Added: 2 years ago
From: tauofwar
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  • FISH OF FURY

  • @tauofwar pg 17 in the black reach rule book. It only says that you can draw line of sight though models in your own unit. If your line of sight traces though another unit (yours or the enemy) the unit your trying to shoot gets a cover save. some larger Models that are monstrous creatures or Vehicles block line of sight completely.

    backing up the greater good.

  • This is my favourite Warhammer 40k product, in fact it's my favourite GW product because when i first looked at 40k, I saw this and knew it's my tank of choice. Imperium beware, I got a Railgun...Time to shoot some mother f.... I better watch my mouth :D

  • DEATHRAIN SUITS FTW!

  • i dont play warhammer 40k table top i did play soulstorm and i realy love how those tau units look

  • This is a good idea, but it would be better with a cheaper vehicle, and you need protection for the sides. Disruption pods only work if the shot came from more than 12 inches away, which means that a meltagun in that squad will raise hell. Also, the Chrisis suits need protection from any blast weapons, especially ordinance. If the blast lands behind on or behind the suits without passing through the tank, then you get no cover save.

  • I LOVE YOUR VOICE ! Thank you for standing up for the Greater Good!

  • I LOVE YOUR VOICE THUMBS UP!

  • I bet you been asked this before, but isn't twin-linked weapon setup choice using both of your weapon hardpoints on the crisis, only giving you a single support hardpoint left, great videos btw, going to use alot of your advice in my next game.

  • @Darklomli your third hardpoint doesn't have to be used for a support system. if you do put a weapon on there though, you can't fire both weapons systems without a hard-wired multitracker.

  • you should do a vid on how to make a easy army list for tau

  • Comment removed

  • whats better rail gun or iaon cannon

  • @bloodanglesrule, railgun everytime. I used the ion cannon on occasion but the railgun is the better choice.

  • @bloodanglesrule Really depends on how much anti-tank you have but for this particular army. Railgun.

  • @Warpetrie, put flechettes on your vehicles when you are fighting orks and do this tactic. you can wipe whole squads like that.

  • @tauofwar thats silly advice, you should never tailor your list for a particular army. you need to have an army list that can take on anything for it to be a truly good army

  • hmm how would that fair with a squad of 30 boyz? but very usefull ^_^ i hope to use this in a future game

  • You do not consolidate after combat with a vehicle.

  • just wondering, wouldnt the marines consolidate after destroying the tank? Therefore they wouldnt be bunch up as much?

  • At the end you say you wouldnt assault the marines if they have power weapons. My question is why not? I understand they ignore your save but you said that you will be assaulted either way, so why give the marine player an extra attack (times how many ever models are left) on your suits regardless of power weapons present or not?

  • it doesn't matter if you see them, it spesifically says in the line of sight rules, that you can see through modles

  • where exactly?

  • @tauofwar ever since 5th ed you cant shoot under your vehicles your vehicles count as los blockers

  • @thewarhammerclub It says you can see through models *of the same unit*. You still have to deal with your guys in the way.

  • @thewarhammerclub You can see through your own squad's models for purposes of line of sight but not models of the enemy or other freindly squads.

  • I have a question which I really hope you can answer. So from your video because the Crisis suits have the Jet Pack they can move 6 inches in the Assault phase. This happens even if they are not in assault range of an enemy correct?

    I just played my first three games over this past weekend and none of us were sure if that was the way it worked.

  • Ye thats correct. you get to move 6 in movement, then shoot in shooting phase and move 6 again in the assault phase. Don't need to assault, they actually just move in the assault phase again.

  • Great video!

    I'd just like to add that some players will argue that it's the "model's eye view" that defines whether you have LOS or not. As the Battlesuits behind the Hammerhead can't see the enemy with their eyes (lenses), they don't have LOS, and therefore can't fire.

  • I don't see how this matters. Your battlesuits move out in the open to shoot then move back behind the hammerheads for cover. They don't shoot from behind the hammerhead.

  • Ah, my mistake. Never mind then :)

    However, the classic Fish of Fury tactic or Broadsides behind a skimmer will possibly be affected by this, no? I don't play it like this myself, but I ran across a guy enforcing this interpretation quite vigorously.

  • We generally play that if you can be shot, you can shoot back. So if your fire warriors are behind a Dfish, and their legs can be seen and therefor targeted, you should be able to shoot back as well. a simple solution would be use taller bases on your skimmers!

  • just a question. how would 1 missile pod and 1 plas rifle work in this tactic because if you use the multi tracker you could fire 2 lots of prifle shots from 12" as well as the pod shots which would get more wounds it seems?

  • You can do this with any battlesuits, any weapons. TL Missilepods and flamers are my fav tho,

  • isint the disruption pod only effective if enemies are more than 12 inches?

  • That's right and this video isn't to scale.

  • alright cool, keep up the work

  • its a sin! HH with ion cannon!

  • annouther good 1 would b twinlinked plasma rifles and if ur within 12 you will get 6 twin linked shots str6 ap2 wich will kill aprox: 4-5 with bad - medium averages and if ur lucky you will get 6. and this will kill the same amount of normal marines as it does termies. also good for tanks.

  • In the assault phase i slap a iron mallet down onto their HQ choice and run out of the gaming store.

  • only the squad leader can have t/w missile pods AND flamers and fire both unfortunatly. deepstriking helios suits would be more efficent at killing those marines with garanteed first volly.

  • Helios is great at killing marines yes, but I prefer the tw-missile pods for their range and versatility.

  • ah yes but the helios can do over the tank as well

  • personally dont like CC suits, but good last ditch tactical vid! id really like to see a vid made of using 2-3 devil fish to make a old style covered wagon triangular 'ring' around squads of fire warriors and or suits (JSJ)..leaving 2>3'' gaps between their hulls to prevent assaulting in (no more than 24 FWs) allowing you to load up 2 fish if one gets popped, and setting up for a V so just an extension of the FoF tactic w/ no drones. (like using them as a screen for the broadsides)

  • This works fine, except for the fact a lot of claiming troops, like tactical marines will walk around with a special weapon. A melta will toast ur hammerhead

  • Obviously in this video distances are not to scale. Yes melta guns can kill tanks...basic knowledge. I suppose I should have been more clear about managing distances in a Tau army. Any Tau player worth his salt will keep his tanks a good distance in order to get pod saves...

  • Nice video, but next time make sure you double check the sound mix. The music track is a bit too loud in relation to your speech. Looking forward to seeing more vids.

  • Will do...I am still learning about Windows Movie Maker. It's a bit clumsy but I hope at least my point is getting across in the videos.

  • Nice vid. I would have to agree with you said about the deathrains, they are one of the best configs you can have for your crisis suits.

    The flamers might be a bit of "hard pill to swallow" for most Tau players. The only thought they seem to have is "Assault range? I don't wanna be there!"

    But like with any crisis suit config, you just have to know its strengths and how to use them to your advantage.

  • I don't want to be in assault range either. Unfortunately it is a grim reality on the tabletops of fifth edition...Flamers will give you a last stand rack of kills.

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