Added: 1 year ago
From: adomt21
Views: 325
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  • how you render this particles? material and shape pls :-)

  • @Deloix Basically lock 4000 particles onto the teapot at frame 0 which is then passed to a lock/bond operator to detect the collision points that are in contact with the floor.. from then on a simple spawn and collide with ground floor and bounce a few times :P .. Changed the speed inheritance to a negative value so that the particles go away from the teapot to give the illusion of more violent sparks... simple 2D sphere shape and particle age material :)

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