Added: 3 years ago
From: shlee0471
Views: 2,504
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  • fine, but how did u get that? my method is:

    V(x,y)=background vector at position (x,y)

    U(x,y)=pixel vector at same position

    V -> v(x,y)= V(x,y) / |V(x,y)|

    U -> u(x,y)= u(x,y) / |U(x,y)|

    now i calculate the scalar product u*v, this value should be near of 1 if the U(x,y) is a shadow pixel of the background V(x,y) and Us(x,y) (saturation) is more than Vs(x,y)... but sometimes takes some pixels of the objects...

    i need how did u get that classification.. thnks

  • hi, how did u find the shadow pixels?

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