Added: 2 years ago
From: ntfh
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  • biggest flaw in you plan is if a large blast hits one of your tanks the other tanks will get hit

  • how much money did these 3 tanks cost?

  • Hey thanks for this vid, tired of warhammer and shooting for IG in a few days, can you please tell me all of the turrent mounted weapons a chimera can field and the point cost as a bare model? thanks and i subbed.

  • @ilikewarhammer Turret mounted weapons: heavy bolter heavy flamer and multi-laser all free.

    Tank cost (bare)55 points not sure if u figured this out already but yeah

  • How about you put the guys IN THE BLOODY CHIMERAS!!!!!!!

  • @hatstalker LOL people still watch this. But srsly. Just put vets in them with 3 special weapons. use the 5 fire points and hopefully let them survive longer.

  • good strat, but however you should seperate your tanks 2 inches from one another. you'll be much less vulnerable to blast templates AND you'll still get the benefit from side armor

  • hey dude, do you beleive it would be possable for you to do a painting tutorial for those chimeras. they look awesome.

  • is that a predators turret on top of the Chimera??? took me an hour to figure it out lol

  • for true imperial guard power just bring cyclops demolition vehicle, i want to make an apocolypse army of just those lol

  • i know a crule tactic if your playing against ork. have a vetren squad with1 heavy flamer and 2 flamers and shotguns in a chimera with a multie laser and heavy flamer.

  • i noticed in the video that the HW team's crew were not glued on the base and were removeable, is that a good modeling / gaming technique?

  • It's a good way to show a wound removed.. but really for gameplay it's personal preference. Having both glued to the base makes them easier to place on uneven terrain. Having them separate makes for boosting infantry squads with riflemen easy when you aren't using a lot of heavy weapons.

  • thanks for the reply, i will apply this to some of my squads, keep up the great videos ^_^

  • I watched this video and then tryed it out. I have found out that its very effective against orks. Once the ork mob gets close the hell hound just owns em. then dump your troops and tankshock em. leave the rest to the veterans. :p

  • First. Amazing Paint Job on those, really well done.

    I'm relatively new to IG, and am wondering whats the wepon on the "decoy" Chimera? And is it usefull? I Only ever use Heavy Flamers or Multilaser

  • it looks like a forgeworld multi laser turret

  • as for the one with the flame turret that is a hellhound

  • I have two chims that i move together. I put one in front sideways and pop smoke with it. The second one pulls up behind it, making a T shape. The one in front has a 4+ cover from the smoke, and the second one is an Obscured Target due to the front chimra.

    I can do that twice, with the second tank going in front the second time.

    It works moderately well, because 50% of the time the front one dies (4+ is only gonna save ya half the time) lol.

    your stuff is well painted btw.

  • the fact that you turn the lead vehicle sideways makes me cringe a little, you are deliberately exposing the braod side of a barn to the enemy at AV 10. That 4+ save will quickly fail with the amount of cheap firepower the vehicle will take. It can work, thogh. I find its usally better to try to keep the AV12 facing and if you want to do the same thing just rn up a flankso you can obscure the other chimera while showing a smoked AV12.

  • Thats true. Turning it sideways is just a way to make sure the second chim is obscured by the most number of Lines of Sight. Youre right about turning the av10 side armour towards the enemy being bad though.....

    Its tough to do this with only 2 chims. I guess the best solution is to use 3 chims.

  • That's why there have been so many lists with chimera spam. relatively cheap wall of AV12

  • thanks for all the comments BTW!

  • funny how cheesy the outflank as become with the imp guard

  • plus i like having sentinels behind my line of armor. first wave: heavy tanks second wave: sentinels third wave: troop transports carrying troops

  • Sentinels behind armour sounds a bit aloof to me, I suppose you could use em that way.. but they are scouts, so what about outflanking them. OR Do you mean as armoured sentinels providing anti-tank support? close combat tie-up?

  • yeah i meant armored sentinels. sorry for the mix up, i never use scout ones.

  • wow you are an awesome painter i wish you lived by me so u could paint my stuff lol

  • LOL :P

  • all i hav is a looted rhino, 8 grots, 2 flamers, kill kan and a looted chimera

  • Absolutely agree... very attractive models.

  • Interesting video.

    Nice Building & nice conversions on the Tanks too.

    Huey Lewis & the news in the back ground?

    :P

  • LOL, no :P

  • Very nice models. Go Guard!

  • maybe put them in the chimerias lol i think its cool none the less

  • Yes, the exemple is when people mix mechanized vets with "footslogging" platoon(s).

    Mech vets are pretty formidable, I go a little light on the mech vet (no more than 3 vet chimeras) in order to keep opponents. rather keep opponents around than piss them off enough not to play.

  • multi tracker

  • screening one tank with the smoke from another works good too. kept my chimera's alive long enough to get my troops to an objective. good stuff man. and good looking models too ;]

  • Remember, if you have the models, chimeras are incredible now with the point cost reduced so drastically from the last Guard dex. Mech is a much bigger part of the 5th edition dynamic now. I still play all infantry now and then (140 to 200 models in 2000pts) but a little mech can go a long way. A lot of mech can make people really angry with you (2 ccs and then all vets all with chimeras w/hvy flamers and meltaguns inside )

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