot
this is impossible without some epic QT di
MrJ3ly 2 years ago
@MrJ3ly In SSBM a move doesn't have its knockback reduced, only damage is reduced when staling.
DarkSim64 2 years ago
incorrect, look through phannas videos, or fsmash twice with any character and view the results. Obvs this doesnt apply to moves like the shine, which has a set knockback based on the opps traction
MrJ3ly 2 years ago
@MrJ3ly ok I agree you're right, I just never noticed it before, :p
DarkSim64 2 years ago
Comment removed
CarlozN 2 years ago
well yeah thats why the vid was made 3 years ago
epicfailbrawl 2 years ago 47
lol get raped
TheMarkLoo 2 years ago 4
what you got against old games?just because they're old doesn't mean they'e shit. actually, the new games are shit now.
terrabowser765 2 years ago 7
This has been flagged as spam show
This is aimed at martyelm....
you are retarted.... go into somehting that isnt training mode and use a stale move and record its knockback. Stale moves have less damage and knockback in melee. Brawl was not the 1st smash game to give stale moves less knockback
smashsylar11 2 years ago
Sheik up-B, Zelda din's fire, Samus shot/missiles/bombs, Doc pills, Mario/Luigi fireballs, IC ice blocks, Yoshi eggs, Link/YLink boomerangs, Pika/Pichu jolts, M2 shadow balls, and G&W sausages all stale in BOTH damage & knockback growth in Melee (like Brawl).
However, the vast majority of attacks ONLY stale in damage, & don't stale in KBG. KB is calculated with the total damage they have after the hit, so if you compare stale & fresh KBs that have the same end % you'll see they are the same.
Magus420 2 years ago 16
You spelled Retarded wrong...
Goldio00 2 years ago
the pages of youtube are much safer now that the spelling police are on patrol.............
asshole
smashsylar11 2 years ago 10
again as it is EVEN if it is stale can you survive a blast shot like that in melee at 350% damage?
Tacobff 2 years ago
if I spent all of my time trying to make a video on youtube about it sure. Like to see him live from a charge shot at 110 in a match where you can't sit there and say okay shoot me on 3..2....
smashsylar11 2 years ago
you spelled retarded wrong
THUNDADADA 2 years ago 4
As impressive as this is, and this is impressive, it's not that hard to Smash DI Samus's Charged B since you have 18 frames to SDI it.
FoxandHart 2 years ago
i wouldn't be surprised if the fox was mango lolz. but he's not Australian :P
Ferriswheel32 2 years ago 3
i'm so confused at the description (new to these advanced tatics here)
Larfe517exe 2 years ago
CC is crouch cancel, helps reduce knockback.
DI is directional influence (aka pointing analog stick to change flight pattern). usually you point it 90 degrees from where you're getting smashed. aka if you get smashed to the right you point it up.
chogotou 2 years ago
WHAT
Larfe517exe 2 years ago
when inthe air you can "influence" where you go by using your control stick. some characters' DI is really good like jigglypuff and peach. but when smashed out like that, you can use DI to survive by pointing the stick 90degrees to the direction your were smashed.
chogotou 2 years ago
I'm pretty sure melee knockback doesn't stale, only damage. You guys have been playing too much brawl.
Whanhee 2 years ago 3
/watch?v=T6OgCDwvLO8
Get your facts straight, its been around since the original.
Brawl-haters these days...
HiddenTriagram 2 years ago
Knockback is processed after damage, if damage stales, then knockback indirectly stales. Knockback itself does not stale. And yes, I know stale moves has been around since the original, knockback stale is new in brawl.
So yeah, you should get YOUR facts straight.
Brawl noobs these days...
Whanhee 2 years ago 7
This comment has received too many negative votes show
Please son, I've been playing since 1999 when the first smash game came out.
SSB > Brawl+ > Melee > Brawl.
Whether Knockback indirectly or directly changes, theres hardly a difference in effect. Either way, Knockback stales have been AROUND since the beginning, Brawl just makes it more intense.
Look up Smashwiki and get YOUR facts straight.
Melee and Brawl Noobs these days.
HiddenTriagram 2 years ago
Actually, there is a significant difference. For example, in the first two versions, no matter how many times you use a pikachu side smash, if you are at 150%, you are probably going to die. In Brawl, if you use the same attack repeatedly, they could be at 150% and take almost no knockback. So yeah, I'm not sure how this is a minor difference and I fail to see how this adds to the "intensity" of the game, whatever that means.
And good for you, playing the game for 10 years.
Whanhee 2 years ago 2
This comment has received too many negative votes show
And how exactly make you think that change indirect and direct?
Just because its more intense, doesn't mean it changes directly to indirectly.
And I KNOW, tis my 10th anniversary, lulz.
HiddenTriagram 2 years ago
stale moves in effect? and crouch cancel
krazyal31 2 years ago
You're right. Unlike the Training Mode in Brawl, Melees Training Mode still stales.
bluetrancefer 2 years ago 3
gahh people are so misinformed -_-
this is really frustrating because everyone thinks you're right since you both have thumbs up. KNOCKBACK doesn't stale. DAMAGE does.
martyelm 2 years ago 6
Actually, everybody has a different opinion. Just because someone has a thumbs up or down doesn't mean they're right or wrong. Plus, why would I get a thumbs up in the first place if I was wrong? Also, I'm pretty sure that knockback stales when damage does. So, can you prove to me that knockback doesn't stale?
bluetrancefer 2 years ago
Niven, why did you leave gamefaqs =(
Xanskar 2 years ago 2
He cheated by crouch canceling it.
Shame on you mate, gotta go wrestle some more crocks, crikey etc.
DeanWhipper 2 years ago
Show off! T~T -jealous-
MSHermitBoyo 3 years ago
quater circle DI is WAY better (but more difficult)
MuesliKriega 3 years ago
crouch cancel with DJnintendo-like DI. lol.
LirokMurasame 3 years ago 7
lol too good
yousuckatlyfe 3 years ago
stale moves sure helped too... dont just give credit to di lol
kluuuser 3 years ago
stale moves dont effect knockback in melee
they also dont have any effect in training mode (at least in brawl it does idk about melee)
rugoodat23 3 years ago
stale moves=Brawl
wavedashing=melee
we got ripped.
kr1spness 3 years ago 13
but the stale moves CAN help out sometimes like with comboes an set ups.......... sometimes
Pi11owP4nts 3 years ago 4
gtfo with your brawl
Ihategoldenrods 3 years ago 12
Brawl sux. Idiot.
kluuuser 3 years ago
This comment has received too many negative votes show
plus i dunno why my comment is neg lol.
serach stale moves in dphanna's channel and you'll find that stales moves has always been there...
kluuuser 3 years ago
No shit.
Ihategoldenrods 3 years ago 13
This comment has received too many negative votes show
...
nice trolling.
kluuuser 3 years ago
This comment has received too many negative votes show
Moves will NOT stale in training mode. Why is this topic even being discussed?. ....
chessydonut 2 years ago
In Melee moves can stale in training, but not in Brawl.
silver253 2 years ago 3
@chessydonut
fucking brawl noob. Moves stale in ssb64 and ssbm training.
rpotts1 1 year ago
too many charged shots in a row made this one weak
bowbay 3 years ago
This has been flagged as spam show
what you talking bout bowbay? repetitive moves make it weaker is in brawl, not melee
ItBeThePolonius 3 years ago
Its in both.
yourmom5000 3 years ago 9
move decay is even in Smash64... at least with the specials and the grabs. I don't know about A attacks though, those seem to stay consistent.
MarkoManX 3 years ago
HEY GUYS HES IN TRAINING MODE
Glickisrad 3 years ago 3
LOL everyone above cept for Glickisrad are idiots. When your in training mode no decaying of moves take place. Learn what the fuck your talking about
KodyWitDaK 3 years ago
Dude, stale moves takes effect in training.
That's why it took me forever to wonder why I couldn't continuously practise dair>fair w/ Falcon on Fox (at 50%).
Zm4rf 3 years ago 6
This has been flagged as spam show
Your a fucking idiot. Stale moves don't exist in Training. I don't know why when you Dair>Knee it doesn't work. But moves didn't stale in Training.
KodyWitDaK 3 years ago
true, they don't
tranquilizer17 3 years ago
Then explain why Samus' full charge shot only does 13%, noobs
SuperDoodleMan 3 years ago 72
lol and te funny thing is they could notice stale moves do exist just by trying it.
Jolly2Lolly 3 years ago 3
damage gets stale, knockback doesn't.
how2videoz 3 years ago
try it. samus vs fox. charge neutral b and shot. crouch cancel with fox. you'll notice something =)
Jolly2Lolly 3 years ago
<3 SDM
-tempest
ineedacoolername 2 years ago
move decay...?
Strongbad338guy 2 years ago
@SuperDoodleMan Ur dumb, the move obviously was kept shooting at him therefore degrading till he used a different move but he didnt, so it keeps hitting lower.
HawtKimchi 1 year ago
You must be joking. There is no stale decay in Melee, idiot.
TheZeroJoker 1 year ago
@TheZeroJoker there is
beastmodecat 1 year ago
@beastmodecat He was saying that the reason it launched less was because of stale decay, but Melee's version of decay only decreases % dealt, not knockback.
I can't really be educated about Smash any more than I already have.
TheZeroJoker 1 year ago
@TheZeroJoker no foo, theres a video i watched that demonstrated that melee did also lower knockback, but not from the actual knockback being lowered, just from the damage that was lowered= lower knockback. brawl lowers damage and knockback, melee lowers only damage, but the lower damage makes it have lower knockback so its lower knockback but not as much as brawls with the lower damage for less knockback and also the lowered original knockback. i forgot what the videos name was called.
SuperLearningCenter 1 year ago
/watch?v=T6OgCDwvLO8&feature=related
heres the video that demonstrates and such
SuperLearningCenter 1 year ago
@TheZeroJoker Oh, you could stand to learn a thing or two. Believe it or not, charge shot does in fact suffer from knockback decay. =)
rayzorium 1 year ago
@SuperDoodleMan because she needs to die to get the full strength of her shot. super stale charge shot.
DVCrecROOM 1 year ago
the charged shot was weakened, you can see it only does 13 damage so the knock back isnt even close to what a fresh charge shot would do.
MegaBeanz 3 years ago
It doesn't matter in melee, only in brawl
imESAM 3 years ago
your dumb, it matters in melee, just not as significantly. phanna has a vid demonstrating it somewhere. make sure u know what ur talking about before u make a dumb comment, k thx bi
MegaBeanz 3 years ago 3
lol "your dumb" is that the best you could come up with??? but again lol
darkpyrodude 3 years ago
The knockback isn't reduced as it was in brawl. the system in melee is if does this many damage then it does this much knockback. So the damage you start out with and the damage you end up with determines the knockback.
The system in brawl is what you think it is that too. But then the game also reduces the knockback further if the attack's been spammed.
I'm smart.
AceDudeyeah 3 years ago 4
yes but I was commenting on his comeback...come on it was totally lame
darkpyrodude 3 years ago
I wasn't replying to you, darkpyro, I was referring to megabeanz and imESAM.
AceDudeyeah 3 years ago
i cant do this i tried 356546125batmansign785642572 times
noodles317 3 years ago
what's DI?
18steelwheels 3 years ago
Directional Influence.
SeniorBeta 3 years ago
this guy ftl, lol jk
quartercirclerightA 3 years ago
w
t
f
SurooshX 3 years ago
Crouch-canceled then Japanese DI (Quarter-circle DI).
KameKasu 3 years ago
Wow (o0) that's some major Japanese DI going on.
FoxandHart 3 years ago
This comment has received too many negative votes show
what? australian di is under recovering under the stage cuz they're the land down under, and they suck.
BigR1221 4 years ago
i like how every time fox comes back hes like 'come on!!' :D
maxfury123 4 years ago
Using Samus's fully weakened charge shot is misleading to the scope of this technique. >.>
Samus's Charge Shot and Missiles, unlike all the other character's moves in the game, depreciate in sending power along with damage. If you reset the Charge Shot's damage to the full 25% and adjust the damage meter for this increase, you're not going to get the results shown in the video.
RyokoYaksa 4 years ago 23
This has been flagged as spam show
Thanks for saving the day, Captain Obvious.
n1v 4 years ago
Looking at the quality of your commentors' posts, it doesn't look obvious at all.
RyokoYaksa 4 years ago 22
Shit on beyond all comprehension in one sentence by a viewer. Damn n1v.
Dyne 4 years ago 9
Dude, it is NOT obvious. This is something that if someone has not heard of it he will not know it. And I do not think that many people have heard it, actually.
1337ShadowChaos 4 years ago 4
This comment has received too many negative votes show
wow nerd how do u know all this shit
RobertSunx 3 years ago
second one was better, but still nice lol
greeksoccafreak7 4 years ago
lol idiot that was the point of the vid =P
1. No DI
2. DI i think but its probably true
NOSFERATUalu 4 years ago
really now.. >.>
I3eeeeeeef 4 years ago
ahaha u thot that wuz the point of tda video ahjahahahahah
orangejump11 4 years ago
for all nubs
He combined three things
1. Samus's Charge B hits all hit boxes making it the easiest to DI of all moves (this is why it is the easiest move to powershield as well)
2.He was CCing Crouch Cancelling
3. He was using Double Stick DI one stick moving down and the other one moving down left
GCLU 4 years ago
theres no c-stick in training. its easy to DI because of the massive hitstun not because of the hitbox. nub
Sunshine12227 4 years ago
comment meant for gclu not the guy in vid. vid was very nice
Sunshine12227 4 years ago
It's not double stick DI. Look at the video title. (The country name doesn't matter, it's all Japanese DI.)
Slashtap3 4 years ago
this is actually called fireball DI. You hold down to get a crouch canceling effect, then you roll the joystick up and towards the shot during the hit lag. You almost sounded smart though, GCLU ;)
Tapion013 4 years ago
Twice in a row on 1x, not bad.
Slashtap3 4 years ago
I'm impressed, at the 1x speed at least.
dashdancedan 4 years ago
well the charge blast only did around 13% from what I can see (not sure vid kinda blurry) so the knock back isn't that strong.
Pistbag 4 years ago
The knockback itself doesn't change. The only thing that matters is how much damage they have after the hit. If they were at 338% and the shot did the full 25 dmg or whatever it would have the same exact knockback this had since they both had 363% after the hit. 338 is still nothing to scoff at for a fullcharged shot
Magus420 4 years ago
Of course the knockback changes. Based on how many times the move has been used so far this match (Stale Moves) and how many times this stock Fox has been hit by it and how many times this stock Samus has used it, the knockback and damage gets reduced.
FallenAngelII 4 years ago
Every other move I've seen only has reduced damage, and the knockback ends up being pretty much the same as long as the total damage is the same, but the charge shot is an exception it seems.
It only matters how many times and how long ago the char using the move has connected that move on the target in the last 9 hits or so of the attacking char's stock for stale moves, not how many times the char got hit by a move during their stock or was used in the match.
Magus420 4 years ago
I know Rest and Falcon Punch when DIed up&towards as well as various weak u-tilts will make someone die off the top at the same ending dmg (give or take 1%) at full power and when fully weakened.
Magus420 4 years ago
You must not have been playing for very long or been very perceptive. Try some tippering practice with Marth. After a whole bunch of tippers (it's OK to kill the opponent inbetween), people will start surviving the tipper 'til ridiculously high percentages.
FallenAngelII 4 years ago
How about you yourself do some tippering practice w/ Marth.
FD. Marth vs Falcon. Have CF shieldbreak and DI up&towards the stage.
An unweakened tipper (20 dmg) will 1st KO off the top @ 131%. 151% being the total dmg after the hit.
A FULLY weakened tipper (11 dmg) will 1st KO off the top @ 140%. 151% dmg total.
Like I said, for most attacks only the dmg is reduced. Charged shot seems to be an exception.
This is in v1.0, but I perhaps it's different in PAL.
Magus420 4 years ago
Increible
bah27 4 years ago
Ugh, you guys are fucking girls. This man clearly knows his DI manipulation, so shove your elitist opinions up your ass or GTFO.
xRisingForcex 4 years ago
love that taunt part after surving lol
exactlythatsthepoint 4 years ago
AMAZING
SuperMarioMan2007 4 years ago
he wasnt really tricking people, if he wanted to trick people he would go into multiplayer mode so you wouldn't see the total damage = 13
blargcow 4 years ago
I survive with 400%
JOSE27SD 4 years ago
no.. you dont
and for the person who DI'd in the vid.. try not crouching and survive
aRTBANASZAK 4 years ago
yeah he can
slickskater29 4 years ago
Yes i do, i will post a vid.
JOSE27SD 4 years ago
hey dude, i know thats kinda hard to do and all... but you kinda cheated there, you see, you repeatedly used samus beam, you can notice cuz its only takin 13% out of fox...
LaJ126 4 years ago
So? That's not cheating.
n1v 4 years ago
so, not only does it take less damage, but it also has less knockback, therefore making it easier to DI
LaJ126 4 years ago
Still doesn't explain how it's cheating.
n1v 4 years ago
It's not cheating but you're cheating the viewers because it's not a full damage charged shot. Don't you understand? You make it seem like "AMAZING" DI can save someone from a charge shot at that percent when in reality the charge shot is extremely dumbed down. He doesn't mean you're cheating in the game...think outside the box man.
XSilvenX 4 years ago 3
I never claimed for it to be a full damaged charge shot. I'm not "cheating" anyone in anything.
n1v 4 years ago
Well, just a tip for the future. If you make a DI vid, people always expect the strongest version of the move. The fact that you don't claim it to be the full damage still doesn't make it right. Yes, It defends the video to a point but it still shows that this video isn't really anything special as the charge shot isn't even that strong.
XSilvenX 4 years ago
Fair enough that they should expect the strongest version but if anyone feels that I cheated them out of anything then that's their problem.
n1v 4 years ago
wow, before u start bashing on someone, pay attention to what ur watching you n00b, its CLEARLY a FULLY CHARGED SHOT, samus is glowing, thats the sign that she has completely charged her shot, the same as sheik, qhen hes done charging you r-cancel and he glows because of it..... sooo n1v NICE DI vid
Kamyu5287 4 years ago
Ahh. :-D. What would the double-stick smash do in a match?
feznmncubmoclni 5 years ago
Nothing.
n1v 5 years ago
Does "up/up left" mean that you smash the analog stick up, and the c-stick up-left?
feznmncubmoclni 5 years ago
No. You smash the analog stick either up or up left. C-stick doesn't do anything in training mode.
n1v 5 years ago
very helpful
RedYoshi92 5 years ago
australian DI seems to be similar to european DI, except european DI is much cooler ;P
TheSSBMDude 5 years ago
Any version can do this. The "Australian" part is a joke.
n1v 5 years ago
YAY! I have the Australian version!!! Does this mean I can do that or what?
SmashBrother 5 years ago
LMFAO.
Romelto 5 years ago 2
CC is crouch cancel.
n1v 5 years ago
What does CC mean.
arvelous 5 years ago
HOLY SHIT
MattB22890 5 years ago