Added: 3 years ago
From: Ubrasaur
Views: 8,142
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  • this is... different

  • Infiniminer!

  • Now THIS is music.

  • nice collision detection! how have you done that? is it a boundingSphere around every object?

  • I make mine wig blender too, I made slot of stuff with blender, the pros use 4-point planes to model stuff, I have once modeled a boat with a plane, really interesting, you should watch super3boy's tutorials, that's what helped me..... Good work keep it up!!! (:

  • How do you make it Fps?

  • is it possible to load milkshape projects into xna?

  • I think milkshape can save to the .x file format, and XNA can load those.

  • what did you create your models with?

  • I used Blender. It is free, but really hard to use. So far all the models are just placeholder models, so I'll have to see if I can get good enough at Blender to make the real models.

  • @Ubrasaur BLENDER IS HARD TO USE!!!!!

  • @Ubrasaur Just wanted to revise my comment on Blender, its UI is much improved these days! :D

  • looks great , well done, im gonna check out the other vids to see the updates, concept sounds great but i cant truly understand until i see it

  • what type of colision detection are you using for the "player" and the map

    boundingBoxes? or a custom?

    looks very nice

  • I use custom written collision detection, but it uses bounding boxes. Not the BoundingBox class though. Be sure to check out my latest vid to see how far it's come!

  • make things that shift gravity to get to whole new places, then hide those shifting things so that you have to find them in order to find other stuff

  • FPE. First Person Explorer?

    Anyway, solid engine. You should try to make a "Halo 4"

  • Thanks! Actually you shoot cones right now, but yeah, just placeholder graphics! I'm going to up a new version next month (Oct) so I should have a new video up with all the new stuff once that is out.

  • you shoot balls that turn into bigger balls.... cool!!!!! XD anyway looks solid. (jokes aside)

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