@Deloix Basically lock 4000 particles onto the teapot at frame 0 which is then passed to a lock/bond operator to detect the collision points that are in contact with the floor.. from then on a simple spawn and collide with ground floor and bounce a few times :P .. Changed the speed inheritance to a negative value so that the particles go away from the teapot to give the illusion of more violent sparks... simple 2D sphere shape and particle age material :)
how you render this particles? material and shape pls :-)
Deloix 1 year ago
@Deloix Basically lock 4000 particles onto the teapot at frame 0 which is then passed to a lock/bond operator to detect the collision points that are in contact with the floor.. from then on a simple spawn and collide with ground floor and bounce a few times :P .. Changed the speed inheritance to a negative value so that the particles go away from the teapot to give the illusion of more violent sparks... simple 2D sphere shape and particle age material :)
adomt21 1 year ago