Added: 1 month ago
From: kotsoft
Views: 310
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  • clever!

  • I really like the concept. Using the shooting as movement and shooting was a good idea.

  • very cool, great mechanic.

  • so i have one big problem with making games and that is

    the collision detection i do when ever the player collides with a wall tile it can't move so it doesn't just walk trough the wall but when i add a jump function the player falls down to the ground and hits a tile with makes it unable to move due to the wall walking thing :p

    could you maybe help me?

  • @janvoslos are you using an existing tile physics engine or writing your own? do you have a video that demonstrates this problem?

  • @kotsoft :) no i don't but i will explain it better now :p

    i have an if statement that says when the player collides with a wall the movement speed is 0

    but the ground has the same ID so when the users falls down on the ground it also stops moving but i want it to stop form falling and just stops moving when he collides with a wall but not the ground :S

  • @kotsoft and i use slick 2d with TileD maps

  • Great idea!

  • Looks very addictive, nice job man! =)

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