Hey, these videos are so helpful. Thanks for uploading. I'll be trying to get into Everest soon, so I can finally get in college. I made the mistake of dropping out of school, but I know Game Design will be what I major in.
@PwnageAtEverything Let me know if you come up with a solution that works better for you. I'm always interested. You should be able to cap the rotation in any direction and launch projectiles in the direction you are looking. Sorry it didn't work for your project.
Fix: Next to the logic for the empty that adds the projectile, there is a letter 'L' button to the right of the 'add object' actuator. It indicates 'apply transformation locally' on mouseover. Toggle that and the projectile should launch in the direction you are looking.
Hey, these videos are so helpful. Thanks for uploading. I'll be trying to get into Everest soon, so I can finally get in college. I made the mistake of dropping out of school, but I know Game Design will be what I major in.
Thanks for the tutorials man!
CoffeeBitLPs 3 weeks ago
Thank you!!!!!
THEBIGMACwithcheese 1 month ago
is this for the lastest blender build 2.6??
PwnageAtEverything 3 months ago
@PwnageAtEverything 2.6 for this one, yes.
jbeckneisdnet 3 months ago
@jbeckneisdnet thanks but i want to use this for a first person shooter and it seems not to work how i usally do it. but thank you anyways :D
PwnageAtEverything 3 months ago
@PwnageAtEverything Let me know if you come up with a solution that works better for you. I'm always interested. You should be able to cap the rotation in any direction and launch projectiles in the direction you are looking. Sorry it didn't work for your project.
jbeckneisdnet 3 months ago
Yo thanks alot man! 1 thing how do I lock the camera from rotating too much?
majorzakyo 3 months ago
@majorzakyo There is a 'cap' property you can add. Look at the script. It should be listed in there.
jbeckneisdnet 3 months ago
@jbeckneisdnet I changed the values but it still moved too much
Dazidan 1 month ago
Fix: Next to the logic for the empty that adds the projectile, there is a letter 'L' button to the right of the 'add object' actuator. It indicates 'apply transformation locally' on mouseover. Toggle that and the projectile should launch in the direction you are looking.
jbeckneisdnet 3 months ago