This doesn't work for me. When the timer next to the sapling triggers the repeater, if the sapling has grown it triggers the block breaker before the pulse goes through to the next repeater. Help?
@Azereiah Yes the first part is the basic design. Later in the video you can see I simply used waterflow to collect the saplings from a parallel production version.
@HexenzirkelZuluhed Went ahead and built one of these on my own world. Works perfectly. It can run entirely on its own with just a couple transposers in the corners near the tree.
Not nearly as fast as I'd like, but that just means I need to make more of them :P
Stupid sapling growth rates.
So, I'm going to have to make a new base that isn't disorderly as hell so I have a place to put them xD
This design is so much simpler and a lot narrower than the circuit I came up with using two RS NORs and one counter. I hadn't thought of only dropping enough sand to fill the distance!
Since I'm using an item detector to catch the wood and start harvesting, I had to trade the toggle for an RS, reverse the two input positions, and add a buffer gate as a diode on the counter-facing input. I also found that without adding a repeater, the sapling was deployed too soon and often got eaten!
@jarkson You need to use MCEdit (or worldedit ingame) to import this into your existing world(s). Just google MCEdit, you will find the download and tutorials on how to import stuff with it.
BTW: I uploaded a new version for PR4 with the new block IDs, as promised.
@HexenzirkelZuluhed ahh see i play on a SMP server and want to know step by step how to build such or have something tangible i can look at lol so cant MC edit sadly
@HexenzirkelZuluhed I screwed up my sentence. What I mean is, When the tree is grow, then the timers pulse can conduct through the tree's wood. Normally it would send a pulse through the repeater on the other side. Enabling the auto-system. ONLY the DESTROYER gets the electic pulse first and then make it almost impossilbe for the redstone repeater on the other side to catch the impusle aswell.
@finniespin1 I can only comment that it works for me. Powering the Block will inevitably power the adjacent breaker. For now (until we get frames) there's simply no way to avoid that.
You can try to increase the delay on the repeater, so it will spread the signal to debug the behavior. But if that's really the reason why it won't catch the pulse, the only idea I have is to use an item detector to detect the first piece of log coming from the breaker and start the harvesting process on that event
There is apparently a repeater orientation glitch of sorts. If you rotate the position by 90 degrees, this farm should still work (tested now an identical setup on SMP).
@HexenzirkelZuluhed Hello, because I can't follow videos very well, is the .schematic file still working with RP4? Whenever I try to import the file, I just get the enchantment table thing. I have the default block IDs.
@thetiggercat Ah, no, unfortunately (as you have seen), Minecraft 1.0 now uses those block IDs for it's own new blocks. So RedPower had to use different ones in pr4 for Minecraft 1.0 - that's why the schematic will only work with PR3. But I will make a PR4 compatible download for you.
@todumbtodi Powering through the wood still works for me. But as Hozzckharr already noticed, you'll have to put a repeater before the deployer to add a short delay before the sapling gets planted, so the breaker will not remove it the instant that it's planted.
@todumbtodi Strange. In PR4 it works. Since I'm not at home over christmas, I can't check with PR4b. But I will once I'm back home. Only thing you still might want to check before: a steady signal won't work, because it won't receive the block update correctly. You have to use a pulse. I'm using a 20 sec. timer on the "sending" side of the tree for this. Other than that I have no idea. I will check with PR4b and SMP when I'm home.
For some reason I had a problem with your design. Whenever the counter (set to 20) that sends the signal to the Deployer and the Toggle Latch reaches 20, it also sends an extra tiny "pulse" that goes through the toggle latch to the Timer to the Block Harvester (or maybe back on the counter directly towards the Block Harvester because of a bug with the counter itself?), which harvests the sapling as soon as it's deployed. I solved it by adding a Repeater Delay right before the Deployer.
Any chance you would upload a schematic (mcedit) somewhere? I just would like the first one you're showing. I've been trying to watch the video 1/2 second at a time to try and replicate this, but you have too much info on there to grab all at once. Thanks!
@realm174 Sure. I'll add a link to the description; but beware: this schematic file uses RedPower2's default 1.8.1 IDs. Yours have to match mine for the blocks show up correctly.
I think the problem with the sand disappearing relates to the deployer and piston interfering at high speeds. I decreased the speed of the timer from one second to two seconds and at least on SSP that solved my disappearing sand issues.
Just realized my disappearing sand solution is incomplete. It only solves it if I hang out around the automatic tree farm. If I go of exploring caves and things it seems to slowly lose sand (lost 4 blocks over several hours compared to earlier when I would lose 8+ blocks after a few minutes standing still by the farm)
@Settian1 There's a filter right before the chest (where the wood goes into). The filter routes the sand through the tube leading up the the deployer.
Yay, someone else using RedPower to this extend! And an ingenious design as well, using the properties of sand to push the log down.. incredible idea :D
@BinaryXioms Vattic did some preliminary work on RedPower2 - and some of the block I did myself. Use the search function in the Faithful thread on the forums and you'll find some links.
@TheAlphaWatcher It's not a public server - I'm running this one for some friends and myself; see showcase video. We do know each other in real life, so we're quite picky about the people who get to play there. So I'm sorry but no invites to that one without a good reason.
Nevermind, forgot about North/South quirk. Has to be built with the first timer+repeater facing east/west.
emzeiss00 5 days ago
This doesn't work for me. When the timer next to the sapling triggers the repeater, if the sapling has grown it triggers the block breaker before the pulse goes through to the next repeater. Help?
emzeiss00 5 days ago
German?
TheHighcruw 2 weeks ago
download?
p.s:i have red power mod installed.
Brendankim783 1 month ago
@PhatRatMachinima i have the same problem works in sp but not mp
hahamania 1 month ago
Next step: Place a couple of transposers along the sides to suck in any and all saplings that fall, to make it 100% automated
Azereiah 1 month ago
@Azereiah Yes the first part is the basic design. Later in the video you can see I simply used waterflow to collect the saplings from a parallel production version.
HexenzirkelZuluhed 1 month ago
@HexenzirkelZuluhed Went ahead and built one of these on my own world. Works perfectly. It can run entirely on its own with just a couple transposers in the corners near the tree.
Not nearly as fast as I'd like, but that just means I need to make more of them :P
Stupid sapling growth rates.
So, I'm going to have to make a new base that isn't disorderly as hell so I have a place to put them xD
Azereiah 1 month ago
Thanks!
This design is so much simpler and a lot narrower than the circuit I came up with using two RS NORs and one counter. I hadn't thought of only dropping enough sand to fill the distance!
Since I'm using an item detector to catch the wood and start harvesting, I had to trade the toggle for an RS, reverse the two input positions, and add a buffer gate as a diode on the counter-facing input. I also found that without adding a repeater, the sapling was deployed too soon and often got eaten!
yancarloramsey 2 months ago
What program do i use to open up the .schematic?
jarkson 2 months ago
@jarkson You need to use MCEdit (or worldedit ingame) to import this into your existing world(s). Just google MCEdit, you will find the download and tutorials on how to import stuff with it.
BTW: I uploaded a new version for PR4 with the new block IDs, as promised.
HexenzirkelZuluhed 2 months ago
@HexenzirkelZuluhed ahh see i play on a SMP server and want to know step by step how to build such or have something tangible i can look at lol so cant MC edit sadly
jarkson 2 months ago
@HexenzirkelZuluhed and how can i get it in minecraft....
YouStupidDotCom 1 month ago in playlist Uploaded videos
how that schematic file works? i cant start it.
YouStupidDotCom 2 months ago
Can you say the name if the redstoneholder? (little stone barriers)
YouStupidDotCom 2 months ago
Somehow it only send the impulse through. Mostly the block destroyer gets it first before the redstone power can transfer to the other repeater.
finniespin1 2 months ago
@finniespin1 Yes, that's new. As a quick fix just put a delay before the deployer, so the sapling will be plantet a little later.
HexenzirkelZuluhed 2 months ago
@HexenzirkelZuluhed I screwed up my sentence. What I mean is, When the tree is grow, then the timers pulse can conduct through the tree's wood. Normally it would send a pulse through the repeater on the other side. Enabling the auto-system. ONLY the DESTROYER gets the electic pulse first and then make it almost impossilbe for the redstone repeater on the other side to catch the impusle aswell.
finniespin1 2 months ago
@finniespin1 I can only comment that it works for me. Powering the Block will inevitably power the adjacent breaker. For now (until we get frames) there's simply no way to avoid that.
You can try to increase the delay on the repeater, so it will spread the signal to debug the behavior. But if that's really the reason why it won't catch the pulse, the only idea I have is to use an item detector to detect the first piece of log coming from the breaker and start the harvesting process on that event
HexenzirkelZuluhed 2 months ago
@HexenzirkelZuluhed
There is apparently a repeater orientation glitch of sorts. If you rotate the position by 90 degrees, this farm should still work (tested now an identical setup on SMP).
adi11235 2 months ago
@HexenzirkelZuluhed does the north/ south quirk effect this? might be worth trying to spin it and see if that solves the problem.
JustJaneAlice 2 months ago
@JustJaneAlice Hmm. I might just do that. I'm currently working on another project, but I'll keep that in mind. Thanks.
HexenzirkelZuluhed 2 months ago
@HexenzirkelZuluhed Hello, because I can't follow videos very well, is the .schematic file still working with RP4? Whenever I try to import the file, I just get the enchantment table thing. I have the default block IDs.
thetiggercat 2 months ago
@thetiggercat Ah, no, unfortunately (as you have seen), Minecraft 1.0 now uses those block IDs for it's own new blocks. So RedPower had to use different ones in pr4 for Minecraft 1.0 - that's why the schematic will only work with PR3. But I will make a PR4 compatible download for you.
HexenzirkelZuluhed 2 months ago
@HexenzirkelZuluhed Awesome!! Thank you so much.
thetiggercat 2 months ago
Comment removed
poboivin 2 months ago
hmm this doesnt works anymore i think because you say the signal will go true the wood but it doesnt to me?
todumbtodi 2 months ago
@todumbtodi Powering through the wood still works for me. But as Hozzckharr already noticed, you'll have to put a repeater before the deployer to add a short delay before the sapling gets planted, so the breaker will not remove it the instant that it's planted.
HexenzirkelZuluhed 2 months ago
@HexenzirkelZuluhed yea it seems my problem is the toggle doesnt switch.
any idea how to fix this?
todumbtodi 2 months ago
@todumbtodi Hmm... Did you remember to place a regular piece of red alloy wire on the ground, so the jacketed wire will connect to it?
HexenzirkelZuluhed 2 months ago
@HexenzirkelZuluhed yep it is
when i switch the toggle manualy everything works fine.
can it maby be that it doesnt works with the newer version on smp?
todumbtodi 2 months ago
@todumbtodi Strange. In PR4 it works. Since I'm not at home over christmas, I can't check with PR4b. But I will once I'm back home. Only thing you still might want to check before: a steady signal won't work, because it won't receive the block update correctly. You have to use a pulse. I'm using a 20 sec. timer on the "sending" side of the tree for this. Other than that I have no idea. I will check with PR4b and SMP when I'm home.
HexenzirkelZuluhed 2 months ago
Amazing, utterly amazing!
TheJesuslostcousin 2 months ago
For some reason I had a problem with your design. Whenever the counter (set to 20) that sends the signal to the Deployer and the Toggle Latch reaches 20, it also sends an extra tiny "pulse" that goes through the toggle latch to the Timer to the Block Harvester (or maybe back on the counter directly towards the Block Harvester because of a bug with the counter itself?), which harvests the sapling as soon as it's deployed. I solved it by adding a Repeater Delay right before the Deployer.
Hozzckharr 2 months ago
@Hozzckharr Thanks for the info. I'll check that out soon. Might have been a change in pr4 of redpower.
HexenzirkelZuluhed 2 months ago
Any chance you would upload a schematic (mcedit) somewhere? I just would like the first one you're showing. I've been trying to watch the video 1/2 second at a time to try and replicate this, but you have too much info on there to grab all at once. Thanks!
realm174 3 months ago
@realm174 Sure. I'll add a link to the description; but beware: this schematic file uses RedPower2's default 1.8.1 IDs. Yours have to match mine for the blocks show up correctly.
HexenzirkelZuluhed 3 months ago
@HexenzirkelZuluhed That's awesome, thanks a bunch!!
realm174 3 months ago
I think the problem with the sand disappearing relates to the deployer and piston interfering at high speeds. I decreased the speed of the timer from one second to two seconds and at least on SSP that solved my disappearing sand issues.
chillymonkeyman 3 months ago
Just realized my disappearing sand solution is incomplete. It only solves it if I hang out around the automatic tree farm. If I go of exploring caves and things it seems to slowly lose sand (lost 4 blocks over several hours compared to earlier when I would lose 8+ blocks after a few minutes standing still by the farm)
chillymonkeyman 3 months ago
what makes the sand go up into the deployer
Settian1 3 months ago
@Settian1 There's a filter right before the chest (where the wood goes into). The filter routes the sand through the tube leading up the the deployer.
HexenzirkelZuluhed 3 months ago
@HexenzirkelZuluhed
the problem that sand disappiers has nothing to do with your mod
That normal even in Singleplayer
Has something to do with that sand is falling into another falling sand block
Marc09619 3 months ago
I believe the pulse is only transmitted through the log if it's in north/south or south/north direction
Wedgylord 3 months ago 2
Yay, someone else using RedPower to this extend! And an ingenious design as well, using the properties of sand to push the log down.. incredible idea :D
PS: I also like the egg farm ;)
jackd23 3 months ago
is their anyway to make an on/off switch for a sequenser?
catsrsuper 3 months ago
How did u get Faithful on RP stuff?
BinaryXioms 3 months ago
@BinaryXioms Vattic did some preliminary work on RedPower2 - and some of the block I did myself. Use the search function in the Faithful thread on the forums and you'll find some links.
HexenzirkelZuluhed 3 months ago
Cool video, but you can improve it further. My tree farm video shows how.
ELYSiUM137 3 months ago
Awesome im gone try it out
DutchPeople4Life 4 months ago
whats the server you play on?
its okay if you do not won't to say, i was just wondering.
TheAlphaWatcher 4 months ago
@TheAlphaWatcher It's not a public server - I'm running this one for some friends and myself; see showcase video. We do know each other in real life, so we're quite picky about the people who get to play there. So I'm sorry but no invites to that one without a good reason.
HexenzirkelZuluhed 4 months ago
I love how he is just passing by a monster amount of chicken without even worrying
zeropositivo1990 4 months ago
@zeropositivo1990 That's because all the chicken are part of my fully automatic chicken farm =)
HexenzirkelZuluhed 4 months ago
@HexenzirkelZuluhed guess what will be next ^^
zeropositivo1990 4 months ago
you NEED to do a let's play
BinaryXioms 4 months ago
Pretty cool.
NivthK 4 months ago