Added: 3 months ago
From: jbeckneisdnet
Views: 1,524
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  • Hey, these videos are so helpful. Thanks for uploading. I'll be trying to get into Everest soon, so I can finally get in college. I made the mistake of dropping out of school, but I know Game Design will be what I major in.

    Thanks for the tutorials man!

  • Thank you!!!!!

  • is this for the lastest blender build 2.6??

  • @PwnageAtEverything 2.6 for this one, yes.

  • @jbeckneisdnet thanks but i want to use this for a first person shooter and it seems not to work how i usally do it. but thank you anyways :D

  • @PwnageAtEverything Let me know if you come up with a solution that works better for you. I'm always interested. You should be able to cap the rotation in any direction and launch projectiles in the direction you are looking. Sorry it didn't work for your project.

  • Yo thanks alot man! 1 thing how do I lock the camera from rotating too much?

  • @majorzakyo There is a 'cap' property you can add. Look at the script. It should be listed in there.

  • @jbeckneisdnet I changed the values but it still moved too much

  • Fix: Next to the logic for the empty that adds the projectile, there is a letter 'L' button to the right of the 'add object' actuator. It indicates 'apply transformation locally' on mouseover. Toggle that and the projectile should launch in the direction you are looking.

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