Any chance of posting a clip of the full opening music? Miss listening to it :) Wrote it in about 3 days at Uni in Aberystwyth. Took years befor I had a game to put it on tho lol
Holy Crap , thats really impressive , and the music yet again is brilliant !. It looks like the people who made this were fans of Slipheed to Soul Star :)
@TeamAndromeda Hey, this is one of mine! the title musak was always my favourite out of all the tracks I wrote. Really happy with the cut scenes and stuff. Mind you, I will have to try and get a vid posted showing all the levels, especially level 4, (my favourite :)). So good to hear this again!
@urizen123 Well one of the first things completed using TAG was a demo of StarFox, just about one level of it. It ran about 10 times faster, and began to get re-worked into a game called ARL, (Acceptable Rate of Loss). This became more like Afterburner as time went on, but though advertising and boxes were prepared for it, we never finished or released it. Cobalt Seed is really a cross between Space Harrier and Rtype, (powerups, beam weopon etc.) though asthetics were nicked from Tempest 2000
Any chance of posting a clip of the full opening music? Miss listening to it :) Wrote it in about 3 days at Uni in Aberystwyth. Took years befor I had a game to put it on tho lol
gamein60seconds 11 months ago
Holy Crap , thats really impressive , and the music yet again is brilliant !. It looks like the people who made this were fans of Slipheed to Soul Star :)
TeamAndromeda 3 years ago
@TeamAndromeda Hey, this is one of mine! the title musak was always my favourite out of all the tracks I wrote. Really happy with the cut scenes and stuff. Mind you, I will have to try and get a vid posted showing all the levels, especially level 4, (my favourite :)). So good to hear this again!
gamein60seconds 11 months ago
Awesome game! Great cutscenes, fantastic music!
Reminds me a lot of the first Star Fox game on the SNES - this has much better graphics, though.
urizen123 3 years ago
@urizen123 Well one of the first things completed using TAG was a demo of StarFox, just about one level of it. It ran about 10 times faster, and began to get re-worked into a game called ARL, (Acceptable Rate of Loss). This became more like Afterburner as time went on, but though advertising and boxes were prepared for it, we never finished or released it. Cobalt Seed is really a cross between Space Harrier and Rtype, (powerups, beam weopon etc.) though asthetics were nicked from Tempest 2000
gamein60seconds 11 months ago