@hawkinssheena67 Certainly it's possible - my mate Hacks4chris has done a tutorial about it, I think. In any case, it's the same principle as this, but you might want to check out my v2 of this video - then replace the spawning guys with paratroops.
@pivotdude777 I have a better video than this - easier to understand. Check out the 'Endless Fight v2' video. It uses a slightly different method, too. In this video here, you are scripting individual guys for respawn. My other video scripts guys in groups - much faster!
@MrGandalf349 Just the tag of the unit you want to move (but not the 'hidden' tag!). I just recently made another tutorial for this, so check that out (there is a link to it in this video).
@axel007seve Highlight the guys by drawing a box round them, then in the menu on the right hand side scroll down until you see 'tags'. Click that, and a new menu will popup. Type in the tag you want to give them. You can give them anything you want - just make it up. 'Hidden' is a special tag in the game, though, and this makes guys invisivble until a trigger makes them act (like in this endless script).
@KageToraUK thanks :D one more question :) i got the infantry working now and im gonna do the same but with vehicles :) but i just need to know how... hmm .. well if you pause at 0:51 you can see that waypoint 22 also goes to 34, but my waypoint just go , 1 --> 2 --> 3 .. you know what i mean ;) ? how do you do that?
@KageToraUK Nice one - to join waypoints, click on the first one, and then shift+click on the next one, and press 'link'. You can join as many as you want like this. The numbers you will see in the box next to the 'link' button is the order they will go in (i.e. the guys will follow the waypoints in that order, and not backwards).
@KageToraUK uhmm.. ok, i've changed the condition in entities to operatable but not working, i have no idea... also you can choose betwen human, tank, auto , vehicle.. and i have a BTR (greyhound) what should i choose?
@JARman711 Everything is in the video. I know it's long, so fire up the GEM Editor while the video is paused on YouTube, then use ALT+TAB to minimise GEM Editor - you can watch a bit of the video, go back to GEM and copy what I did, then watch a bit more, then copy, and so on. Good luck!
@fellaacee I'm sorry mate, I have changed this map and mission so much since this video that it wouldn't be useful for you at all. I recommend you just follow the steps exactly as they are in the video - the steps are perfectly correct, and the 'test' at the end is the proof. =)
@KageToraUK ah okay :/ well i have and followed a pdf tutorial and everything works until i do the entities then no-one follows the waypoints anymore :/ but thank you anyway, anything you can suggest :) ? and what i mean by works is endless spawning to whatever delay ive set but i want a cap on the population limit as shown in the vid =)
@KageToraUK ah well i have followed, its just when i add the entities it stops working,before the entities theres endless spawning and to whatever delay but i want a cap as shown in the vid :/ any suggestions ?
@fellaacee The cap is controlled by the condition shown at 1:15 of the vid. New men will spawn when the number of 'not_dead' soldiers in the 'fight_zone' goes below 10. When it goes back up to 10 or more, they will stop spawning. Bear in mind, this means *in the zone*, and does NOT count men who have spawned and are running towards the zone, so if your spawn point is very far from the zone, you may end up with large numbers of people on the map. I have another endless battle, I will PM you that.
@Aceoconor1 Thanks for the comment - I'm glad my tutorials are helpful!
I have found a number of people who have had that problem, and I also had it myself for a while, but I sorted it out by doing what I did in this tutorial here. If you want the map + mission, I can PM you the link because I've put it on Filefront. Just let us know.
As for the trucks/landing craft: I've seen a few people asking on the DMS forum about it, and I was thinking of making a tutorial for that. Give me a day or two.
My soldiers oause each time they spawn, and they don't stop spawning even thoug I did everything. Also, I don't get why you put waypoints in the "fight zone." The AI doesn't follow it. Would you mind FMing me that map? I can't seem to figure out what went wrong.
Wtf, endless fight tutorial is now private!
TheHunter909 1 day ago
Dosnt work
braza117 2 months ago
would it be possible to have a endless para fight
hawkinssheena67 8 months ago
@hawkinssheena67 Certainly it's possible - my mate Hacks4chris has done a tutorial about it, I think. In any case, it's the same principle as this, but you might want to check out my v2 of this video - then replace the spawning guys with paratroops.
KageToraUK 8 months ago
@pivotdude777 I have a better video than this - easier to understand. Check out the 'Endless Fight v2' video. It uses a slightly different method, too. In this video here, you are scripting individual guys for respawn. My other video scripts guys in groups - much faster!
KageToraUK 9 months ago
thx for this first it wasent working then i checket all the time and found out it was the wrong mid number i used but now its working awsome
ROBBCAP1 9 months ago
for god sakes get a fucking mic!
chriscos123 11 months ago 4
@KageToraUK hey uh can you tell me what the selector for the actor to waypoint is? Thanks
MrGandalf349 1 year ago
@MrGandalf349 Just the tag of the unit you want to move (but not the 'hidden' tag!). I just recently made another tutorial for this, so check that out (there is a link to it in this video).
KageToraUK 1 year ago
What do you put in the selector tab in the Actor to waypoint trigger?
Shadowfan4 1 year ago
@Shadowfan4 Just the tags of the guys you want to spawn, mate.
KageToraUK 1 year ago
@KageToraUK but how to i tag them? :(
axel007seve 1 year ago
@axel007seve Highlight the guys by drawing a box round them, then in the menu on the right hand side scroll down until you see 'tags'. Click that, and a new menu will popup. Type in the tag you want to give them. You can give them anything you want - just make it up. 'Hidden' is a special tag in the game, though, and this makes guys invisivble until a trigger makes them act (like in this endless script).
KageToraUK 1 year ago
@KageToraUK thanks :D one more question :) i got the infantry working now and im gonna do the same but with vehicles :) but i just need to know how... hmm .. well if you pause at 0:51 you can see that waypoint 22 also goes to 34, but my waypoint just go , 1 --> 2 --> 3 .. you know what i mean ;) ? how do you do that?
axel007seve 1 year ago
@KageToraUK Nice one - to join waypoints, click on the first one, and then shift+click on the next one, and press 'link'. You can join as many as you want like this. The numbers you will see in the box next to the 'link' button is the order they will go in (i.e. the guys will follow the waypoints in that order, and not backwards).
KageToraUK 1 year ago
@KageToraUK THX SO MUCH :D
axel007seve 1 year ago
@KageToraUK ok...one more ;) srry for asking
ehmm.. what things do i need to change if i want to spawn tanks (btr's) like that?
cause i've changed some things but, they don't spawn or move.
axel007seve 1 year ago
@axel007seve No worries - I was expecting this X) For vehicles, don't put 'not dead' in the condition - it needs to be 'operatable' in that section.
KageToraUK 1 year ago
@KageToraUK haha thx, il try, il comment if theres a problem :P
(expect that)
axel007seve 1 year ago
@KageToraUK uhmm.. ok, i've changed the condition in entities to operatable but not working, i have no idea... also you can choose betwen human, tank, auto , vehicle.. and i have a BTR (greyhound) what should i choose?
btw, srry for my bad english :P
axel007seve 1 year ago
@axel007seve You actually don't need to set that - if they have tags, then that is enough. I will PM the code for you. It's too long to post here.
KageToraUK 1 year ago
@KageToraUK ok ,thx
axel007seve 1 year ago
Thank you though:)
MrGandalf349 1 year ago
Yes I know but you add a trigger and.....
MrGandalf349 1 year ago
How do I get a soldier to shoot another soldier using waypoints triggers ect. Please help
MrGandalf349 1 year ago
@MrGandalf349 Just press 'Start' in the lower right hand corner - they will shoot each other then =) Don't need triggers or waypoints.
KageToraUK 1 year ago
useful for zombie maps :D
thijsisf1fan 1 year ago
@thijsisf1fan Yes, it would be. Just add a countdown timer or some other trigger that makes the spawning stop after a while.
KageToraUK 1 year ago
@KageToraUK thx, im busy with a zombie map but i didnt know how
thijsisf1fan 1 year ago
how do u make the trigger i can't figuer it out plz help
JARman711 1 year ago
@JARman711 Everything is in the video. I know it's long, so fire up the GEM Editor while the video is paused on YouTube, then use ALT+TAB to minimise GEM Editor - you can watch a bit of the video, go back to GEM and copy what I did, then watch a bit more, then copy, and so on. Good luck!
KageToraUK 1 year ago
Hey KageToraUk i'm also having the same problem please could you pm me also! I would like to see the mission :)
fellaacee 1 year ago
@fellaacee I'm sorry mate, I have changed this map and mission so much since this video that it wouldn't be useful for you at all. I recommend you just follow the steps exactly as they are in the video - the steps are perfectly correct, and the 'test' at the end is the proof. =)
KageToraUK 1 year ago
@KageToraUK ah okay :/ well i have and followed a pdf tutorial and everything works until i do the entities then no-one follows the waypoints anymore :/ but thank you anyway, anything you can suggest :) ? and what i mean by works is endless spawning to whatever delay ive set but i want a cap on the population limit as shown in the vid =)
fellaacee 1 year ago
@KageToraUK ah well i have followed, its just when i add the entities it stops working,before the entities theres endless spawning and to whatever delay but i want a cap as shown in the vid :/ any suggestions ?
fellaacee 1 year ago
@fellaacee The cap is controlled by the condition shown at 1:15 of the vid. New men will spawn when the number of 'not_dead' soldiers in the 'fight_zone' goes below 10. When it goes back up to 10 or more, they will stop spawning. Bear in mind, this means *in the zone*, and does NOT count men who have spawned and are running towards the zone, so if your spawn point is very far from the zone, you may end up with large numbers of people on the map. I have another endless battle, I will PM you that.
KageToraUK 1 year ago
@KageToraUK can u just make a mapa and put a link to it so we can look up close?
Jakleful 1 year ago
@Jakleful Really, just follow the instructions in the video X)
KageToraUK 1 year ago
@Aceoconor1 Thanks for the comment - I'm glad my tutorials are helpful!
I have found a number of people who have had that problem, and I also had it myself for a while, but I sorted it out by doing what I did in this tutorial here. If you want the map + mission, I can PM you the link because I've put it on Filefront. Just let us know.
As for the trucks/landing craft: I've seen a few people asking on the DMS forum about it, and I was thinking of making a tutorial for that. Give me a day or two.
KageToraUK 1 year ago
My soldiers oause each time they spawn, and they don't stop spawning even thoug I did everything. Also, I don't get why you put waypoints in the "fight zone." The AI doesn't follow it. Would you mind FMing me that map? I can't seem to figure out what went wrong.
Hacks4chris 1 year ago
@Hacks4chris PM sent, matey
KageToraUK 1 year ago