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From: EventHubs
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  • nice song i cant find dis anywhere some1 please please tell me what the song n band is but all i know that its by metronome

  • @toxicegg88 Its Guile Theme by Metronome.

  • You can land three in a row but they have to be different punch strengths and it helps if it is after a jumping fierce punch.

    you can land it after a -> + medium kick if you land the last frame with the first of their neutral frame from getting up, but if your not advanced enough then you get wake up smacked it can vary on opponents character and skill.

    And if you land on an opponent tall enough you can land two of her off the wall, the super connect on down arc.

  • one thing that i would like to point out is that when makoto grabs and does Fierce and the dash punch(no EX).....the opponent might jump, block or do SRK/360 Grab/Super Art or anything with more priority than the grab.....it becomes risky, any advice on that

  • @samirhossain umm according to the recovery frames your opponent can't have time to do anything if you connect a fierce + dash combo, I think you have a problem with the dash hold, if you leave the button pressed even for less than a second makoto holds the dash

  • no no, i am talking about After the dash punch.....k lets say you are facing Ken....you command grab him, and then standing fierce and dash punch combo....and then you can command grab him (if u think hes gonna stay on ground), dash punch (if u think hes gonna jump), or Block...if u think hes gonna do a move like SRK/super art with higher priority than dash punch or command grab then u have to just block..i am talking about the consequence after the dash punch...isnt it risky ? :S

  • @samirhossain oh you meant the second grab after a combo? well yeah it's absolutely risky cause all other moves have better priority cause of the grab delay frames; BUT, if you're too accustomed to do fierce +dash then -> low lk + lp dash and your opponent knows you ALWAYS do that, then you can do the grab to trick him. Also I recommend you not to do this when he/she has an sa meter charged otherwise the consequences would be devastating, in that case dash back if you know he's willing to.

  • really late post i know but imo should have shown the akuma tod ;3

  • good video but you missed one

    when use special II

    jump kick him when he fell you use karakuse

  • How do you do that karakusa? As in what keys to press. Anyone know a site that lists al the moves?(the key move list)

  • half circle back kick.

  • damn, where did i hear this music before?

    great vid btw

  • Well, according to the uploader, it's by Metronome. If you know the title, do share!

  • Go to myspace and look up "soundslikemetronome". The title is "Guile's theme".

  • very nice explanation, good tips

  • i've got a few advanced kara karakusa setups.. just getting started but i've got shoto's pt.1 and uploading shoto's pt.2

    lol check em out i need the hits. ;) lol

  • I agree with AzureCrest, this should come out on Playstation Store or the Xbox Store for download.

  • Those are just simple combos. Watch J and Boss, and TSC Makoto. advanced combos that take precise timing.

  • Just thought I'd add that you can also land karakusa from air resets, which I tend to find useful against characters with no DP-like wakeup move.

  • excellent video, now only if third strike was on psn and xbla D:

  • The original xbox Street Fighter Anniversary Collection has it, and works online w/ the 360, as I recall.

  • But with crappy delay. Go on 2dfighter"dot"com if you want to fight online :P

  • I got a copy of SF Anniversary Collection for original Xbox, but I play it on my 360.

    There's online play but it's hard to find people to play with.

  • Research 2DF. 2D Fighter on the internet. Play SF3 3S online

  • what u can play xbox orriginals for 360?!

  • Nice Makoto combo for anyone out there.

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