This game is really good but the only problem is that the box costs wayyyyyy too much. I managed to get a good deal on one though. The one I got cost me $70 and it came with a free pair of shoes! :D
@warcrea@seedmanee with the difference that xbox doesn't have any motion sensor, this is the first game on the xbox with this controller scheme (I think).
And... other gamer from the same developer have this neon style, it's their own style
@matthewdoucette My random guess is he turned off the deadzone control for the thumb-sticks, which makes them very sensitive to input. That's probably completely wrong though. ;) Has this gone to play-testing? I hope everyone, with their controllers are able to get the same results. The game looks like a lot of fun; quite innovative if you ask me!
@paperinik98 I found the game and gave it a go. It was late at night, so I didn't want to wake anyone. I did try to use a game cards box, which is a long rectangle and it didn't seem to work too well. I'll have to give it another run with a different box. Very interesting idea though. :)
@DustinTigner that sounds right. the bumpers are just 0 or 1 as far as i know, so it must be the thumbsticks changing their values (no matter what they change their values to)...
@matthewdoucette Actually, after playing the game and looking at how the controller sits, it would seem the triggers are used. Of course, this is just another wild guess. The triggers, however, work between 0 and 1. Little taps could register a slight press of the trigger. Perhaps it's a combination of all of them, though if you turn the deadzones off, you'd have to configure your own deadzones, otherwise you'd have a lot of non-relevant data. Hmm, it's fun to try to figure out. ;)
how do you make an indie game for xbox??
TheBradolf 11 months ago
This song is incredible. Like it gave me chills. Is there anyway of getting it?
radiohead93 1 year ago
smart idea
Zisaar 1 year ago
someone give me song from the menu
OblivionWildfire 1 year ago
This game is really good but the only problem is that the box costs wayyyyyy too much. I managed to get a good deal on one though. The one I got cost me $70 and it came with a free pair of shoes! :D
HEYOOOOOOOOOOOO 1 year ago
lets tap for wii rip off
BigDaddy7O 1 year ago
Actually; you are "tapping" an imaginary "button". so.. yeah..
Lancevfx 1 year ago
It looks literally identical to lets tap. It has the same concept, and the same neon characters running against abstract backgrounds.
warcrea 1 year ago
@warcrea @seedmanee with the difference that xbox doesn't have any motion sensor, this is the first game on the xbox with this controller scheme (I think).
And... other gamer from the same developer have this neon style, it's their own style
paperinik98 1 year ago
This idea is the same as Let's Tap on Wii
seedmanee 1 year ago
very interesting idea! I'll be on the lookout for this
theflamingjamiesan 1 year ago
how are you sensing the tap?
matthewdoucette 1 year ago
@matthewdoucette My random guess is he turned off the deadzone control for the thumb-sticks, which makes them very sensitive to input. That's probably completely wrong though. ;) Has this gone to play-testing? I hope everyone, with their controllers are able to get the same results. The game looks like a lot of fun; quite innovative if you ask me!
DustinTigner 1 year ago
@DustinTigner
Yes, it's in playtest now and in the last 5 or 6 weeks :D
The playability may depend on the controller and on the box, in that case can be played as a standard one button game (player chooses)
paperinik98 1 year ago
@paperinik98 I found the game and gave it a go. It was late at night, so I didn't want to wake anyone. I did try to use a game cards box, which is a long rectangle and it didn't seem to work too well. I'll have to give it another run with a different box. Very interesting idea though. :)
DustinTigner 1 year ago
@DustinTigner
it works quite well on the original xbox cardbox, but feel free to try other surfaces. I play on a ligth wood box.
paperinik98 1 year ago
@DustinTigner that sounds right. the bumpers are just 0 or 1 as far as i know, so it must be the thumbsticks changing their values (no matter what they change their values to)...
matthewdoucette 1 year ago
@matthewdoucette Actually, after playing the game and looking at how the controller sits, it would seem the triggers are used. Of course, this is just another wild guess. The triggers, however, work between 0 and 1. Little taps could register a slight press of the trigger. Perhaps it's a combination of all of them, though if you turn the deadzones off, you'd have to configure your own deadzones, otherwise you'd have a lot of non-relevant data. Hmm, it's fun to try to figure out. ;)
DustinTigner 1 year ago
@DustinTigner oh yeah it does rest on the triggers! that's probably how it's done!
matthewdoucette 1 year ago
@matthewdoucette @DustinTigner
as soon as I'll post the code used to detect the taps you'll be surprised :D
paperinik98 1 year ago
@paperinik98 i'm guess you are just looking for any changes in values from any of the inputs..... that's my guess lol
matthewdoucette 1 year ago
If you want the code for the input write me on youtube send a PM and I am going to tell you its not complicated :)
vnikolov88 1 year ago
@matthewdoucette
soon I will write a post about the "tap sensing" system, it's not as simple as it seems :D
paperinik98 1 year ago