i dont know if im just missing something but when i create my map the press (F9) it all opens up in tf2 which i want it to but i go to create new server and then click on the map i had just created and then click start which should insantly open the map but it doesnt open it just goes back to the main menu
@1337SteamHacker1337 The short answer... no. The long answer... yes, but it's not worth doing since it will take too much time and won't look too good due to the lighting limitations in Source.
@halo22222q It can cause some problems, since if you have too many variable light sources it messes everything up. Make one bright light somewhere in the sky. Make the brightness something like 255 255 255 100000 and in its properties, make it start disabled. I would then recommend using a logic_timer that's configured to generate a random time, and in the outputs tab for the logic_timer, put
ontimer
(name of light)
TurnOn
then another for turn off, with a delay of 0.15 seconds or something.
If i wanted rain all over my map (not inside though) , do i still have to do all these trigger blocks with rain ? because i have some places where it is a bit hard to use those ? :) Thanks
@NinjaKittyLOL I think I may be able to help you with that. :) For the thunder sounds, you may want to upload some storm sounds to play in your map. For lightning, you can arrange various light entities to flash on and off using the custom light pattern option. With this, you type in a pattern using letters in the alphabet. A being full brightness, Z being all the way off. (or vice versa). Make a pattern that turns it on/off at quick, spontaneous bursts like "zzzzazzazzzazaza".
@NinjaKittyLOL For rain that starts and stops, you have to set an output for the rain, which means "if (blank) happens, make it rain/stop raining. You could set up anything,such as a button, passing a certain area, or a set timer that toggles rain on and off. (you might need 2 timers for this.)
yeah i got it.i ended up using steam and heatwave.looks way better than rain.i have a button linked to the steam and heatwave that works fine for turning on/off but the ambient_generic sound file seems to restart instead of turning off.ive tried messing about with diffrerent settings but cant get it working properly with the button.does anyone know how to fix that?
@3kliksphilip ive got the same button for the steam,heatwave and ambient_generic,the ambient_generic settings are "OnPressed" and "togglesound" it turns on fine but when i press it again to turn it off the sound restarts unlike the steam and heatwave that turn off
help me! when i press ctrl + t and go to the func_precipitation, it has most of the things grey! i cant change them! i cant do anything to them! PLEASE HELP MEE!
Your tutorials have helped me so increadebly much, now I perfectly understand the SDK most thanks to you. Thanks 3kliksphilip! Love your voice and humor xD
love the vids they help alot im new to mapping and dont like shitty maps so i try to make my own but it takes a long time and i dont know alot but i enjoy wacthing the vids
do you have any idea how to achieve the very snow blizzard effect the new tf2 map has?
i believe they may have used some sort of particle thing but im no sure...
you have any idea? strangely i think they deleted it later on (probably causing lag) but i really want that effect of snow dashing down really fast.. i even think it came from a angle and not just from the top and down but actually came from sides..
if you wonder which map i mean its Coldfront. in tf2.
@Rulictar Probably, somewhere, but it's so simple you're better off just making a block on Hammer, selecting the Clipping Tool from the left hand side of the screen, and trying it out. You click on the block, drag your mouse, and it shows the cut it will create. Best to click and un-click at the edge of blocks, otherwise you end up with odd dimensions (ie, 137.8 units or something similar, which isn't good for Hammer)
lol i forgot to subscribe to you i thought i did last month i love your tutorials because i can hear you, you recorded it clearly and you are very descriptive
Sorry for double post but I have figured out how to do that... but when I select the thing I want to copy and paste and use the Ctrl + v it copys something else from my map instead. How to I get it to select the block I want and copy that instead of something else, thanks!?
Quicker way to get it exactly where you want is to select the item, hold shift and drag it. Let go of the mouse button before you let go of shift. It makes a duplicate of the item and you're already moving it around.
I'm having a minor issue with snowfall, it seems regardless of how I size it, it has the habit of going inside a building, even though the func_precipitation is not inside (It's above), any ideas?
If I use HL2 EP2 or Orange Box version of Source in Half-Life 2, can I make it like Dynamic? As in put a prop in the water and it hits the prop and it goes down the prop? That would be cool. Oh and can I make puddles splash when Ever Rain hits it? More realistic feeling huh
@ENDORPHINSAM I don't really map for the orange box engine, so I'm not the best person to ask. As far as I know, you can't make it dynamic unless you're pro at coding stuff. and as for the puddles, you could look through the list of triggers and funcs available to you by making a block where you want the splashes to be, selecting it and pressing ctrl+t. Might be in that list, since I remember seeing them in a Valve developer before.
If you are making a snow map, sometimes there is a snow texture that makes you slide, to avoid that copy the ground, and make it an an inivsible texture, then a func_wall.
hey there is no 480p !
MathieuCore2 1 month ago
hi to every body......
i dont know if im just missing something but when i create my map the press (F9) it all opens up in tf2 which i want it to but i go to create new server and then click on the map i had just created and then click start which should insantly open the map but it doesnt open it just goes back to the main menu
can anybody help!
SuperDancinggecko 1 month ago
THX
ThePredatox 1 month ago
is it possible to add rain fall sound or lightning sound?
badxmax 2 months ago
This has been flagged as spam show
you guys wanna get trolled? check this out: /watch?v=6NG1T32alv8
RealStupidTV 4 months ago
You should do a tornado tutorial!
Acidpointzero 4 months ago
Hmmm, when i added in snow, the water in my map dissapeared, the water is there, but not visible. Please help
TheSimzen 5 months ago
@TheSimzen Are you sure it was the snow that made it disappear? I reckon it was something else that you added as well.
3kliksphilip 5 months ago
@3kliksphilip Suddenly it fixed itself, but now i got another problem, i added some objects, suddenly, when i play the map, everything is black...
TheSimzen 5 months ago
@TheSimzen Did you happen to add any light entities?
3kliksphilip 5 months ago
@3kliksphilip i don't think so, ill check tomorrow tough.
TheSimzen 5 months ago
It doesn't work in left 4 dead 2 sdk :C
ImHellucard 5 months ago
For some reason my rain wont work!
SALMING789 5 months ago
Is there a way to do a day/night rotation?
1337SteamHacker1337 6 months ago
@1337SteamHacker1337 The short answer... no. The long answer... yes, but it's not worth doing since it will take too much time and won't look too good due to the lighting limitations in Source.
3kliksphilip 6 months ago
@3kliksphilip Hello,sorry to ask questions on old videos,but somehow it rains along with snowfall -_- Mind helping me? thanks in advance!
HarmlessKitteh 2 months ago
BAD TREE! LOL!
jeanfulx 7 months ago
thumbs up for the photo at the end
Adamek1926 7 months ago
Could you show us how to make lightning and im not going to ask about thunder but lighting i cant find anything about it
halo22222q 7 months ago
@halo22222q It can cause some problems, since if you have too many variable light sources it messes everything up. Make one bright light somewhere in the sky. Make the brightness something like 255 255 255 100000 and in its properties, make it start disabled. I would then recommend using a logic_timer that's configured to generate a random time, and in the outputs tab for the logic_timer, put
ontimer
(name of light)
TurnOn
then another for turn off, with a delay of 0.15 seconds or something.
3kliksphilip 7 months ago
@3kliksphilip Thank you for your quick reply and how you noticed that i known abit more about mapping instead of some random twat :3 But again thanks
halo22222q 7 months ago
i love those man, enjoyable and very informative!
THEJkOverlord 7 months ago
If i wanted rain all over my map (not inside though) , do i still have to do all these trigger blocks with rain ? because i have some places where it is a bit hard to use those ? :) Thanks
Majescoo 7 months ago
@Majescoo It will rain where ever you place the blocks I'm afraid.
3kliksphilip 7 months ago
@TwistedCyclonee prop_static entity.
3kliksphilip 7 months ago
@3kliksphilip I use prop_dynamic, because prop_static get's extremely annoying for me because it never show's up when I generate the map.
xweert711 7 months ago
@xweert711 Depends which model you're using.
3kliksphilip 7 months ago
@3kliksphilip Okay thanks.
xweert711 7 months ago
Are the trees always going to be giant? Is there any way I can size them to what I want?
AceofClubs7 7 months ago
@AceofClubs7 I'm afraid not
3kliksphilip 7 months ago
@3kliksphilip Well that sucks. lol. Thank you much :)
AceofClubs7 7 months ago
Why are British people good at tutorials?
Untoten123 8 months ago
@TheMarxman47 I second that!!! I say we should take up a donation and buy Philip a HUGE cookie jar stuffed with cookies. =D
thegrandmasteryoda 8 months ago
@thegrandmasteryoda The cake is a lie.
3kliksphilip 8 months ago
2 questions: 1: Lightning and thunder 2: Rain every once in awhile forever
NinjaKittyLOL 8 months ago
@NinjaKittyLOL I think I may be able to help you with that. :) For the thunder sounds, you may want to upload some storm sounds to play in your map. For lightning, you can arrange various light entities to flash on and off using the custom light pattern option. With this, you type in a pattern using letters in the alphabet. A being full brightness, Z being all the way off. (or vice versa). Make a pattern that turns it on/off at quick, spontaneous bursts like "zzzzazzazzzazaza".
rorshachfan 8 months ago
@NinjaKittyLOL For rain that starts and stops, you have to set an output for the rain, which means "if (blank) happens, make it rain/stop raining. You could set up anything,such as a button, passing a certain area, or a set timer that toggles rain on and off. (you might need 2 timers for this.)
rorshachfan 8 months ago
And here's snow fall, which looks nice.
Aaah.
RandomPieGuy 8 months ago 9
1:46 wtf
askebengtson 9 months ago
very good tutorial!! Thx for help
mrzackchange 9 months ago
No, Bad tree!!!!! LOLOLOL
bonana99 10 months ago
@MrSuperBrayden I don't know, maybe you'll need to make a custom texture with next to 0 friction
3kliksphilip 10 months ago
you really need to tame your trees before you start recording
randomboostsuperguy 10 months ago 12
@3kliksphilipa push up :P
heliman5434 9 months ago
say i wanted to make a working shower.how would i do that? i guess rain doesnt work indoors...
ryanmelv 11 months ago
@ryanmelv It works where ever you put the func_precipitation.
3kliksphilip 10 months ago
@ryanmelv You would add the box in the shower and then make the necessary edits as he showed in hte video. So it would rain in the shower..
death18012 10 months ago
@death18012
yeah i got it.i ended up using steam and heatwave.looks way better than rain.i have a button linked to the steam and heatwave that works fine for turning on/off but the ambient_generic sound file seems to restart instead of turning off.ive tried messing about with diffrerent settings but cant get it working properly with the button.does anyone know how to fix that?
ryanmelv 10 months ago
@ryanmelv What are the current outputs for the button regarding the ambient_generic ?
3kliksphilip 10 months ago
@3kliksphilip ive got the same button for the steam,heatwave and ambient_generic,the ambient_generic settings are "OnPressed" and "togglesound" it turns on fine but when i press it again to turn it off the sound restarts unlike the steam and heatwave that turn off
ryanmelv 10 months ago
@ryanmelv Which sound sample are you using?
3kliksphilip 10 months ago
@3kliksphilip coast.leech_water_churn_loop.wav
it does the same thing with a custom sound im using on a model Hi-Fi
ryanmelv 10 months ago
Wait, what would the "func, env, info, etc" for EP2 editor?
GLaDvMan 11 months ago
@GLaDvMan What?
3kliksphilip 11 months ago
@3kliksphilip Forget, i found it.
GLaDvMan 11 months ago
Great video. thank you so much
Pylons88 1 year ago
just make sure you optimize your map or the 100% rain times 4 could lag the map out.
jpest17 1 year ago
@TheMarxman47 need a cookie nah he needs a freakin medal HI 5 sir HI 5
harper9494 1 year ago
is it possible to make a custom texture for the rain? I'm tempted to make a gmod map with lua errors raining from the sky, Matrix Style.
HumorisLogical 1 year ago
@HumorisLogical Sorry, I don't know
3kliksphilip 1 year ago
@HumorisLogical well, you have to remember that textures are flat, so you would have to have it rain the errors models...
silentsniperrr 11 months ago
realy thanks your tutorial help me a lot...and that bad tree was funny XD
Ghost475494834 1 year ago
What does it mean if you parent something in sdk?
HumorisLogical 1 year ago
@HumorisLogical It then moves with what ever its parent is. Put the name of the entity you'd like it to be parented to.
3kliksphilip 1 year ago
@3kliksphilip
Just like a child following it's parent :)
LAZrailkapinda 1 year ago
@HumorisLogical It means it would follow the block that its parented too ;)
FlamingSwordPro 11 months ago
How do i add the sound of the rain? great vid btw thanks
ATWA1337357 1 year ago
@ATWA1337357 I'd recommend making a soundscape with rain sounds.
3kliksphilip 1 year ago
@3kliksphilip Thanks :)
ATWA1337357 1 year ago
@TheMarxman47
stfu faggot
ZabuzaSOULESS 1 year ago
@TheMarxman47 same here! i just finished a map that took me lat night to this morning!
HkKillermind 1 year ago
And I thought babys was a setting for a min! :D
arcadeportal32 1 year ago
help me! when i press ctrl + t and go to the func_precipitation, it has most of the things grey! i cant change them! i cant do anything to them! PLEASE HELP MEE!
ROBLOXisthebestparas 1 year ago
found a way to get them white again!
ROBLOXisthebestparas 1 year ago
@ROBLOXisthebestparas
change it to a func_precipitation and then click apply.. then you should have access to changing most of the settings
mrkanker1 1 year ago
Your tutorials have helped me so increadebly much, now I perfectly understand the SDK most thanks to you. Thanks 3kliksphilip! Love your voice and humor xD
Nyllsor 1 year ago
@TheMarxman47 When does he get the cookie? :O
ThaByza 1 year ago
You're the best :)
SonicSuperDash 1 year ago
love the vids they help alot im new to mapping and dont like shitty maps so i try to make my own but it takes a long time and i dont know alot but i enjoy wacthing the vids
BassPounderX 1 year ago
really great tut. im always afraid to experiment with stuff by myself because my computer is slower than death
JakkHack 1 year ago
Aparently there is no func_precipitation when you map for Day of Defeat: Source? Damn :l .. great tutorial though >:D
RoboTyphoon1403 1 year ago
do you have any idea how to achieve the very snow blizzard effect the new tf2 map has?
i believe they may have used some sort of particle thing but im no sure...
you have any idea? strangely i think they deleted it later on (probably causing lag) but i really want that effect of snow dashing down really fast.. i even think it came from a angle and not just from the top and down but actually came from sides..
if you wonder which map i mean its Coldfront. in tf2.
ethosaur 1 year ago
"ahhh....." 1:09
cokefan3 1 year ago
hey philip do you know how i can decompile the original l4d2 maps
RaNdOmGuY340 1 year ago
@TheMarxman47 Thanks :)
3kliksphilip 1 year ago
hey you can make it rain over your hhouse without lots of work just put the trigger up high and it will rain out side not in side
halo22222q 1 year ago
No BAD TREE! >:O
UltraSketch 1 year ago
how do i make that tree D:
blasterguy101 1 year ago
@blasterguy101 don't make that tree phil said that bad tree :D
OXOTHUK101 1 year ago
Comment removed
MrMakeman 1 year ago
NO BAD TREE
garrysmodTTT 1 year ago 65
that tree is a companion cube in disguise!
Darkbuilderx 1 year ago
1:46
niklasvp 1 year ago
ok thanks, but also how did you clip the roof like that?
MrAntiSuicide 1 year ago
@MrAntiSuicide I believe I used the clipping tool
3kliksphilip 1 year ago
@MrAntiSuicide is there a video about how to use the clipping tool?
Rulictar 1 year ago
@Rulictar Probably, somewhere, but it's so simple you're better off just making a block on Hammer, selecting the Clipping Tool from the left hand side of the screen, and trying it out. You click on the block, drag your mouse, and it shows the cut it will create. Best to click and un-click at the edge of blocks, otherwise you end up with odd dimensions (ie, 137.8 units or something similar, which isn't good for Hammer)
3kliksphilip 1 year ago
@Rulictar click the clipping tool once and it will dlete one side hit ahain and it will delete the other, click again and it will delete none
brightlights05 1 year ago
great vid,tree made me lol, but what textures is the roof? and how did you make it cut like that?
MrAntiSuicide 1 year ago
@MrAntiSuicide I think it comes up when you type 'tile'
3kliksphilip 1 year ago
Hey, is it possible to make a sandstorm?
aXuaLiAlex 1 year ago
@aXuaLiAlex You could immitate it with a func_dustcloud block around your level
3kliksphilip 1 year ago
does func_precipitation lag my map?
harryhoot1 1 year ago
@harryhoot1 Only one way to find out...
3kliksphilip 1 year ago
lol i forgot to subscribe to you i thought i did last month i love your tutorials because i can hear you, you recorded it clearly and you are very descriptive
bkg360 1 year ago
No! BACK TREE!
ZPS0 1 year ago
Sorry for double post but I have figured out how to do that... but when I select the thing I want to copy and paste and use the Ctrl + v it copys something else from my map instead. How to I get it to select the block I want and copy that instead of something else, thanks!?
SirDaggers 1 year ago
@SirDaggers Ummm... you select what you want to copy and press ctrl+c
3kliksphilip 1 year ago
My snow keeps on going inside the buildings :[ how do i fix that?
xXNek0jinXx 1 year ago
@xXNek0jinXx i think if you have the box stop above the roof then it should work but im not sure
bkg360 1 year ago
This sounds dumb but... how to I copy and past something?
like a block of grass or something?
SirDaggers 1 year ago
@SirDaggers ctrl+c, ctrl+v
3kliksphilip 1 year ago
@SirDaggers
Quicker way to get it exactly where you want is to select the item, hold shift and drag it. Let go of the mouse button before you let go of shift. It makes a duplicate of the item and you're already moving it around.
CommunionSFAL 1 year ago
@123BlakeTroy123 Find a darker looking skybox. Watch my skybox tutorial
3kliksphilip 1 year ago
0:53
xmlns 1 year ago
Thank you :)
FlamingSwordPro 1 year ago
Best sdk tutor there is, no matter what other people say!
Samppazi 1 year ago
Your tutorials are so usefull and clear. THANKS :D
tom1161 1 year ago
NO, BAD TREE! lol
ParrotsdrinkCoke 1 year ago
"Bad Tree" "Here is snow which looks rubbish" =D
kiarash32 1 year ago
I'm having a minor issue with snowfall, it seems regardless of how I size it, it has the habit of going inside a building, even though the func_precipitation is not inside (It's above), any ideas?
IndigoYoshi 1 year ago
@IndigoYoshi Nope, it shouldn't do that
3kliksphilip 1 year ago
could you tell me how to make a tree please?
superstarreopened 1 year ago
@superstarreopened prop_static entity
3kliksphilip 1 year ago
will u make a map thats a lot like this, but with heavy rain, and an area with dev_water2?
roxasfruit 1 year ago
@roxasfruit No, but you can
3kliksphilip 1 year ago
If I use HL2 EP2 or Orange Box version of Source in Half-Life 2, can I make it like Dynamic? As in put a prop in the water and it hits the prop and it goes down the prop? That would be cool. Oh and can I make puddles splash when Ever Rain hits it? More realistic feeling huh
ENDORPHINSAM 1 year ago
@ENDORPHINSAM I don't really map for the orange box engine, so I'm not the best person to ask. As far as I know, you can't make it dynamic unless you're pro at coding stuff. and as for the puddles, you could look through the list of triggers and funcs available to you by making a block where you want the splashes to be, selecting it and pressing ctrl+t. Might be in that list, since I remember seeing them in a Valve developer before.
3kliksphilip 1 year ago
If you are making a snow map, sometimes there is a snow texture that makes you slide, to avoid that copy the ground, and make it an an inivsible texture, then a func_wall.
yacanman11 1 year ago
it would be cool if we could make leafs fall and stuff
marko94ns 1 year ago
lol i like how u say have fun... after every video
kabobularproductions 1 year ago
BAD TREE!
0zzyp0zzy 1 year ago
can you make it Hurt People
SilentPokus 1 year ago
@SilentPokus Just place a trigger_hurt in the same place
3kliksphilip 1 year ago
"NO! BAD TREE!!"
What a random sentence :D
GlitchDetector 1 year ago
How do I make the dust like on dust2?
sparkermachy 1 year ago
@sparkermachy Make a big block where you want the dust to be, select it, ctrl+t and choose func_dustcloud
3kliksphilip 1 year ago
LOL, i like it when you said, NO! BAD TREE! you make awsome videos and funny ones too. lol
ThePoodlegirl2 1 year ago
look in tags TREES
giizismukwa2 1 year ago
NO BAD TREE
THERWPL 1 year ago
Thank you so much you just inspired me to make maps again
giizismukwa2 1 year ago
BAD TREE!
CurdsAndWheyLol 1 year ago
omg i laughed out loud ''BAD TREE'' ;L haha
harrym2457 1 year ago
can i rotate the perception so for example ash going across the screen like a sand storm
thegregster101 1 year ago
@thegregster101 Use a func_dustcloud trigger box instead
3kliksphilip 1 year ago
HAHAHA "NO BAD TREE"
wolfservant5 1 year ago
how can i make trees and flowers for my maps?, can you answer me?, is important , please
msp1994 1 year ago
@msp1994 Try placing prop_static entities in your map, then clicking browse in their properties.
3kliksphilip 1 year ago
how do i upload to fps banana?
OrCHunter5 1 year ago
@OrCHunter5 Sign up to fpsbanana and you'll be able to click on maps, upload...
3kliksphilip 1 year ago
@3kliksphilip wow lmao
903harman 1 year ago
Could you use the vertex tool to manipulate the shape of the trigger, so it rains on a slop for example?
Ricksdetrix 1 year ago
@Ricksdetrix Yes
3kliksphilip 1 year ago
ok when i got to load up the map it will kick me out and say 61/-func_brush:util_setmodle: not preached: models/junkola.mdl
everythingkid1 1 year ago
@everythingkid1 PM me the compilelog for your map
3kliksphilip 1 year ago
where can i download your maps?
thegreatgingerness 1 year ago
@thegreatgingerness My website
3kliksphilip 1 year ago
dont work ... told me i dont have the materials
DarkminiStoned 1 year ago
You have to be more specific about the error message
3kliksphilip 1 year ago
BAD TREE >:O
sk958 2 years ago
NO! BAD TREE!
Hahahahaha!
SlykeThePhoxenix 2 years ago
damn tree...
DeathhoundVideos 2 years ago
Why's there a picture of a guy at the end? Is that you?
TheFXGuy 2 years ago
It was me from a long time ago. Just to show that I'm still the tree's friend.
3kliksphilip 2 years ago
o lol
TheFXGuy 2 years ago
NO BAD TREE!! Hahaah I laughed my ass off. xD
YoMothafucka34isBack 2 years ago
what happens if you make it a parent you said thats fun does it make the rain go to that object
gamewarrior15 2 years ago
@gamewarrior15 No
3kliksphilip 2 years ago
NO BAD TREE
RandomRolePlayOwner 2 years ago 2
sorry for double posting but:
Does rain collide with water if the rain is over that specific water?
NadeoKing 2 years ago
@NadeoKing Rain will only rain within the precipitation block. It will disappear once it leaves the bottom of it.
3kliksphilip 2 years ago
Your tutorials owns!! I learned x2 mutch from you.
NadeoKing 2 years ago
Does the rain work on hl2?
rehusiika 2 years ago
@rehusiika Yes
3kliksphilip 2 years ago
is it possible to make like on pressed (name) start rain? if its possible me it dont work with my way :D
senter27 2 years ago