I make mine wig blender too, I made slot of stuff with blender, the pros use 4-point planes to model stuff, I have once modeled a boat with a plane, really interesting, you should watch super3boy's tutorials, that's what helped me..... Good work keep it up!!! (:
I used Blender. It is free, but really hard to use. So far all the models are just placeholder models, so I'll have to see if I can get good enough at Blender to make the real models.
I use custom written collision detection, but it uses bounding boxes. Not the BoundingBox class though. Be sure to check out my latest vid to see how far it's come!
Thanks! Actually you shoot cones right now, but yeah, just placeholder graphics! I'm going to up a new version next month (Oct) so I should have a new video up with all the new stuff once that is out.
this is... different
Hamilation 6 hours ago
Infiniminer!
Invisibrah 2 months ago
Now THIS is music.
TheLinkElf 8 months ago
nice collision detection! how have you done that? is it a boundingSphere around every object?
PhilOByte 1 year ago
I make mine wig blender too, I made slot of stuff with blender, the pros use 4-point planes to model stuff, I have once modeled a boat with a plane, really interesting, you should watch super3boy's tutorials, that's what helped me..... Good work keep it up!!! (:
theMelloman5123 1 year ago
How do you make it Fps?
MrSkybreaker959 1 year ago
is it possible to load milkshape projects into xna?
Iguitar212 2 years ago
I think milkshape can save to the .x file format, and XNA can load those.
Ubrasaur 2 years ago
what did you create your models with?
Iguitar212 2 years ago
I used Blender. It is free, but really hard to use. So far all the models are just placeholder models, so I'll have to see if I can get good enough at Blender to make the real models.
Ubrasaur 2 years ago
@Ubrasaur BLENDER IS HARD TO USE!!!!!
anim8er7 1 year ago
@Ubrasaur Just wanted to revise my comment on Blender, its UI is much improved these days! :D
Ubrasaur 5 hours ago
looks great , well done, im gonna check out the other vids to see the updates, concept sounds great but i cant truly understand until i see it
TledgEs 3 years ago
what type of colision detection are you using for the "player" and the map
boundingBoxes? or a custom?
looks very nice
davidklimekemail 3 years ago
I use custom written collision detection, but it uses bounding boxes. Not the BoundingBox class though. Be sure to check out my latest vid to see how far it's come!
Ubrasaur 3 years ago
make things that shift gravity to get to whole new places, then hide those shifting things so that you have to find them in order to find other stuff
OGMO11 3 years ago
FPE. First Person Explorer?
Anyway, solid engine. You should try to make a "Halo 4"
ZemogTorrents 3 years ago
Thanks! Actually you shoot cones right now, but yeah, just placeholder graphics! I'm going to up a new version next month (Oct) so I should have a new video up with all the new stuff once that is out.
Ubrasaur 3 years ago
you shoot balls that turn into bigger balls.... cool!!!!! XD anyway looks solid. (jokes aside)
artha14 3 years ago