i have imported models from Blender to C++ opengl but the program did not work. and gave me errors. I think the files I got with the extension .MD2 couldn't be opened. I opened them with notbad I found strange characters such as: IDP2 | </: j_! etc. do you how to let C++ open these files? thank you v.much
thank you for reply. actually I need C++ to read it. when I run C++ crashes and the values coming from MD2 file are with the same characters </: j_! ... so i wonder if the error is in the files or the rpogram or even the way I exported from Blender ...
if i make a model in 3d studio max and then if i give to my model in 3d studio max movement by using a biped and then i export it in a .md2 file or .obj file will it have the animation files i gave it in 3d studio max?
hey could you teach me how to make a game in C++ Glut Opengl like a simple 3d type of game over Skype or something i have got to figure it out i just want to be able to get started and in return i will work for you to get my training in i can make you models and all that stuff and you can let me look at the code
I don't know much about GLUT, I only used it a few times. And Skype? What's that for? Multilayer games? And I believe in open source software, I plan to upload the code for this (and everything) online soon.
Are you using blender? Because when you export with blender, it should look at each frame's bones and derive the verts by itself. If you want, I can give you the exe, and you can try it out. But the thing is I can only load bmp images, and your textures need dimensions that are powers od 2 (eg 512 by 256 will work but 400 by 200 won't)
can it handle animated meshs?
Anddos25 1 year ago
@Anddos25 In the video, the mesh is animated. But that computer sucks so it was chugging.
jSaurabh 1 year ago
Thank you. can I ask you?
i have imported models from Blender to C++ opengl but the program did not work. and gave me errors. I think the files I got with the extension .MD2 couldn't be opened. I opened them with notbad I found strange characters such as: IDP2 | </: j_! etc. do you how to let C++ open these files? thank you v.much
mmmm01234 1 year ago
@mmmm01234 The models are stored in binary. You need to figure out how to read a binary file.
jSaurabh 1 year ago
This has been flagged as spam show
@jSaurabh
thank you for reply. actually I need C++ to read it. when I run C++ crashes and the values coming from MD2 file are with the same characters </: j_! ... so i wonder if the error is in the files or the rpogram or even the way I exported from Blender ...
mmmm01234 1 year ago
nice job :D
kamilm122 1 year ago
where can I find information about import md2 to opengl?, i have a model in blender and I dont know how to import, thanks for your time
ivanlch08 1 year ago
@ivanlch08 openGL is not a language. You can find how to load md2 into C++ and display them via openGL on google. Try googleing md2 loading.
jSaurabh 1 year ago
if i make a model in 3d studio max and then if i give to my model in 3d studio max movement by using a biped and then i export it in a .md2 file or .obj file will it have the animation files i gave it in 3d studio max?
evermanito 3 years ago
The md2 file definitely will, but the .obj file won't ,since .obj only stores static meshes. I tried it with blender, and it worked for md2 files.
jSaurabh 3 years ago
ok well thats cool just umm tell me an object to make and see if it works in your engine
add me on aim or what ever your using im having some trouble with it
StevenBlender 3 years ago
ok well thats cool
nah skype is a free head set chat thing
StevenBlender 3 years ago
Don't have a headset :(
jSaurabh 3 years ago
hey could you teach me how to make a game in C++ Glut Opengl like a simple 3d type of game over Skype or something i have got to figure it out i just want to be able to get started and in return i will work for you to get my training in i can make you models and all that stuff and you can let me look at the code
StevenBlender 3 years ago
I don't know much about GLUT, I only used it a few times. And Skype? What's that for? Multilayer games? And I believe in open source software, I plan to upload the code for this (and everything) online soon.
jSaurabh 3 years ago
Hey if you need me to dmake you some models i can and i can Export to md2 format
'
just i dont know how the animation part will work for that file format because you said it runs off of Verts not Bones
StevenBlender 3 years ago
Are you using blender? Because when you export with blender, it should look at each frame's bones and derive the verts by itself. If you want, I can give you the exe, and you can try it out. But the thing is I can only load bmp images, and your textures need dimensions that are powers od 2 (eg 512 by 256 will work but 400 by 200 won't)
jSaurabh 3 years ago
I love that entire description filled with vaguely complex terms, ending with "freaking retarded".
5 stars.
Yitohr 3 years ago
Sean how did you find this? I didn't tell anyone at school...
jSaurabh 3 years ago
Ok... this is complex.
I was on Zac's video (WHICH IS STAGED LOL). From there I got on Oliver's page, because he had commented on the video.
You are Oliver's youtube friend or something.
It's like 6 degrees of Kevin Bacon
Yitohr 3 years ago
ok just give me a link or something
StevenBlender 3 years ago