i spent years just learning how to use 2.49- then they overhaul everything. i figure there is nothing you can't do in 49, what you can't do- you can fake but that won't change the frustration of seeing your favourite soft mutate into a new animal you just know you'll have to tame at some point- old python releases will disapear, and c compilers too- haul it in and back them up while you still can!!
i spent years just learning how to use 2.49- then they overhaul everything. i figure their is nothing you can't do in 49, that won't change- but frustration is high- 25 looks rich but......ARRrrrrrrrrrrh
im getting mad im starting to think blender is crap you it dont do what they say it dous there are not tutorials for alpha but the rest u can only do sertain things but then you cant do crap in alpha that u can the rest so in all you cant make a real game with it and you cant use it for just models via a game engine so ....
If you want to make a game, you should use 2.49b, not 2.5 Alpha 0. There's a lot of interest in 2.50 Alpha 0 but it should come with a BIG warning label that things are subject to change and not all the features have been implemented yet. There's a tradeoff between what works now (2.49b) and where things are headed (2.5). I would suggest 2.49b for serious development and 2.5 Alpha 0 for playing around.
@irakrakow Definitely, seems that there's not enough warnings for newcomers generally, I see these types of comments a lot from them. Blender would be "crap" if I didn't know how to make my way through the ever changing api and fix my scripts accordingly and didn't understand why it was some builds had things that work while others didn't. Understanding where it is and why, and where it's going and what's under the "hood" or what's going to be tells me it's anything but "crap."
Thx for quick response :~) I wish to be able to move L/R with mouse MOVEMENT, however, as I also wish to be able to move forward by holding BOTH right/left buttons. I can get movement EITHER to L OR R with mouse MOVEMENT, while holding both buttons, but not both. I will detail my logic setup in your forum ( which I appreciate), and which allows more space, lol.
How about changing the OR controller to an AND? Hook up Left Mouse and Right Mouse sensors to the same controller. That way, you would need to have both mouse buttons active to do the movement.
Excellent tut. Clear, concise, & containing a significant dose of knowledge. Thx so much for sharing/helping/nourishing the community! A little off-topic ? (sorta)...any idea how to allow a character to move left OR right with mouse movement, while simultaneously holding left and right click buttons (which I have set to enable forward movement of character)? I can get EITHER left OR right movement (by moving mouse) while holding L/R clickers at same time, but not both. Thx again for tuts!!!
You need to create two sets of logic bricks. Use the Mouse sensor, select Left Button, program the left movement. The second Mouse sensor, select Right Button, program the right movement. Wire them up, associate with an OR controller. This will be a video tutorial, coming soon. Also, it's worth posting on my Blender 3D forum because I'm sure others want to know.
im in the process of rendering luxrender photorealistic images but its no quick process lol so il post as many as i can in a video response XD happy blendering
The activity is picking up nicely. Check out the Introductions. Feel free to introduce yourself there. Also people are posting questions and showing off their projects. It's a great resource, I'm sure.
Did any of you realize that blender 2.6 is out now?
UltimateDurzan 2 months ago
old
jjtheslayer69 7 months ago
good information
Pr0zNemesis 7 months ago
clip starts at 2:26
MagneticCrystal1 7 months ago
i spent years just learning how to use 2.49- then they overhaul everything. i figure there is nothing you can't do in 49, what you can't do- you can fake but that won't change the frustration of seeing your favourite soft mutate into a new animal you just know you'll have to tame at some point- old python releases will disapear, and c compilers too- haul it in and back them up while you still can!!
itchytastyurr 8 months ago
i spent years just learning how to use 2.49- then they overhaul everything. i figure their is nothing you can't do in 49, that won't change- but frustration is high- 25 looks rich but......ARRrrrrrrrrrrh
itchytastyurr 8 months ago
no affense but u sound like a greasy fatass whith a thing in his throat and has some sand in his ass
x1expert1x 1 year ago
As usual, great tutorial.
MarburyIntermedia 1 year ago
u speak 2 much
wtfu054 1 year ago
@wtfu054 Derp it's a tutorial.
NomNomPlz 1 year ago
it a good platform for game demo.
Rozettados25 1 year ago
im getting mad im starting to think blender is crap you it dont do what they say it dous there are not tutorials for alpha but the rest u can only do sertain things but then you cant do crap in alpha that u can the rest so in all you cant make a real game with it and you cant use it for just models via a game engine so ....
lllllsp1d3rlllll 2 years ago
If you want to make a game, you should use 2.49b, not 2.5 Alpha 0. There's a lot of interest in 2.50 Alpha 0 but it should come with a BIG warning label that things are subject to change and not all the features have been implemented yet. There's a tradeoff between what works now (2.49b) and where things are headed (2.5). I would suggest 2.49b for serious development and 2.5 Alpha 0 for playing around.
irakrakow 2 years ago
@irakrakow Definitely, seems that there's not enough warnings for newcomers generally, I see these types of comments a lot from them. Blender would be "crap" if I didn't know how to make my way through the ever changing api and fix my scripts accordingly and didn't understand why it was some builds had things that work while others didn't. Understanding where it is and why, and where it's going and what's under the "hood" or what's going to be tells me it's anything but "crap."
Slip819 1 year ago
U can't make a decent game with alpha yet. its not even fully developed. download 2.49 and look for tutorials on that.
kaelan96 2 years ago
Thx for quick response :~) I wish to be able to move L/R with mouse MOVEMENT, however, as I also wish to be able to move forward by holding BOTH right/left buttons. I can get movement EITHER to L OR R with mouse MOVEMENT, while holding both buttons, but not both. I will detail my logic setup in your forum ( which I appreciate), and which allows more space, lol.
Mrinfinitewave 2 years ago
How about changing the OR controller to an AND? Hook up Left Mouse and Right Mouse sensors to the same controller. That way, you would need to have both mouse buttons active to do the movement.
irakrakow 2 years ago
Excellent tut. Clear, concise, & containing a significant dose of knowledge. Thx so much for sharing/helping/nourishing the community! A little off-topic ? (sorta)...any idea how to allow a character to move left OR right with mouse movement, while simultaneously holding left and right click buttons (which I have set to enable forward movement of character)? I can get EITHER left OR right movement (by moving mouse) while holding L/R clickers at same time, but not both. Thx again for tuts!!!
Mrinfinitewave 2 years ago
You need to create two sets of logic bricks. Use the Mouse sensor, select Left Button, program the left movement. The second Mouse sensor, select Right Button, program the right movement. Wire them up, associate with an OR controller. This will be a video tutorial, coming soon. Also, it's worth posting on my Blender 3D forum because I'm sure others want to know.
irakrakow 2 years ago
im in the process of rendering luxrender photorealistic images but its no quick process lol so il post as many as i can in a video response XD happy blendering
richmeister4eva 2 years ago
That's great! Please post here as well as in the Blender 3D forum at f o r u m d o t i r a k r a k o w d o t c o m
irakrakow 2 years ago
First watcher!!!
good one...
Your forum is gread i already registeret!!
blenderCGartist 2 years ago
The activity is picking up nicely. Check out the Introductions. Feel free to introduce yourself there. Also people are posting questions and showing off their projects. It's a great resource, I'm sure.
irakrakow 2 years ago