i do understand the theory but the devil is in the detail.
i take it you mean a surface node?
i am starting with a spot info node and outputing the ray length into the transparency of the desired surface
is there a math node needed between these 2? if so which math node do i use?
and what is the principal or moment which instructs the ray length to use a second surface? am i close or way off the mark? is it more complex than this?
I did this boolean effect exploiting the ray length through the node editor (Spot Info > Ray Length) in the transparency channel. Add some Math node too to get the result.
Is there anywhere w/a full explanation on how this was achieved? Tnx!
jericsynergy 11 months ago
some more detail would be much appreciated
been trying to do this for a while and not seen it done on lightwave this successfully before. very nice result indeed
SuperChrisps 2 years ago
Just uploaded a demo ((oYsVF7sU3Zw)
mikadit 2 years ago
thanks
i do understand the theory but the devil is in the detail.
i take it you mean a surface node?
i am starting with a spot info node and outputing the ray length into the transparency of the desired surface
is there a math node needed between these 2? if so which math node do i use?
and what is the principal or moment which instructs the ray length to use a second surface? am i close or way off the mark? is it more complex than this?
SuperChrisps 2 years ago
really nice stuff mikadit
is this done in the layout with clip maps - looks more complex than that please explain
SuperChrisps 2 years ago
No clip maps. ;-)
I did this boolean effect exploiting the ray length through the node editor (Spot Info > Ray Length) in the transparency channel. Add some Math node too to get the result.
mikadit 2 years ago