Added: 2 months ago
From: TheCompetitiveDojo
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  • burn to cinnamon chaotic glaze

  • @Granzecake Definitely does not sound like that.

  • @Granzecake

    >this isn't posted on EVERY dormammu video

  • this is good shit.

  • I look at tech. like this and wonder why in the hell is everyone crying about Wesker when Dormammu, Spencer, and Doom have 1 million hit combos without X-Factor.....I guess after Wesker gets nerfed Dormammu will be next...then Spencer, then Doom, then Storm, then Hsien Ko...-__-

  • @22Travail Wesker has a 900k combo that's anywhere on screen with only one bar. You're retarded. Also, this combo is a one frame, one frame meaning is fucking hard to get right.

  • @VonKunlunBOOF The man has a point. Also, you probably didn't read the description for that combo. It only works on people who DON'T COMMONLY BLOCK. I.e. retards. If you get hit by that combo there is a high chance you just didn't block. Spencer Doom and Dorm are so ridiculously good it's hilarious but no one will see it because the community is currently in hate Wesker mode. You have no right to call him retarded when you are showing more stupidity than he is.

  • @freckleburger dormammu is actually very very strong and beats many many characters in this game true, catching someone jsut not blocking for this combo is impractical. However dr.doom, has alot more bad match-ups then spencer or dorm. I would put zero in that list of three over dr.doom any day.

  • @22Travail Because they don't have the same tools a character like Wesker has. Dormammus normals are slow and easily punished while Wesker's normals are fast and safe on block.

  • @meelodmmm there not easily punished but you can throw between them if the player is not careful, but regardless he has outstanding jumping attacks that hit behind him crazy ass damage, godlike zoning, great health, teleports(which he definitley should not have), and an airdash. This character is clearly a strong contender, as well as wesker, and zero top five for sure.

  • @22Travail wesker needs nerfing so does zero, spencer, and dormmammu after that they need to focus bit more on buffing dr.doom is fine he has to work to get not only a hit but in the opponents face in the first place.

  • @22Travail not buffing dr.doom i forgot a period

  • @zphilosphyAlex073088 I've never had trouble getting in with doom he has a lot of ways to get in (laser, footdive, and an 8 way dash). He doesn't have a teleport but if he did he would be op. I don't think doom needs a buff but wesker needs a nerf and I play wesker. The other charcters don't need a nerf because they're harder to use. /watch?v=M49s3nS7MZ0

  • @mikiemike20042002 they dont need to buff doom, but i promise you that you havent played a strong zoning team..what assists do you use with dr.doom against strong zoning teams. And there is nuthing at all hard about using spencer or nova. nor is zero. there all brain dead as fuck

  • @zphilosphyAlex073088 to play zero do high level combos with zero and nova takes more skill than the average character. Zero's buster combo and Nova's dash combos are harder to do than average combos. I've never really played spencer so idk. My main team is wesker- samurai edge, doom - hidden missiles, ghost rider or hulk with spire or hulk's anti air.

  • @mikiemike20042002 there was a discussion about this not to long ago about zero combos, his easier combos definitley still deal a large some of damage. Nova combos are not hard at all, he has an easy neutral game and easy resets. nova may not be brain dead like wolverine or wesker but he's damn close. 90% of that roster is easy to play. The only three characters with a difficult learning curve on top my head are modok(who i use), c.viper(executional purposes), and dr.strange.

  • @zphilosphyAlex073088 Zero's health is so low that if you don't get off his best combos then you're probably dead. Wesker is the only op one now. Wolverine lost his invincible berserker slash and crossup dive kick so he has trouble getting in. The average player can't just pick up zero or nova and dominate. Zero way op in vanilla but not now. I'm learning felicia now and to do anything useful with her takes a lot of skill.

  • @mikiemike20042002 Zero previously OP? How so? Now he has more health and easier 100%. I know the extra health is pretty much useless, but still, the only thing he really lost was hard knockdown on his buster, which is needed cuz of the change he got for it. I'm just saying, I main Zero.

  • @DaRkXyStEr The damage scaling was way less in vanilla so it was easier to kill with everyone. In that game a lot of ppl were cheap with their zero to death combos. He has to extend his combos now and they still don't kill.

  • @mikiemike20042002 Nah dude, he still has TOD, even on Thor, all you need is either Doom or Dante's assist. He can kill, still has a form of the raikousen loop, and a lot of moves that aren't affected by hit stun deterioration, which is what was changed from vanilla to ultimate. That and XF to make sure that you can kill anyone at any time. Overall, Zero is SOOO good right now, its ridiculous, lol. Plus the Buster cancel made his zoning stupid amazing. /watch?v=3O7Z8gQHrtA

  • @DaRkXyStEr And yes, im aware that that TOD is on Jill, but the Thor TOD is easy to find on here. Its called "How to kill a god" or something like that

  • @zphilosphyAlex073088 Hidden missles negates any kind of zoning. I use spire to get a free hidden missiles out then just foot dive dash or dash med with doom. even if i don't have an assist I just laser, wavedash and/or super jump to get in. I'd say that dooms keep away game rivals dormammu but doom is way harder to use so people sleep on him. Spam dooms projectiles and see how much you annoy ppl.

  • requires corner, yawn

  • @Crevox dumbest fucking comment ever.... it's easy to get someone into the corner....

  • @Doober717 I rarely have someone in the corner as Dormammu, personallly.

  • I can't wait to get into this, holy cow.

  • Comment removed

  • This a "character size" specific combo?

  • @mjnecho

    you can get it on smaller characters but you will have to start the combo from a standing normal instead of the jump h,s then standing m,h,s like this combo

    cant even get jumping s, standing m,h,s into the combo on wolverine

    the hit deterioration takes over when you've done the m,s after chaotic flame and go m,m,h,s the heavy will whiff and wolverine recovers

  • fuck this shit.. abcd combo, 2 bars, you build 1...

    i hate my life

  • Use of a L must have been ommitted for hitstun...but to be able to almost loop a BnB into hyper twice! The dread lord is such an asshole.

  • Comment removed

  • Yea he needed those buffs. GG's capcom.

  • @lilsed3 What buff did they give Dorm that makes him able to do this now?

  • @Shumanigans  Chaotic Flame

  • @Charileisdabest Hasn't it always been +8 on hit?

    

  • gdlk dude

  • "always taunt after a combo video"

  • *boner get*

  • Very powerful combo but hard to pull off. Chaotic Flame on hit is +8 frames, while s.M has 8 frames start up.. so it's a 1 frame link.

  • @Epikos77 Jesus. So it's as irritating to pull off as that damn crazy dance from Dante.

  • @Epikos77 but doesn't MvC3 have some input leniency?

  • @DaDoppen .Having just given the BradyGames guide a quick look over, no, there is no mention of input leniency for links... and having tried the combo myself, it certainly feels like a 1 frame link.

  • @Epikos77 Also there's probably a very tight timing on the purification to Chaotic flame, since if they're too high when the flame comes out they won't fall low enough to connect with the M.

  • @Epikos77 very cool, nice find

  • @Epikos77 I think you can plink in this game, yeah? If Plink dashing works, then I'd assume actually using it in a combo would too.

  • @Epikos77 one frame links in marvel online dear god

  • did not know that lol.

  • You just fucked over the whole online community.

  • @Lightniiing88 Yeah because their going to take time off from spamming dantes air S to learn a 1 frame link.

  • @Lightniiing88 This combo would be way too hard to do online. Since it's a 1-frame link, and netplay forces a delay on your inputs depending on connection, the timing would vary so much between different players that no human could ever land this consistently.

  • What crazy!

  • Nice!

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