The Mario games I think were all edited somewhat for PAL. SMB has Fast music, Mario can run as fast as the NTSC version or maybe faster but his jumping is slow and the SFX also sound slow. SMB2 has normal music most parts but some are slightly slower, SFX are slower, and the jumping is slower but running is normal. SMB3 has Slightly fast and slightly slower music at different parts but some SFX are low pitch and or slow. Mario's Actions are slow but his running is normal.
So many games aren't modified for 50hz speed, so they'll run slower than they should on actual PAL hardware because game companies didn't give a crap about Europe
And Europe had to put up with this crap up until the PS2, believe it or not!
This happens because some PAL games are optimized for 50Hz, which is about 17% slower than 60Hz. Batman and Star Wars most likely exactly the same as the US versions. Mario and Ninja Gaiden have their music set to +17% speed so they would sound correctly on a PAL system. The gameplay speed should be the same though.
Battletoads is an European made game so both it's gameplay and sound is optimized for 50Hz and when you run it in 60Hz it runs too fast and it fucks up all kinds of things :)
Man, if I played the PAL Battletoads, I would probably FINALLY be able to beat that jet-bike race stage that I could never pass. I could finally tell what was going on. But I'd probably lose my patience at the slow motion eventually.
I didn't realize the FC version was released in 88 generally when the brought the game over the US they wouldn't change the original JP release date presented in the game. Zelda, Mario, Megaman all show the JP release dates not the year they were brought overseas.
Shadow Warriors plays a little faster because the game is meant to run at 25 fps and is being forced to run at 30fps because that was the NTSC playback rate.
they must really have been lazy when they they optimized the games to pal. The speed on pal nes could have been as the speed on an ntsc nes if they only had optimized the games correctly. Sure the pal nes has an little bit slower cpu but it doesn't matter if good optimizations are made.
im from 80s,90s pal console days. Now revisting them (rebuying) How can i get a pal cart to not crop and go full frame.Because emulators on wii/xbox with a PAL ROMS fixers all this up. Would a video encoder Mod fix this or should I just buy the PAL to NTSC adaptor and buy only NTSC carts for ntsc 60hz full frame image. Simply i want the actual console experience.Is there even one pal game from nes/snes that's pal optimized correctly.
I theorized something like this with my buddy the other day when he was asking if PAL tv's display a better, worse, or equal picture due to thier frame rate. So lukemorse1 my friend, please answer me this... Why mod you NES for PAL games?
Ok, HUGE question. I have 2 PAL B games. Both are in excellent condition, both have a copyright release of 1994. One is The Smurfs, and the other is Aladdin. Smurfs will work on my NES top loader, but Aladdin won't start gameplay. The title appears, but locks up as soon as I press start, HELP!!!! I want to play this game SOO badly!
it would be convienient if there exist a list of speeded up pal games so i can gather those and not having to get the ntcs version just to have the correct music speed.
Looking at PAL and NTSC descriptions and considering how most games were timed according to the signal format should clear up the differences. The pitch differences are due to the processor and sound engine running at different clock rates in the PAL and NTSC systems.
You should order some PAL B NES games and try them. I have like 4 PAL B NES games (3 of which are Disney games), and none of them will play on my NES. My original model NES lockout chip has even been disabled and it STILL won't play them. My top loader won't either. My PAL B Smurfs game (Les Schtroumpfs) will play, but the stage intro screens are glitchy and near the end of the game the entire screen becomes scrambled. I've been searching for something that will alow PAL B games to play.
NEED HELP with this one: I live in europe and therefor i use the NES 220v AC9v power supply. But recently i bought an NTSC NES and i was worried if the european power supply is too much for the console to handle. It works perfectly with the 220v adapter but, here is my question:
Will it damage the console if it's turned on constantly , over the longer period of time, like for hours?
I think the reason PAL battletoads runs so badly on NTSC NES is maybe because it was developed by RARE, who were based in the UK. I think RARE always optimised the PAL games for the PAL NES. Whereas most other PAL games were just unoptimised (which actually sucked for us PAL gamers because it meant the game was slower than NTSC and with bad aspect ratio and black bars top and bottom). Most other 'unoptimised' PAL games would probably run without any problems on an NTSC NES
dunno if someone already said it.... but the answer is really simple.
NTSC runs in 60hz, while PAL goes 50..
that made the sound effects aswell as the gameplay on the pal machines be really slow so they cranked up the audio speed to make it sound like it does on ntsc...
And when you pop it in your NTSC machine it gets even faster cous now the speed is "normal"
@Sniffzoer the game is graphicly speed up to you know. and the sound is adapted for pal 50 speed now if you put a slowed down pal 50 game in to and "normal" nes of course you will be noticing artifacts and sound problems
I wonder how they'd play in a clone console, like those made by Yobo. At least one could hope that there's no regional lockout to mess with on a clone.
I suppose it makes sense that the games' music is faster on an NTSC machine. The music would have been a bit slow normally so they were probably sped up to compensate for the slower overall speed when playing on a PAL machine. However some developers didn't bother. Thats why Sonic 1 on a PAL Megadrive has slower music but luckily Sonic 2 onwards all had tweaked music.
Wow I really stuffed that double post up. Sorry about that. The first post starts with "Basically" and the secone starts with "Better" so read them in that order :P
Basically, in Europe tvs only used to support 50hz (50 frames a second) and 60hz (60 fps). Games were made in 60hz normally in Japan or US. Then to make them compatible with the 50hz consoles, the games had to be brought down to 50fps. Lazy developers just slowed their games down. These games when run back in 60hz are normal speed but people in Europe would have been used to them slower when they were younger.
Better developers actually optimised the game for 50hz so it was still the same speed with less frames. So when they are run in 60hz (10 frames a second faster) they seem speeded up. So in fact the games that work for you are the games that were lazily ported to PAL.
I have similar problems playing NTSC games on my PAL Atari 7800. Some don't work at all, and others play at super speed. The Sega Master System handled this differently - it would naturally be able to run games from Europe or the US, but the speed the game would run at (regardless of region) was determined by which region system it was in.
On some PAL games such as Punch Out and Kid Icurus that I've downloaded onto my brother's Wii, the music is actually a semitone lower than the US/NTSC versions, this is not an issue with the Wii, a friend of mine who owns a NES has recently commented on it to. Quite strange that in your case the PAL music is faster.
well in ebay, you can find a top loader for 20 or 30 bucks, but the front loader for 50 or 80, cuz the front loader is the more nostalgic...the top loader was released on '92 while the front was on '85.
pal sound is as fast as ntsc and video is slower than ntsc. If you play it on a ntsc nes the video will go ntsc speed (normal speed) and sound will go too fast. If it irritates you, buy a pal nes OR get a converter that you pop in your nes.
wow great video, that is messed up. if a PAL game is running too fast on a US system, that should mean it plays on a PAL system fine, But some games aren't PAL optimised e.g. Megaman in Europe plays slowly, so should play at the right speed on a US sytem. SMB on the other hand its faster on PAL anyway. Anyone know why?
The Pal version of Shadow warriors does play the music like it runs in the NTSC version however when you use a Pal game in a modded NTSC console it will simply speed-up the game.
These days the frequencies aren't a problem anymore, so regional locking is purely from a marketing point of view (to stop importing, don't ask me why...).
Back in those days, some games were actually modified from 60hz to 50hz. Playing those games on 60hz again is the same as overclocking the 60hz games to 72hz (120% play speed).
Other games WEREN'T modified, and ran slower than they should on a PAL NES. If you play those on a 60hz NES, they'd play normally again.
You seem to know a lot about it and I need to know if Battletoads for NES is one of the games that was modified and thus at the same speed in PAL format on a PAL NES, as an NTSC version on an NTSC NES (u know what i mean)
Nothing bad happens it's just that the game is programmed to refresh the screen with data and game logic at 50hz so if you run it at 60hz it will refresh faster than normal.
In the NTSC version of Return of the Joker on a PAL NES you can't get pass one stage, don't remember which one. And I think same thing will happen for PAL on NTSC machine.
Your gonna need a special monitor for a pal system to display on an ntsc. Otherwise if you plug a pal console into an ntsc tv, you will see nothing but rolling bars.
that might have been the case back in the days when the consoles originally were released. Most TVs manufactured in the last 10 years or so should have no problem with both formats.
Batman and starwars arenn't "pal optimized" its plays at full speed on an ntcs machine, but it would be slow on a pal machine. Devil world is the same way.
It plays faster on the NTSC system because the software house sped up the game itself to compensate for the difference in speed between PAL and NTSC systems. If it was stock code, it'd run exactly the same. Does that make sense?
hmm, I am sorry for you man... I have the PAL NES from Mattel and I deactiveted the regional lockout chip that made a difference between pal A and pal B. I know, it sounds strange, but from the same moment on my NES was even reading NTSC Games without any problems...
If shipping wouldnt be that expensive I would organise you a european one - GRRRR
Oh, you got the purple screen instead of the grey one! I thought it was just my messed up modded unit that did that. Does all american consoles get that?
Anyway, weird to see that stuff! Only thing I've noticed is some minor slowdowns in music, but that was some seriously weird stuff! Interesting to say the least! Gotta watch this more closely when I get home from work!
i think this video is an excellent example of the PAL/NTSC differences, its sucks that you can't play them properly, even though it was kind of that youtuber who sent them games to you, something good has come out of it as this video shows. Now all you need is for someone to send you a PAL NES to test the NTSC games on a PAL system.
Pal NES games (on a pal NES and a pal TV) run 17% slower than the NTSC version and have borders top and bottom of the screen due to different aspect ratios of American and European TV systems.
Actually the European NES is somewhat better than the US one, as the model that says "NES Version" on the front can play NTSC games no problem. (For some bizarre reason the "Mattel Version" has regional lockout)
i have a moded mega drive and all of my pal games when played at 60hz play just the same as the NTSC versions with no probs at all and 90% of my games are pal.
it must be the way the ntsc nes and pal nes were built??? or maybe the way the pal games were programed???
granted, maybe its a difference between viewing a movie or playing a game. but when you switch a modern console to PAL-60 with 60hz, the games are on the visual gameplay identical to their NTSC counterparts. ive seen it. but on old NES games you are right 133Mhzz. today they just want basically the same standard to reduce costs. thats why PAL-60/NTSC and HDTV in the future
btw, i confess, even a totally speed corrected conversion either PAL or NTSC or whatever of "Battletoads" is totally unplayable for me... at least after the second level i think...lol
yeah its only a conversion problem. the PAL standart isnt slower or something. they just made it 50hz and since most developers made games first for NTSC regions, most of those conversions came at least with borders cause of the resolution and most times with wrong speed or glitches. so they introduced PAL-60 to make basically the same game for every region and to reduce costs. 60hz seems on an crt less flickering but NTSC crt had REALLY bad color cmprd to PAL. today lcds these are no problems
I got some PAL Sega Saturn games from Australia, Panzer Dragoon and Exhumed. Exhumed works just fine, but there are some problems with Panzer Dragoon. The health bar is missing and for some reason you only get one life, even on easy mode. Other than that the game is very playable.
Like many other people said here, you're problems come from differences between PAL and NTSC. If you really want to play those PAL games properly, you'll need a 60mhz/50mhz switch installed, or possibly a famiclone.
Battletoads is widely known for being a bitch to emulate and to properly run since it depends on so many programming quirks that almost ANYTHING that is slightly off from spec makes it glitch.
Hey Luke, you can replace the crystal oscillator on your NES to get the games running at the proper speed, just use the same frequency value that PAL consoles use. Of course your NES will now output 50Hz video with a 4.43 MHz color burst so make sure your TV supports that first :-P.
at the end this problem ends with hdtv which substitutes both standarts. technically both standarts share the same history, but pal is advanced as it had higher resolution (thats why the black bars for ntsc conversions) and it has no color weakness which ntsc always had (ntsc hue problem). but the 50/60 hz problem is there. today all modern pal consoles (ps3,xbox360) have pal-60 with 60 hz identical to ntsc refresh rate, so this problem doesnt really exist anymore. but for old consoles its true.
there´s always a problem on playing pal on ntsc on every console, what happen is some sound problems, half screen displayed, black and white screen and so many other things.
Dude, that throat sounds rough still. I hope that you're getting enough rest these days. Maybe you should stay away from the green Pepsi. :)
As someone earlier mentioned, when you play the 60hz version of Sonic The Hedgehog on a 50hz system, it sounds like the game is running in slow motion! Sonic the Slowhog indeed.
Why couldn't publishers try harder for 50/60hz compatibility! Oh wait, that was brought up earlier too.
If you wanna see how screwed we were try to play those games on a 50hz console.
A good example is PAL "Sonic the Slowhog".
Wah, thinking about the time before i imported games make me sick to my stomach.
It's like the vidoe game companies say "eF you" to pretty much half of the world. Especially the Playstation days were horrible for me... 25% Longer loading times...brrrr
Sonic The Hedgehog for the PAL region is quite an insult IMO. On the contrary, Super Mario Bros. was one of the first games ever to be speed-corrected for the European market.
I've never understood the whole 50/60 mess :P PAL TV's run 50Hz 576i and NTSC 60Hz 480i.
Were developers just too lazy back then, could they not be bothered to properly optimise games for PAL? xD Hell, if games were fully optimised for PAL they would look a lot better than NTSC, 576i FTW!
TV's should have used one standard from the start, why did regions take different standards? Why not 567i 60Hz everywhere. Meh now i'm just rambling haha
For a long ass time developers would do lazy pal conversions, meaning borders and 17.5% slower gameplay. Super Mario Kart was really different as a result. It went on right up to around Mario 64, but most companies did proper conversions.
UK developers would normally do proper conversions, Donkey Kong Country on Pal Snes being a good example.
Pal in theory is a lot higher picture quality than NTSC, but in gaming it didn't always turn out that way.
Gaming usually needs fast on-screen action, PAL being slower in that respect. Even if the developers did a perfect conversion, the game will still play different due to the lower framerate, enough to throw off expert gamers and speedrun competitions.
Check out Mario Kart speed-runners. They have 50 and 60 Hz categories for every game, even the properly converted ones because the games play intrinsically different.
Weird how it's not consistant with what it does exactly. Now I need to try who NTSC games do on a PAL machine haha. Going to test that out for sure in a bit.
i have 2 ntsc games for my NES, they work fine, no problems or glitches at all....its really weird that PAL games dont work on an NTSC system, but NTSC games work fine on a PAL system...
obvious i know but you would have to covert the signal from 60hz to 50hz. this can be done on a snes, mega drive, saturn etc but i have never seen it done on a nes. games made by rare are meant to worst which is why battletoads gliches. get superdan88 to send you a pal nes he has four or so.
The Mario games I think were all edited somewhat for PAL. SMB has Fast music, Mario can run as fast as the NTSC version or maybe faster but his jumping is slow and the SFX also sound slow. SMB2 has normal music most parts but some are slightly slower, SFX are slower, and the jumping is slower but running is normal. SMB3 has Slightly fast and slightly slower music at different parts but some SFX are low pitch and or slow. Mario's Actions are slow but his running is normal.
JUSXTREME96 1 day ago
PAL games are a friggin pain because of this shit
So many games aren't modified for 50hz speed, so they'll run slower than they should on actual PAL hardware because game companies didn't give a crap about Europe
And Europe had to put up with this crap up until the PS2, believe it or not!
Doom2Guy 1 week ago
@Doom2Guy
Final Fantasy X :3c
CollisionCat 1 week ago
@CollisionCat Well, up until halfway-through the PS2 then :P
Doom2Guy 1 week ago
Do more videos on this, the speedrunning community needs to knoiw which games go faster and which who goes slower.
DonSvenneProduction 2 weeks ago
This happens because some PAL games are optimized for 50Hz, which is about 17% slower than 60Hz. Batman and Star Wars most likely exactly the same as the US versions. Mario and Ninja Gaiden have their music set to +17% speed so they would sound correctly on a PAL system. The gameplay speed should be the same though.
Battletoads is an European made game so both it's gameplay and sound is optimized for 50Hz and when you run it in 60Hz it runs too fast and it fucks up all kinds of things :)
konsolkongendk 3 weeks ago
Man, if I played the PAL Battletoads, I would probably FINALLY be able to beat that jet-bike race stage that I could never pass. I could finally tell what was going on. But I'd probably lose my patience at the slow motion eventually.
MrHossCartwright 1 month ago
Battletoads is an anomaly it most likely taxes the system too much forcing the slowdown.
Luigi84289 1 month ago
I didn't realize the FC version was released in 88 generally when the brought the game over the US they wouldn't change the original JP release date presented in the game. Zelda, Mario, Megaman all show the JP release dates not the year they were brought overseas.
Luigi84289 1 month ago
Shadow Warriors plays a little faster because the game is meant to run at 25 fps and is being forced to run at 30fps because that was the NTSC playback rate.
Luigi84289 1 month ago
they must really have been lazy when they they optimized the games to pal. The speed on pal nes could have been as the speed on an ntsc nes if they only had optimized the games correctly. Sure the pal nes has an little bit slower cpu but it doesn't matter if good optimizations are made.
MrRetro90 1 month ago
im from 80s,90s pal console days. Now revisting them (rebuying) How can i get a pal cart to not crop and go full frame.Because emulators on wii/xbox with a PAL ROMS fixers all this up. Would a video encoder Mod fix this or should I just buy the PAL to NTSC adaptor and buy only NTSC carts for ntsc 60hz full frame image. Simply i want the actual console experience.Is there even one pal game from nes/snes that's pal optimized correctly.
CliveGains80s 1 month ago
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CliveGains80s 1 month ago
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CliveGains80s 1 month ago
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CliveGains80s 1 month ago
I tried playing Probotector 2 and the PAL Version of Snake's Revenge on an NTSC NES, and the music was extremely fast and it sucked
malecpajaro 2 months ago
Blast processing For Nintendo!
Megastory4 2 months ago
my god when you were laugh/coughing during super mario bros you sounded like you were gonna fucking die
CebuLips9 5 months ago
Trade Games!? :3
I have a NTSC version of Battletoads! (I have sent you a message as well, check your inbox)
connieindahouse 7 months ago
When I played Super Mario Bros in my emulator it did the same thing that it did in your video.
DeadlyNerotoxins 8 months ago
You should see PAL Mario bros on a PAL nes
luigitheracoon12 8 months ago
I theorized something like this with my buddy the other day when he was asking if PAL tv's display a better, worse, or equal picture due to thier frame rate. So lukemorse1 my friend, please answer me this... Why mod you NES for PAL games?
SCBianchi 8 months ago
I would like to buy battletoads from you :) (Of course the PAL version)
93bendzsi 8 months ago
epic ninja gaiden music
Hypermegaultrasuper 9 months ago
Ok, HUGE question. I have 2 PAL B games. Both are in excellent condition, both have a copyright release of 1994. One is The Smurfs, and the other is Aladdin. Smurfs will work on my NES top loader, but Aladdin won't start gameplay. The title appears, but locks up as soon as I press start, HELP!!!! I want to play this game SOO badly!
mistertitanic 9 months ago
it would be convienient if there exist a list of speeded up pal games so i can gather those and not having to get the ntcs version just to have the correct music speed.
OilyTower 10 months ago
Playing NTSC games on a Pal NES slows it down very much. :(
Mr8bitgamer 10 months ago
Looking at PAL and NTSC descriptions and considering how most games were timed according to the signal format should clear up the differences. The pitch differences are due to the processor and sound engine running at different clock rates in the PAL and NTSC systems.
ODMSys 11 months ago
You should order some PAL B NES games and try them. I have like 4 PAL B NES games (3 of which are Disney games), and none of them will play on my NES. My original model NES lockout chip has even been disabled and it STILL won't play them. My top loader won't either. My PAL B Smurfs game (Les Schtroumpfs) will play, but the stage intro screens are glitchy and near the end of the game the entire screen becomes scrambled. I've been searching for something that will alow PAL B games to play.
MrHossCartwright 1 year ago
NEED HELP with this one: I live in europe and therefor i use the NES 220v AC9v power supply. But recently i bought an NTSC NES and i was worried if the european power supply is too much for the console to handle. It works perfectly with the 220v adapter but, here is my question:
Will it damage the console if it's turned on constantly , over the longer period of time, like for hours?
SanDaren1 1 year ago
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cherriesparkle 1 year ago
I think the reason PAL battletoads runs so badly on NTSC NES is maybe because it was developed by RARE, who were based in the UK. I think RARE always optimised the PAL games for the PAL NES. Whereas most other PAL games were just unoptimised (which actually sucked for us PAL gamers because it meant the game was slower than NTSC and with bad aspect ratio and black bars top and bottom). Most other 'unoptimised' PAL games would probably run without any problems on an NTSC NES
wootlanter 1 year ago
is the sound the only problem
The2600Atari 1 year ago
dunno if someone already said it.... but the answer is really simple.
NTSC runs in 60hz, while PAL goes 50..
that made the sound effects aswell as the gameplay on the pal machines be really slow so they cranked up the audio speed to make it sound like it does on ntsc...
And when you pop it in your NTSC machine it gets even faster cous now the speed is "normal"
They only did this on some games tho...
The other effects i have no explanation for :D
Sniffzoer 1 year ago
@Sniffzoer the game is graphicly speed up to you know. and the sound is adapted for pal 50 speed now if you put a slowed down pal 50 game in to and "normal" nes of course you will be noticing artifacts and sound problems
Leoooonard 1 year ago
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Sniffzoer 1 year ago
battletoads!
Zito773 1 year ago
I WAS REALLY STOKED!!! :D thats a cool word i never use that 1 :D
ken0176 1 year ago
did you remove the 10nes chip? look at other vids if you didnt
matthewrobinsonsz 1 year ago
SHOOT THE DOG!!!!!!!!!!!!
ZELDAandMARIOfan 1 year ago
This has been flagged as spam show
I wonder how they'd play in a clone console, like those made by Yobo. At least one could hope that there's no regional lockout to mess with on a clone.
PAL Mario on an NTSC system moves like Sonic. :)
STAY AWESOME! :)
cessnaace 1 year ago
Mario Bros= 70 FPS!
nonobaOMGWEEGEE2 1 year ago
@nonobaOMGWEEGEE2 More like 72. But it's 60.
Dark0Lord7 1 year ago
Ducktales the Moon Pal on an NTSC NES Sounds even better cuz it don't sound overclocked.
sneskegagama 1 year ago
my super mario bros cart music is faster than NTSC
matthewwood2010 2 years ago
I suppose it makes sense that the games' music is faster on an NTSC machine. The music would have been a bit slow normally so they were probably sped up to compensate for the slower overall speed when playing on a PAL machine. However some developers didn't bother. Thats why Sonic 1 on a PAL Megadrive has slower music but luckily Sonic 2 onwards all had tweaked music.
andyukmonkey 2 years ago
Wow I really stuffed that double post up. Sorry about that. The first post starts with "Basically" and the secone starts with "Better" so read them in that order :P
Ritchstorm 2 years ago
This has been flagged as spam show
Basically, in Europe tvs only used to support 50hz (50 frames a second) and 60hz (60 fps). Games were made in 60hz normally in Japan or US. Then to make them compatible with the 50hz consoles, the games had to be brought down to 50fps. Lazy developers just slowed their games down. These games when run back in 60hz are normal speed but people in Europe would have been used to them slower when they were younger.
Ritchstorm 2 years ago
Comment removed
Ritchstorm 2 years ago
Better developers actually optimised the game for 50hz so it was still the same speed with less frames. So when they are run in 60hz (10 frames a second faster) they seem speeded up. So in fact the games that work for you are the games that were lazily ported to PAL.
Ritchstorm 2 years ago
Comment removed
Ritchstorm 2 years ago
yyo the pal one was originally fast so hence the fast music
mariojuggernaut22 2 years ago
I have similar problems playing NTSC games on my PAL Atari 7800. Some don't work at all, and others play at super speed. The Sega Master System handled this differently - it would naturally be able to run games from Europe or the US, but the speed the game would run at (regardless of region) was determined by which region system it was in.
Annoyboy 2 years ago
Most of the NTSC games run on PAL nes but music and gameplay are a bit slower.
KJR666timantti 2 years ago
what about ntsc games on pal nes?
psp3004gamer 2 years ago
健康なルークそれは友達のゲームを正しくする50メガヘルツから60メガヘルツに転換するべき選択を有するために任天堂を変更しなければならないだろうことにようである!
Darkspy945 2 years ago
Retro gaming is full of frustration in the PAL regions, or at least with systems that connect to your TV
Handheld games and computers such as the Commondore 64 and Amiga all work fine as far as I know
Doom2Guy 2 years ago
On some PAL games such as Punch Out and Kid Icurus that I've downloaded onto my brother's Wii, the music is actually a semitone lower than the US/NTSC versions, this is not an issue with the Wii, a friend of mine who owns a NES has recently commented on it to. Quite strange that in your case the PAL music is faster.
Lachlant1984 2 years ago
That music sounds crazy. Great video!
NostalgiaKing 2 years ago
I have a top loader nes so I don't have to mod.
windowssucks101 2 years ago
but the problem is that the top loader NES isent so valuable.....the front loader is...
MFZ95 2 years ago
I see a lot of front loaders in my area so its valuable here.
windowssucks101 2 years ago
well in ebay, you can find a top loader for 20 or 30 bucks, but the front loader for 50 or 80, cuz the front loader is the more nostalgic...the top loader was released on '92 while the front was on '85.
MFZ95 2 years ago
yes but the top loader was only made for one year, so they made less of them. And mine was around 80$
windowssucks101 2 years ago
i'm pretty sure the top loader is more expensive than the original one, as it's far more unusual.
mirabilis 2 years ago
pal sound is as fast as ntsc and video is slower than ntsc. If you play it on a ntsc nes the video will go ntsc speed (normal speed) and sound will go too fast. If it irritates you, buy a pal nes OR get a converter that you pop in your nes.
ededdandeddymaster 2 years ago
there ain't such a converter that make pal games run in pal speed on an ntsc machine.
mirabilis 2 years ago
lol that'd be the only way i could beat battle toads
-hero
fordieform 2 years ago
I'm making some NTSC to PAL videos of NES games. 4 videos are up. Check out the playlist on my channel. You may be interested. :)
Hardstylerocka 2 years ago
i've had stuff like this happen with my famicom's NES converter some PAL games end up going like they are on acid lol
Jago666 2 years ago
some ntsc games that get converted have slower speed on pal games however pal made games will run faster on ntsc systems
TwighlightMist 2 years ago
wow great video, that is messed up. if a PAL game is running too fast on a US system, that should mean it plays on a PAL system fine, But some games aren't PAL optimised e.g. Megaman in Europe plays slowly, so should play at the right speed on a US sytem. SMB on the other hand its faster on PAL anyway. Anyone know why?
WendeXTX 2 years ago
OK, I do not know exactly what you mean, but thank you!
Mr8bitgamer 2 years ago
The Pal version of Shadow warriors does play the music like it runs in the NTSC version however when you use a Pal game in a modded NTSC console it will simply speed-up the game.
NinjaReviewer 2 years ago
How do you play PAL nesgames on an ntsc nes?
Mr8bitgamer 2 years ago
You'll need to modify an nes by cutting of the fourth leg in the lock-out chip.
NinjaReviewer 2 years ago
These days the frequencies aren't a problem anymore, so regional locking is purely from a marketing point of view (to stop importing, don't ask me why...).
Back in those days, some games were actually modified from 60hz to 50hz. Playing those games on 60hz again is the same as overclocking the 60hz games to 72hz (120% play speed).
Other games WEREN'T modified, and ran slower than they should on a PAL NES. If you play those on a 60hz NES, they'd play normally again.
BlizzardFenrir 2 years ago
You seem to know a lot about it and I need to know if Battletoads for NES is one of the games that was modified and thus at the same speed in PAL format on a PAL NES, as an NTSC version on an NTSC NES (u know what i mean)
baraka206 2 years ago
what tv is that? crt? plasma? lcd?
I want to know what model too
nooblet911 2 years ago
My NES is PAL and I think it is modded to work with other regions not 100% sure.
madnessninja 2 years ago
That's really weird. Very interesting though.
theacsupercats 2 years ago
Nothing bad happens it's just that the game is programmed to refresh the screen with data and game logic at 50hz so if you run it at 60hz it will refresh faster than normal.
Not over and underclocking...lol
SupremeJudge 2 years ago
that was marios crystal meth days, a dark time for the guy
masteriansun 2 years ago
i wonder how ntsc games play on a pal nes?
WSGTTV 2 years ago
they play fine, my NES is modded like lukes to play NTSC games, and they play fine, no problems...even on 60hz....
thepspgamer 2 years ago
You should get a Pal Nes, i never go near any modded or chipped consoles, but cool results though
Rythche 2 years ago
Well hey, you got the easy version of Battletoads now, and be the first person in history to actually be able to complete the game. :D
JohnnyBeefMuscles 2 years ago
u can get a Generation Nex console it can play famicom games and pal / ntsc. jest goggle it I have one and it kicks ass
APHEX83 2 years ago
Hey Luke i've had the same problem i got my nes from the US and i had some pal games around and the same stuff happened but keep up the great work.
sagafan13 2 years ago
that top loader is a famicom i have one of those but they call it the nes 2 what is up with that???
those it play both kinds of games?
159329 2 years ago
hardcore.
frennets 2 years ago
LOL luke you need a nes 2 to play pal nes games correctly.
Progearspec 2 years ago
well it is now possible to beat the bike stages
gojordon1 2 years ago
Dude, you made spit out my drink all over my desk. I think this is the best youtube comment I've ever seen. LMAO.
unleadedlogic 2 years ago
Luke, just get a PAL TV, I'm sure there's plenty of room in there for it. ;)
lettersfromtheleft 2 years ago
In the NTSC version of Return of the Joker on a PAL NES you can't get pass one stage, don't remember which one. And I think same thing will happen for PAL on NTSC machine.
BarbieOnWeed 2 years ago
good info luke, thanks
vermillion138 2 years ago
Your gonna need a special monitor for a pal system to display on an ntsc. Otherwise if you plug a pal console into an ntsc tv, you will see nothing but rolling bars.
shwink 2 years ago
that might have been the case back in the days when the consoles originally were released. Most TVs manufactured in the last 10 years or so should have no problem with both formats.
CuttyP123 2 years ago
Batman and starwars arenn't "pal optimized" its plays at full speed on an ntcs machine, but it would be slow on a pal machine. Devil world is the same way.
pepsiru1es92 2 years ago
Exactly what I was trying to say, just better articulated :-)
xenepp 2 years ago
It plays faster on the NTSC system because the software house sped up the game itself to compensate for the difference in speed between PAL and NTSC systems. If it was stock code, it'd run exactly the same. Does that make sense?
xenepp 2 years ago
the music is faster beacuse of the fact theat the pal nes had a lowe clock rate
lx123p 2 years ago
man....thats messed up about PAL games
bigbaddaddy11 2 years ago
hmm, I am sorry for you man... I have the PAL NES from Mattel and I deactiveted the regional lockout chip that made a difference between pal A and pal B. I know, it sounds strange, but from the same moment on my NES was even reading NTSC Games without any problems...
If shipping wouldnt be that expensive I would organise you a european one - GRRRR
Atarix777 2 years ago
Why were there different standards anyways?
Medaka350 2 years ago
Historical and political reasons.
133MHzz 2 years ago
Oh, you got the purple screen instead of the grey one! I thought it was just my messed up modded unit that did that. Does all american consoles get that?
Anyway, weird to see that stuff! Only thing I've noticed is some minor slowdowns in music, but that was some seriously weird stuff! Interesting to say the least! Gotta watch this more closely when I get home from work!
TanukiKGA 2 years ago
are you going to the 789 gathering
tylerandjosephine 2 years ago
i think this video is an excellent example of the PAL/NTSC differences, its sucks that you can't play them properly, even though it was kind of that youtuber who sent them games to you, something good has come out of it as this video shows. Now all you need is for someone to send you a PAL NES to test the NTSC games on a PAL system.
filtermadg 2 years ago
Shoot, running Battletoad that slowly would make the driving section soooo much easier.
tumest 2 years ago
Pal NES games (on a pal NES and a pal TV) run 17% slower than the NTSC version and have borders top and bottom of the screen due to different aspect ratios of American and European TV systems.
Actually the European NES is somewhat better than the US one, as the model that says "NES Version" on the front can play NTSC games no problem. (For some bizarre reason the "Mattel Version" has regional lockout)
braineaterknux 2 years ago
I like the Shinya Arino poster. heh
AeroCmdr 2 years ago
Thats very weird
jugghead82 2 years ago
thats crazy
alinktotheVC 2 years ago
thats strange!
i have a moded mega drive and all of my pal games when played at 60hz play just the same as the NTSC versions with no probs at all and 90% of my games are pal.
it must be the way the ntsc nes and pal nes were built??? or maybe the way the pal games were programed???
anyways thats a bummer man!
mutronics1 2 years ago
ohh and what mod have you got cos it would probebly be best to have the 50+60hz switch and the language switch=)
mutronics1 2 years ago
never had such problems, maybe its because most os televisions here have work with both pal and ntsc regions,dont know
Padoca85 2 years ago
LOL you should just play more like this :D
TheDevilBurning 2 years ago
I wonder how ntsc games would do on a PAL system...
kennytheamazing 2 years ago
Slower and the music will be lower in pitch!
133MHzz 2 years ago
PAL NESes run at 50Hz, which resulted in games running slower and having borders.
So some publishers tried to be cool and speed up the game so that it plays the same speed as NTSC.
But you'd still get the borders on a PAL game because the TV aspect ratio is different.
ScrewAttackEurope 2 years ago 2
you should of let the timer go down on super mario the tempo of the music would be insane
ilikeyoutubing 2 years ago
Interesting stuff as usual Luke!~
mistyfreak 2 years ago
granted, maybe its a difference between viewing a movie or playing a game. but when you switch a modern console to PAL-60 with 60hz, the games are on the visual gameplay identical to their NTSC counterparts. ive seen it. but on old NES games you are right 133Mhzz. today they just want basically the same standard to reduce costs. thats why PAL-60/NTSC and HDTV in the future
bulli1979 2 years ago
LOL! luke! over clocked mario and over clocked ninja gaidan/ shadow warriors. it sounds funny! too bad on BT tho, very awesome game, and very hard!
ChevyJP86 2 years ago
btw, i confess, even a totally speed corrected conversion either PAL or NTSC or whatever of "Battletoads" is totally unplayable for me... at least after the second level i think...lol
bulli1979 2 years ago
i'd actually like hearing that mario brothers at that speed lol
Tim
consoletimmy 2 years ago
i think the french SECAM was also in eastern europe and had also 50hz. do they still have it?
bulli1979 2 years ago
They do, and they use PAL region consoles with RGB connectors or transcoders because nobody cares about SECAM.
133MHzz 2 years ago
yeah its only a conversion problem. the PAL standart isnt slower or something. they just made it 50hz and since most developers made games first for NTSC regions, most of those conversions came at least with borders cause of the resolution and most times with wrong speed or glitches. so they introduced PAL-60 to make basically the same game for every region and to reduce costs. 60hz seems on an crt less flickering but NTSC crt had REALLY bad color cmprd to PAL. today lcds these are no problems
bulli1979 2 years ago
I got some PAL Sega Saturn games from Australia, Panzer Dragoon and Exhumed. Exhumed works just fine, but there are some problems with Panzer Dragoon. The health bar is missing and for some reason you only get one life, even on easy mode. Other than that the game is very playable.
Like many other people said here, you're problems come from differences between PAL and NTSC. If you really want to play those PAL games properly, you'll need a 60mhz/50mhz switch installed, or possibly a famiclone.
16bitFromSega16 2 years ago
Very Interesting. Thanks for posting.
8BitROB 2 years ago
This comment has received too many negative votes show
PAL on NTSC will run at 117.5%, NTSC on PAL will run 82.5%. Slow, just like the Europeans that come to my job!
LCDragonrats 2 years ago
i freakin love dragon warrior 3
wyre 2 years ago
LOL 8:35
Swimmingchao 2 years ago
Battletoads is widely known for being a bitch to emulate and to properly run since it depends on so many programming quirks that almost ANYTHING that is slightly off from spec makes it glitch.
Hey Luke, you can replace the crystal oscillator on your NES to get the games running at the proper speed, just use the same frequency value that PAL consoles use. Of course your NES will now output 50Hz video with a 4.43 MHz color burst so make sure your TV supports that first :-P.
133MHzz 2 years ago
Battletoads is to powerful to handle!!
Chatetris 2 years ago
lol. i kinda like the sped up version of Super Mario Bros. World 1-1... :)
iYell2u 2 years ago
at the end this problem ends with hdtv which substitutes both standarts. technically both standarts share the same history, but pal is advanced as it had higher resolution (thats why the black bars for ntsc conversions) and it has no color weakness which ntsc always had (ntsc hue problem). but the 50/60 hz problem is there. today all modern pal consoles (ps3,xbox360) have pal-60 with 60 hz identical to ntsc refresh rate, so this problem doesnt really exist anymore. but for old consoles its true.
bulli1979 2 years ago
PAL games have slower music on NTSC TV's thats normal
TwighlightMist 2 years ago
oops i meant faster :P
TwighlightMist 2 years ago
that star wars game was the one that i had on gameboy !
GatCloudx 2 years ago
Techno rave Nes action
OneHalfOfTheSketch 2 years ago
Super Mario Bros. sounds even worse than the PAL Virtual Console version XD
Emperix 2 years ago
there´s always a problem on playing pal on ntsc on every console, what happen is some sound problems, half screen displayed, black and white screen and so many other things.
NTSC rules!
ivanelmasterzx 2 years ago
PAL all the way!
scotdodgy 2 years ago 3
Dude, that throat sounds rough still. I hope that you're getting enough rest these days. Maybe you should stay away from the green Pepsi. :)
As someone earlier mentioned, when you play the 60hz version of Sonic The Hedgehog on a 50hz system, it sounds like the game is running in slow motion! Sonic the Slowhog indeed.
Why couldn't publishers try harder for 50/60hz compatibility! Oh wait, that was brought up earlier too.
Awesome vid. STAY AWESOME dude!
cessnaace 2 years ago
interesting test luke :) (btw have read my pm?)
Karmacuarius 2 years ago
amazing lesson
ZeldaMaster408 2 years ago
lol - crazy stuff matey :D
XFile2708 2 years ago
If you wanna see how screwed we were try to play those games on a 50hz console.
A good example is PAL "Sonic the Slowhog".
Wah, thinking about the time before i imported games make me sick to my stomach.
It's like the vidoe game companies say "eF you" to pretty much half of the world. Especially the Playstation days were horrible for me... 25% Longer loading times...brrrr
marvelmania 2 years ago
Don't forget those god awful black bars ;)
HalfBlindGamer 2 years ago
Sonic The Hedgehog for the PAL region is quite an insult IMO. On the contrary, Super Mario Bros. was one of the first games ever to be speed-corrected for the European market.
133MHzz 2 years ago 2
50Hz in my opinion is better than 60Hz, 60Hz runs 10% faster but 50Hz is a lot more detailed and better.
InfiniteGears 2 years ago
20% faster, actually. :P
alecjahn 2 years ago
Wow that is so weird. Thanks for showing us
PixelSandwich 2 years ago
...pop that in ?
Diegnutz 2 years ago
Woah that's a little messed up! :D
I've never understood the whole 50/60 mess :P PAL TV's run 50Hz 576i and NTSC 60Hz 480i.
Were developers just too lazy back then, could they not be bothered to properly optimise games for PAL? xD Hell, if games were fully optimised for PAL they would look a lot better than NTSC, 576i FTW!
TV's should have used one standard from the start, why did regions take different standards? Why not 567i 60Hz everywhere. Meh now i'm just rambling haha
Great video 5/5
DeadFredVideo 2 years ago
At least nowadays every country uses the same high-definition standards :)
720p/1080i/1080p FTW! :D
DeadFredVideo 2 years ago
Historical and political reasons gave us the wonders of three incompatible TV standards.
133MHzz 2 years ago
yeah thats right! secam?
bulli1979 2 years ago
PAL is a German standard, France wasn't going to adopt a German standard so they developed their own.
133MHzz 2 years ago
For a long ass time developers would do lazy pal conversions, meaning borders and 17.5% slower gameplay. Super Mario Kart was really different as a result. It went on right up to around Mario 64, but most companies did proper conversions.
UK developers would normally do proper conversions, Donkey Kong Country on Pal Snes being a good example.
Pal in theory is a lot higher picture quality than NTSC, but in gaming it didn't always turn out that way.
Although UK TV picture is better than US.
Azure701 2 years ago
Gaming usually needs fast on-screen action, PAL being slower in that respect. Even if the developers did a perfect conversion, the game will still play different due to the lower framerate, enough to throw off expert gamers and speedrun competitions.
Check out Mario Kart speed-runners. They have 50 and 60 Hz categories for every game, even the properly converted ones because the games play intrinsically different.
133MHzz 2 years ago
Dude all I'm going to say is welcome to our world!
SuperDan88 2 years ago
Weird how it's not consistant with what it does exactly. Now I need to try who NTSC games do on a PAL machine haha. Going to test that out for sure in a bit.
HalfBlindGamer 2 years ago
i have 2 ntsc games for my NES, they work fine, no problems or glitches at all....its really weird that PAL games dont work on an NTSC system, but NTSC games work fine on a PAL system...
thepspgamer 2 years ago
I have a bunch but only tested them on a NTSC system so far, but it is really werid that it works the other way around...
HalfBlindGamer 2 years ago
Comment removed
nfisgreat 2 years ago
glad you liked the games man :D....sucks about the problems...at lest you have them for collection purposes :D
thepspgamer 2 years ago
lol great vid
didma 2 years ago
obvious i know but you would have to covert the signal from 60hz to 50hz. this can be done on a snes, mega drive, saturn etc but i have never seen it done on a nes. games made by rare are meant to worst which is why battletoads gliches. get superdan88 to send you a pal nes he has four or so.
evilslothman 2 years ago