Added: 3 years ago
From: superpcenginegrafx
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  • Wow! Amazing!! I knew the PCE's sound engine could do sampled speech. But not playing full length wave file! Great demo

  • This just blew my mind. I was seriously not expecting this type of quality.

  • Awesome! This brings back such awesome memories! Do you think you guys will ever do this with the tracks to Bonk's Revenge? I'd be ever so grateful if y'all did! <3

  • Very impressive!

    Sounds way better than anything I've ever heard from the Sega Mega Drive.

  • What game is this from?

  • This is a "homebrew" rom playing a clip from the opening cinema of the Working Designs Lunar SSS for Playstation.

  • how did you get a flash card to work on a turbografx? if you used a converter, where did you get it?

  • The two PC Engine flash cards that are available both work on the TG-16 the same as most, it's basically a rewritable HuCard.

    I used the Tototek card and recorded off of my Duo RX.

  • Do you need a converter or something to use it on an american Turbografx?

  • No you can use either flash card on any Turbo/PCE system.

  • this is really from the PC engine?.

    if it is its really impressive, this is pretty much playstation quality sound

  • Yeah, it's the real deal.

  • This can't be from a HuCard. Sounds too clear.

  • Well now you know how clear HuCards can sound using a single channel, although this isn't necessarily the best.

  • What bit-depth & sample rates are single-channel hu-card samples typically at?

    From what I've heard, it sounds like the sample rates are pretty low.

    The voices on the PCE/TG16 version of Street Fighter II sound clearer than both the Genesis & SNES versions. Does this game use the channel-pair method for its digitized samples? If it does, is it used only for the voices?

  • Have you guys tried certain Sonic demo on PCE?, its pretty nice for what it is.

  • There are a few of them. Do you mean the CD version? It's pretty amazing for something put together more or less by a single person in their spare time for fun.

  • There are more than one?, i tried the CD version, but didnt know there were others. Anyway i loved playing Sonic on my PCE!

  • That's the latest one as far as I know. There is a rom that is similar, except there is less stuff on the stage and no goal.

    The original title screen demo was separate and had more layers of scrolling.

    Before that there was a much different parallax demo that used the sprite from a Game Gear Sonic.

  • That's amazing.

    That's better than any sample I've heard on the Super NES.

  • Only if the HuCard was physically bigger we could have heard CD Quality audio in more games :/ This is an impressive example of the PC Engines' capabilities though.

  • Woah! I remember this sound clip (which should be the "loud" one)! You gave me the URL to it when I wrote a private message to you telling about the observations I've made about Sega Genesis music when listening to the tracks of Sonic & Knuckles over and over again. I thought it was quite a surprise/strangeness, and some sort of gift for those observations.

  • With that sound clip, I've figured out how to save music files listened off from the Internet could be saved as an MP3 instead of a playlist, and thanked you twice :). I still have this file, along with two other versions, still stored in my desktop computer. This was stated to be for the Lunar games; which one in the series is it based on, and is it the entire piece? I really like this song, as everything you wish for in your dreams can be real, and the singer does it very nicely, too.

  • man thats been a while since i had a turbografix-16 i wishe i had the duo version. but now they are rare.

  • cool!

  • WOW I'm sure that little sample at that quality and lack of real time compression (CPU power) took up the whole 20mib or whatever the limit is on a Hu-Card but DAMN that sounds great!!!!

  • This long clip is 8mb. So a ton of split second voice/sound samples at this quality could be packed into a larger sized HuCard.

    Like Genesis and SNES games, there is no size limit for HuCards when bank switching is used.

    I think that Tales of Phantasia was 48mb and that 16mb was used strictly for voice/singing. So this gives you an idea of the kind of sound samples that a PCE game could have if it was designed like a major Gen/SNES cart.

  • Wow, thats impresive!

    Whose work is this?

  • I forget, but I got the rom from malducci/tomatheus. I originally planned to ask him about it before posting a video, but I keep forgetting about it and have been sitting on this recording for over a year.

  • "Whose work is this?" The author of Mednafen PCE emulator did this player. The specs IIRC, 8bit mono 22khz sample being played through a 10bit DAC on the PCE. The six 5bit DACs can be paired into three 10bit DACs and panned to any speaker (L/R). She has other demos as well (non public), including a full software decoder ADPCM player for the PCE (hucard).

  • Its a shame the other demos of this person arent public, they must be equally amazing.

    Still, ist great to know that the PCE has such talented homebrewers!

    Its a shame that the PCE wasnt pushed harder on its Hucard format.

    I wish it had received games of the technical quality of Earthworm Jim and Aladdin (MD version) with their awesome animation, i am sure PCE could have handled them.

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