Nice ride man, But, some elements are to sudden and a bit shaky, Your hitting your inversions a bit to early ( Like the banking is to early, e.g 3:33 that should be banked more to the left ) I think it was a nice ride overall, Great choice of colours the layout and scenery was great, I arent good at explaining rides! Lol, but i hope you get what i mean..
and strong negatives (specifically past -0.5) because that really isn't realistic for a B&M to pull. And the laterals shouldn't really go that high either, unless they're rotational laterals (I'm assuming they got high in your zero-g roll and your corkscrews). And if you aren't going to use tools, you won't even at least bother with AHG? xD
K now I get to talk about the ride now! I think I'm starting to notice you use the same prelift for almost all of your coasters, lol. The shaping is ok in some parts, the zero g roll and dive loop especially. I felt the dive loop had a lead-in like a corkscrew, and the banking into it was too early. I also felt that the last corkscrew in your ride is very arrow-y. The ride is underbanked in a couple parts too. And for the future for your steelies, you should steer clear from high laterals (cont)
I don't like using tools - to me it's like cheating. The Simulation comes with a smoothing tool. Other than adding .3ds objects, I think using 3rd party programs for the actual construction of a ride is the same as using a cheat code in a traditional video game. What skill is gained by using a tool that perfects things that you couldn't do in normal game play?
@drbcoaster True.. but actual roller coaster design is done with force modeling and CAD software. It's inspiring that you're so persistent with handbuilding though.
@drbcoaster i kind of agree with a113 because your coaster is great by the way your hand building it but if you use tools it will come out a lot better .... i am working on a project coaster called Exoudus and i need tools and so i guess a113 is the guy seeing that his coasters are amazing !
AMAZING!!
IronwolfSFGAm1 6 months ago
Nice ride man, But, some elements are to sudden and a bit shaky, Your hitting your inversions a bit to early ( Like the banking is to early, e.g 3:33 that should be banked more to the left ) I think it was a nice ride overall, Great choice of colours the layout and scenery was great, I arent good at explaining rides! Lol, but i hope you get what i mean..
ShockwavePictures 1 year ago
Nice coaster, and I like the 3D station.
xtremespeed128 1 year ago
and strong negatives (specifically past -0.5) because that really isn't realistic for a B&M to pull. And the laterals shouldn't really go that high either, unless they're rotational laterals (I'm assuming they got high in your zero-g roll and your corkscrews). And if you aren't going to use tools, you won't even at least bother with AHG? xD
A113Productions 1 year ago
K now I get to talk about the ride now! I think I'm starting to notice you use the same prelift for almost all of your coasters, lol. The shaping is ok in some parts, the zero g roll and dive loop especially. I felt the dive loop had a lead-in like a corkscrew, and the banking into it was too early. I also felt that the last corkscrew in your ride is very arrow-y. The ride is underbanked in a couple parts too. And for the future for your steelies, you should steer clear from high laterals (cont)
A113Productions 1 year ago
Very Nice ride!
rollerghost615 1 year ago
And btw, I think it's time you start using tools, seeing how long you've been handbuilding :)
A113Productions 1 year ago
@A113Productions
I don't like using tools - to me it's like cheating. The Simulation comes with a smoothing tool. Other than adding .3ds objects, I think using 3rd party programs for the actual construction of a ride is the same as using a cheat code in a traditional video game. What skill is gained by using a tool that perfects things that you couldn't do in normal game play?
drbcoaster 1 year ago
@drbcoaster True.. but actual roller coaster design is done with force modeling and CAD software. It's inspiring that you're so persistent with handbuilding though.
A113Productions 1 year ago
@drbcoaster
Thats what i think to, Its also more fun and you gain more skill. In my opinion :)
ShockwavePictures 1 year ago
@drbcoaster somebody just got fuckin ownd
rollercosterfreak92 1 year ago
@drbcoaster i kind of agree with a113 because your coaster is great by the way your hand building it but if you use tools it will come out a lot better .... i am working on a project coaster called Exoudus and i need tools and so i guess a113 is the guy seeing that his coasters are amazing !
DjMubanga 1 year ago
@A113Productions a113 sorry for bothering but do you know specifically were to get some tools ? !
DjMubanga 1 year ago
@DjMubanga
A lot of the coaster exchanges have links to the various NL tools - Coasterforce, NoLimits Exchange, etc...
drbcoaster 1 year ago
There's no music..
A113Productions 1 year ago
@A113Productions
I'm challenging the Copy Right dispute under the 'Fair Use' language in the 1976 Copy Right Act. The music should be back in a few hours...
drbcoaster 1 year ago