Added: 3 years ago
From: ward7299
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  • and how do you minimating the strength of the weightpainting so it getting green?

  • how do we undoing in blender?

  • how come when i render it everything facing the camera is pitch black?

  • @mcownagedapwnage You need to move your light around, so as it is nearer the front of your object. Clicking 0 on the numpad will show you how everything looks through the camera which is used to render. If you look through this you can move the light around until its infront.

  • wow i used to absouloubly HATE 3d animation and i said i would only ever do 2d frame animation i guess i was wrong because when you really break it down it's pretty easy to learn thanks for posting these awesome tutorials =)

  • I'm super confused because like I have the new blender and I have NO idea how to use the weight paint I made. Like how do i make it a vertex group or whatever and how do i use the vertex group....sorry this is complicated and have looked EVERYWHERE for tutorials O_o

  • go ahead and turn on children...

  • thank you So freakin' much!

    you have NO ideo how much this helped ^^

    *subs*

  • woah it looks scary at 3:17

  • HD ?

  • fantastic. i've been trawling the net all day trying to find a nice simple process like this. brilliant technique, thanks a lot for posting

  • 10 minutes or less, 9:19, XD NICE!!!!

  • thanks!

  • Comment removed

  • kick ass screensaver

  • how do you make a smooth animal shape? I can only connect blocks and even if i mesh them together its not smooth want to make a dog but i cant.I only have blocks together.

  • do you have to buy the bigbuck bunny movie and were do you get it

  • this worked great and all but when i render my object disappears and only the hair is there. I was using a uv sphere and made a mohawk on it XD

  • sounds like you need to add the "emitter" in the "visualization" rollout

  • @mgmga1 i can actually answer this problem XD you need a duplicate model. the first becomes your particle model and wont show anything but hair when rendered. just snap it onto your main model and when you render again it should be fine. make sure you join them together so when you pose and move your model it should show up right.

  • @dragonrage500

    lol thanx for the answer but i dont use blender anymore i am a graphic artist now :P but thanx alot for spending time to answer :D

  • btw. i follow on what you did and my animal have missing hair. is there way to fix it? look at Video Responses

  • omg. my video card quit on me -.-

  • Cool this will prove to be most helpful I'm trying to make anthropomorphic characters to rig and animate for Poser. I'm glad I can import figures I create in other software into Poser.

  • i need help, i tried creating a simple sphere and the sphere disapears, there just hair when i render it, how do i get my body back

  • @btymciw at 5:10 he mentions turning on emitter in the visualization. It's a step I often forget. Once you add a particle system, it turns the visualization of the emitter off, which you have to turn back on if you're using hair.

  • When I animate my model the fur goes through my model how do I fix it

  • dude thanks man that gorilla looked really real great vid

  • Comment removed

  • no offence, but this gorilla kinda reminds me of your current profile pic. lol XD it does!

  • nice one

  • excellent model, and a great tutorial

  • Hello, My Name is Brian Juhl and i am the lead animater and a co Founder of vicpix entertainment a entertainment compony of people our age range, 12-14. (i'm 13) we need anyone interested in joining to pm me on youtube some people we are looking for are animaters modelers texture artists even concept artists pretty much any part of the movie pipe line so Sign up Now

  • for some reason when i add the hair or what ever like i cant find the comb thing

  • dude i see this a lot and it's handy but i don't know how to do it.

    like you were painting your guerilla and when you did that the other leg was painted to.

    so how do you do that or am i missing something?

  • as long as your model is perfectly symmetrical (like you used the mirror modifier when modeling), you can turn on the "x-mirror" option under the paint section. that will do both sides at once.

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  • @beaudreier

    go to 2:44

  • Thanks so much! This helped A TON!

  • Very nice demonstration.. Like your approach to groom the Fur. :-)

  • I found the answer in a previous comment just moments after I posted this, my apologies, great tutorial =D

  • When I try and render out something like this with particles, the model itself is invisible and I can only see the particles, how can I fix this?

  • 1:05 red pajamas XD

  • How do you get thicker strands? I don't know how to change mine.

  • it's going to be in the material buttons, under the "strands" settings. the "start" is the base, the "end" is the tip

  • Other than 'strand render' there is only 'simplification' options. Would the 'material buttons' be within the 'Particle buttons' or somewhere else. I cannot seem to find the "start" and "end" options.

  • ah, ok, the materials buttons are located within the "shading" panel. if you hit "F5", it'll take you to the right place.

  • Thanks dude!!!

  • xD that gorrilla inspires me for some a

  • did u make the gorilla using metaballs or through usual primitives?..im new to this soo..im kinda confused between meta modelling and poly modelling

  • box modeled this one, no metaballs

  • once i add particles, when i render i can't see the object with the particles on it. anyone know why?

  • you have to make sure that "emitter" is selected in your particle settings

  • That is awesome model and the tutorial is just brilliant. Can't wait to see what you will do next.

  • ok i really like the tutorial and i followed it really well, but when i went to rig my character, i tried moving the bones, and only the emitter moved, not the particles... can u help me???

  • Awsome tutorial very helpfull indeed. shame your screen capturer isn't that great it had a really low frame rate.

  • yeah i realized that when i watched it :P i had set it really low for the "timelapse turtle" thing i did a while back, and never set it back.

  • oh ok... also it's a bit hard to see what you click sometimes because you tube sucks at high quality videos. I recon you should try out camtasia. thats what i use and its really good because it allows you to do zooming and panning really easily so that you can show off all those little details even with the crappy quality of you tube. thanks again.

  • camtasia is what i used, the capture framerate was only 4 fps, i forgot to set it back to 30. i didn't know about the zoom feature tho. i'll have to check it out. thanks :)

  • awesome tutorial!!

  • That is great tutorial, good job. Do you make that gorilla? Is very cool, like king kong hehe.

    But, thanks for the tutorial.

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