Added: 3 years ago
From: duckocide
Views: 1,219
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  • Nice, I'm currently trying to get a sphere with a texture on it, with a procedurally generated height map but i cant figure out how to marry the two. i dont suppose you could lend some hints?

  • Translate your height value in to an increase in sphere vertex distance from centre of the sphere. If you imagine the heightmap texture wrapped around the sphere (like a world map), then each sphere vertex will fall on a particular texture pixel in that map rectangle. It's just a case of working out which pixel the vertex falls on.

  • Yeah i was thinking along those lines. have a diagram here somewhere of slicing the sphere along some axis and taking the vertex point along the radius to the centre of the sphere. but i dont know how to do 2 things, make a sphere, or load the sphere as a mesh object and modify the vertex co-ordinates

  • whats the sense of this game,i dont know it so could someone explain me what to do in this game?

  • Like WOW! How cool does that look!

  • Thanks ... Your XNA routines are pretty damn special as well. Texture generators still need a bit more work, but they are just about there now.

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