Added: 4 months ago
From: HexenzirkelZuluhed
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  • Nevermind, forgot about North/South quirk. Has to be built with the first timer+repeater facing east/west.

  • This doesn't work for me. When the timer next to the sapling triggers the repeater, if the sapling has grown it triggers the block breaker before the pulse goes through to the next repeater. Help?

  • German?

  • download?

    p.s:i have red power mod installed.

  • @PhatRatMachinima i have the same problem works in sp but not mp

  • Next step: Place a couple of transposers along the sides to suck in any and all saplings that fall, to make it 100% automated

  • @Azereiah Yes the first part is the basic design. Later in the video you can see I simply used waterflow to collect the saplings from a parallel production version.

  • @HexenzirkelZuluhed Went ahead and built one of these on my own world. Works perfectly. It can run entirely on its own with just a couple transposers in the corners near the tree.

    Not nearly as fast as I'd like, but that just means I need to make more of them :P

    Stupid sapling growth rates.

    So, I'm going to have to make a new base that isn't disorderly as hell so I have a place to put them xD

  • Thanks!

    This design is so much simpler and a lot narrower than the circuit I came up with using two RS NORs and one counter. I hadn't thought of only dropping enough sand to fill the distance!

    Since I'm using an item detector to catch the wood and start harvesting, I had to trade the toggle for an RS, reverse the two input positions, and add a buffer gate as a diode on the counter-facing input. I also found that without adding a repeater, the sapling was deployed too soon and often got eaten!

  • What program do i use to open up the .schematic?

  • @jarkson You need to use MCEdit (or worldedit ingame) to import this into your existing world(s). Just google MCEdit, you will find the download and tutorials on how to import stuff with it.

    BTW: I uploaded a new version for PR4 with the new block IDs, as promised.

  • @HexenzirkelZuluhed ahh see i play on a SMP server and want to know step by step how to build such or have something tangible i can look at lol so cant MC edit sadly

  • @HexenzirkelZuluhed and how can i get it in minecraft....

  • how that schematic file works? i cant start it.

  • Can you say the name if the redstoneholder? (little stone barriers)

  • Somehow it only send the impulse through. Mostly the block destroyer gets it first before the redstone power can transfer to the other repeater.

  • @finniespin1 Yes, that's new. As a quick fix just put a delay before the deployer, so the sapling will be plantet a little later.

  • @HexenzirkelZuluhed I screwed up my sentence. What I mean is, When the tree is grow, then the timers pulse can conduct through the tree's wood. Normally it would send a pulse through the repeater on the other side. Enabling the auto-system. ONLY the DESTROYER gets the electic pulse first and then make it almost impossilbe for the redstone repeater on the other side to catch the impusle aswell.

  • @finniespin1 I can only comment that it works for me. Powering the Block will inevitably power the adjacent breaker. For now (until we get frames) there's simply no way to avoid that.

    You can try to increase the delay on the repeater, so it will spread the signal to debug the behavior. But if that's really the reason why it won't catch the pulse, the only idea I have is to use an item detector to detect the first piece of log coming from the breaker and start the harvesting process on that event

  • @HexenzirkelZuluhed

    There is apparently a repeater orientation glitch of sorts. If you rotate the position by 90 degrees, this farm should still work (tested now an identical setup on SMP).

  • @HexenzirkelZuluhed does the north/ south quirk effect this? might be worth trying to spin it and see if that solves the problem.

  • @JustJaneAlice Hmm. I might just do that. I'm currently working on another project, but I'll keep that in mind. Thanks.

  • @HexenzirkelZuluhed Hello, because I can't follow videos very well, is the .schematic file still working with RP4? Whenever I try to import the file, I just get the enchantment table thing. I have the default block IDs.

  • @thetiggercat Ah, no, unfortunately (as you have seen), Minecraft 1.0 now uses those block IDs for it's own new blocks. So RedPower had to use different ones in pr4 for Minecraft 1.0 - that's why the schematic will only work with PR3. But I will make a PR4 compatible download for you.

  • @HexenzirkelZuluhed Awesome!! Thank you so much.

  • Comment removed

  • hmm this doesnt works anymore i think because you say the signal will go true the wood but it doesnt to me?

  • @todumbtodi Powering through the wood still works for me. But as Hozzckharr already noticed, you'll have to put a repeater before the deployer to add a short delay before the sapling gets planted, so the breaker will not remove it the instant that it's planted.

  • @HexenzirkelZuluhed yea it seems my problem is the toggle doesnt switch.

    any idea how to fix this?

  • @todumbtodi Hmm... Did you remember to place a regular piece of red alloy wire on the ground, so the jacketed wire will connect to it?

  • @HexenzirkelZuluhed yep it is

    when i switch the toggle manualy everything works fine.

    can it maby be that it doesnt works with the newer version on smp?

  • @todumbtodi Strange. In PR4 it works. Since I'm not at home over christmas, I can't check with PR4b. But I will once I'm back home. Only thing you still might want to check before: a steady signal won't work, because it won't receive the block update correctly. You have to use a pulse. I'm using a 20 sec. timer on the "sending" side of the tree for this. Other than that I have no idea. I will check with PR4b and SMP when I'm home.

  • Amazing, utterly amazing!

  • For some reason I had a problem with your design. Whenever the counter (set to 20) that sends the signal to the Deployer and the Toggle Latch reaches 20, it also sends an extra tiny "pulse" that goes through the toggle latch to the Timer to the Block Harvester (or maybe back on the counter directly towards the Block Harvester because of a bug with the counter itself?), which harvests the sapling as soon as it's deployed. I solved it by adding a Repeater Delay right before the Deployer.

  • @Hozzckharr Thanks for the info. I'll check that out soon. Might have been a change in pr4 of redpower.

  • Any chance you would upload a schematic (mcedit) somewhere? I just would like the first one you're showing. I've been trying to watch the video 1/2 second at a time to try and replicate this, but you have too much info on there to grab all at once. Thanks!

  • @realm174 Sure. I'll add a link to the description; but beware: this schematic file uses RedPower2's default 1.8.1 IDs. Yours have to match mine for the blocks show up correctly.

  • @HexenzirkelZuluhed That's awesome, thanks a bunch!!

    

  • I think the problem with the sand disappearing relates to the deployer and piston interfering at high speeds. I decreased the speed of the timer from one second to two seconds and at least on SSP that solved my disappearing sand issues.

  • Just realized my disappearing sand solution is incomplete. It only solves it if I hang out around the automatic tree farm. If I go of exploring caves and things it seems to slowly lose sand (lost 4 blocks over several hours compared to earlier when I would lose 8+ blocks after a few minutes standing still by the farm)

  • what makes the sand go up into the deployer

  • @Settian1 There's a filter right before the chest (where the wood goes into). The filter routes the sand through the tube leading up the the deployer.

  • @HexenzirkelZuluhed

    the problem that sand disappiers has nothing to do with your mod

    That normal even in Singleplayer

    Has something to do with that sand is falling into another falling sand block

  • I believe the pulse is only transmitted through the log if it's in north/south or south/north direction

  • Yay, someone else using RedPower to this extend! And an ingenious design as well, using the properties of sand to push the log down.. incredible idea :D

    PS: I also like the egg farm ;)

  • is their anyway to make an on/off switch for a sequenser?

  • How did u get Faithful on RP stuff?

  • @BinaryXioms Vattic did some preliminary work on RedPower2 - and some of the block I did myself. Use the search function in the Faithful thread on the forums and you'll find some links.

  • Cool video, but you can improve it further. My tree farm video shows how.

  • Awesome im gone try it out

  • whats the server you play on?

    its okay if you do not won't to say, i was just wondering.

  • @TheAlphaWatcher It's not a public server - I'm running this one for some friends and myself; see showcase video. We do know each other in real life, so we're quite picky about the people who get to play there. So I'm sorry but no invites to that one without a good reason.

  • I love how he is just passing by a monster amount of chicken without even worrying

  • @zeropositivo1990 That's because all the chicken are part of my fully automatic chicken farm =)

  • @HexenzirkelZuluhed guess what will be next ^^

  • you NEED to do a let's play

  • Pretty cool.

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