Added: 3 years ago
From: PopCapChannel
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  • @BoyneMaiden hey man calm down! i was just wondering,

  • @BoyneMaiden strange...or is just a black cat passing by ur computer in your house? lol and sorry of my bad comment on u...

  • @BoyneMaiden it has been updated....how can you say there´s no combos or cascades? because YOU DONT KNOW HOW THE FUCK to play. make combos by combining for random luck ad there u go.

  • what level can you reach in classic mode in the trial version ??? PLEASE REPLY

  • they should definitely make a bejeweled twist 2, i like the twisting aspect & the theme of the game is great!

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  • Something pretty weird happened to me too.

    EVERY TIME I had only had only one pair of gems for me to match on the wheel.

    It stopped on the GEMS,

    EVERY TIME.

  • I don't know why he completed level 13 did whell popped when the bomb gem reached 0 or the doom gem exploded. I think it bomb gem danger level 1 danger level 2 at last danger level 3 level 13 failed

  • Thanks for making this game PopCap. By The Way I have always wanted a Phineas and Ferb themed Bejeweled. Ya know the gems are shaped like the characters from Phineas and Ferb. Wouldn't it be awesome.

    One again thanks you for making Bejeweled.

    // Jadengal100 a Bejeweled addict

  • Dear Popcap, I recently spun the wheel and landed on the crossbones. Before the game took game over, I closed it, and reopened it, and resumes my game, where the bomb was still zero, and the disarm wheel restarted up.

    I repeated this and everytime, no matter when I pressed the Stop button, it landed exactly the same every time, on the crossbones, and this was my first bomb to hit zero, so I should only have a 25% of losing.

    I even used a program to slow the game speed down... same results.

  • @crapoartworks

    I slowed it down to 50%... then 25% and even, 10% of the game's normal speed, I let the wheel spin, I hit the stop button when the jewels were perfectly lined up with the bomb and.... it stops right on crossbones. Is the disarm wheel a 100% real skill stop...or is our fate of game over decided before we even stop the wheel?

  • @crapoartworks well, the spinner DOES keep slowing down after you press stop

    so the chances are balanced on symbols.

  • @ILoveScratchBattles

    No, it doesn't. When the wheel comes up, your fate of winning and losing has already been decided. Clicking the stop button does not change this. I already emailed popcap about it and they themselves even admitted that the wheel is not a skill-stopper.

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  • I have this game. It's AWSOME!! :D

    This is definately Popcap's best in my opinion.

  • I feel that Bomb and Doom Gems make a nice touch to the game, on top of introducing music from Phillipe Charon into the game and rotating gems instead of swapping them. Challenge Mode is probably my favourite mode.

    I honestly find the Doom Gems to be quite harmless. It's the Bomb Gems that deserve more attention, since they count down on every turn.

  • Doom gems count down on every matchless turn to make them less dangerous, because they don't have a disarm wheel, so THEY deserve more attention.

  • What I usually do in Classic Mode and Survivor Eclipse is to work my way towards getting at least a Flame Gem so that I can put it beside the Doom Gem and blow both up when I absolutely have to.

  • it's not luck, you can click to stop it

  • I dont like the fact that they make winning or losing completey down to chance.

  • It's better then losing flat out. Honestly, the game bends the favor to you earlier in the game, without you even really knowing. You could not let a bomb go off up to like level 15, and you'll still find it much harder to actually win.

    I think this is perhaps the best way to actually implement a "lives" system in this type of game, if you want my honest opinion. This whole game is to a limited degree luck, if not much less then in past Bejeweled Games, it's still luck. Magnificent game though.

  • The bombs are a nice touch indeed. I like how the music reacts to the danger, altho at times, bombs land in places that I just can't reach unless I make moves to lower the multplier... then again, I suppose that is a trade off.

    Risk taking a spin to disarm, or live to rebuild the multiplier...

  • Haha, my only thought when I first played the game is:

    "When are game designers going to learn that making the music FASTER when the chances of losing is HIGHER, does NOT make it EASIER." Haha, I still love it though. Get's your heart racing sometimes.

  • I think bombs add a great suspense for the game and it's really cool.

  • Bombs are bad news--that is why I'm deducing Bejeweled Twist to have a higher learning curve. Doomsday Gems are even worse. It looks like PopCap must be more serious about amping the challenge in their popular casual franchise.

  • Yep. Bejeweled Twist has a lot more difficulty in it, but we think that's part of what makes it more fun over time. The game also has a Zen Mode where there are no bombs, but you still get to blow up coal for points, etc.

  • I absolutely LOVE this game. Wow, this game is my favorite of Popcap.

  • thank you! it's one of my favorites too !

  • KA-BOOM! 8D

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