Added: 1 year ago
From: 3dsMaxexplorer
Views: 1,506
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  • well, i guess you are talking about the bricks themselves, so this is what i did: I just let them collide with a big sphere that was crashing into them from behind. After the physics were calculated in the Reactor, i just hid the sphere and rendered the whole thing. I hope this was the answer you were looking for, if not, please let me know.

    ow, and if you can't quite follow me, that may be because i'm dutch :P So, sorry for that XD.

  • well, i guess you are talking about the bricks themselves, so this is what i did: I just let them collide with a big sphere that was crashing into them from behind. After the physics were calculated in the Reactor, i just hid the sphere and rendered the whole thing. I hope this was the answer you were looking for, if not, please let me know.

    ow, and if you can't quite follow me, that may be because i'm dutch :P So, sorry for that XD.

  • How did you achieve the explosion physics effect? I've been searching for days with no success as to how to accomplish this. I understand it's through Reactor, but what mechanism moves the bodies so?

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