Yeah, but I'll see If i can make it a but modular so that each map can load their own Lua scripts (entities, etc.).
The usual DeathRun code is fricking easy to code actually, because most of the scripting is already in the map. In DeathRun 2D, I'll have to script the camera movement, spectator camera, aiming and other.
For example, currently, in a map, the map-maker can add an entity called "gmod_dr2d_data" to set which sounds are played when a player dies (useful for a Mario map for example).
good luck
pdpower77 2 years ago
ooooooh
neat
POOPTURTLE 2 years ago
Thanks !
Hurricaaane 2 years ago
Nice, so its run off Gmod engine, you just make the map + scripts?
limited06 2 years ago
Yeah, but I'll see If i can make it a but modular so that each map can load their own Lua scripts (entities, etc.).
The usual DeathRun code is fricking easy to code actually, because most of the scripting is already in the map. In DeathRun 2D, I'll have to script the camera movement, spectator camera, aiming and other.
For example, currently, in a map, the map-maker can add an entity called "gmod_dr2d_data" to set which sounds are played when a player dies (useful for a Mario map for example).
Hurricaaane 2 years ago
It's a trap!
TheToenninga 2 years ago 2
looks nice
Skanic1986 2 years ago
wow, nice work
owen1150 2 years ago