Its good, but the only issue i'm seing here is that the movement for the clip in is way too...i guess you can say it moves too far left for that. The return to origin is also a bit slow. If you take a look at how Majority of the Halo carbines are animated, it's trying to get across that it's a weapon that you use for speed takedowns. Thus the High Damage and Decent ROF. If the animations are slow it ends up looking very poor
oh god, i wish the carbine had a more complex way of reloading (as in like, valves pooping out or something) because i really like this. really. like this.
The barrel moves back at the mag-out actually. Originally [like I believe you are saying] I had a WIP reload where he pulled the barrel back to open the hatch and let the mag fly out but...the barrel's side is so small that I couldn't get the hand to look right when doing that. I'll experiment with the hatch a bit more though, thanks for everything ICEE
Its good, but the only issue i'm seing here is that the movement for the clip in is way too...i guess you can say it moves too far left for that. The return to origin is also a bit slow. If you take a look at how Majority of the Halo carbines are animated, it's trying to get across that it's a weapon that you use for speed takedowns. Thus the High Damage and Decent ROF. If the animations are slow it ends up looking very poor
themasterofvideo 6 months ago
how did u make that animation clip so realistic
TheRuinedHalo109 8 months ago
@TheRuinedHalo109
Animate it, then render it with motion blur and some nice lighting.
ODX999 8 months ago
@ODX999 Which is what Halo 3 and beyond all do in real time... I hope Anniversary edition of Halo CE will hit the PC.
Rexhunterj 3 months ago
Going all to the left was unnecessary.
assassinchief106 1 year ago
Last frame of back to idle is a bit awkward :\
CostanKenny 1 year ago
@CostanKenny
Yeah it looks slightly jerky/fast...also it's an origin.
In Halo we actually have a real animation called the "idle" where the gun actually moves and such.
ODX999 1 year ago
OMG that animation is so fucking awesome!! And the model and textures are good as well, that spartan arm is like the best I have ever seen!!!
callmeclean 1 year ago
noone ever reloads like they have ADD. but pefect, odx, perfectionist artist.
Shade117pro 1 year ago
oh god, i wish the carbine had a more complex way of reloading (as in like, valves pooping out or something) because i really like this. really. like this.
InvadrVeex 1 year ago
@ICEEthepolarbear
The barrel moves back at the mag-out actually. Originally [like I believe you are saying] I had a WIP reload where he pulled the barrel back to open the hatch and let the mag fly out but...the barrel's side is so small that I couldn't get the hand to look right when doing that. I'll experiment with the hatch a bit more though, thanks for everything ICEE
ODX999 1 year ago
@ICEEthepolarbear
Aesthetics>Realism, though I still have to mess around with things
ODX999 1 year ago
@ODX999 believability >aesthetics > realism :D
zeejenkins 1 year ago 5
@ICEEthepolarbear
OH SHIT I FORGOT THAT...hmm, maybe I'll find a way to implement it for an -empty or something >_>
ODX999 1 year ago
Pretty good except that I don't like the way the gun props up after it's reloaded like he's setting it on something
RandomPinoy09 1 year ago
@ICEEthepolarbear
Originally I was going for something more unique, but it just kind of turned into this. Personally Reach's is bad and deserved a re-doing :P
ODX999 1 year ago
its cool
molonky500 1 year ago
holy shit nice r u usin it for anything?
LibraHD 1 year ago
Nice animation
dblazincic11 1 year ago