Added: 4 years ago
From: Terabytekit
Views: 13,610
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  • What is this? please tell me, it looks neat!

  • well. the pressure thingy makes sense to me

  • kind of awkward the way it travels

  • @trasmethrash why?

  • @Terabytekit cuz real water doesn't go up so it continues it's way

  • its cool but in "real life" its impossible :P

  • @oroter why not?

  • Comment removed

  • @ankzmoviez yes it does! have you heard about communicating vessels?

  • @Terabytekit

    the stuff flows into the next chamber area before the current chambers top us completely full!

  • Comment removed

  • @ankzmoviez becuase the source is above the destination, pressure provides the energy needed for the liquid in question to flow upwards.

  • @ankzmoviez fluid has never flown upwards in your world? how can u exist without pressure? 

  • someone else told me already. and i said something else already. read other comments first before you post. i'll delete my old post

  • @oroter

    Seriously?

    Are you THAT dumb?

  • Whoa... that flows perfectly.

  • so cool !

  • thanks

  • intead of fluid do INFLOW and then it works :)

  • You have to use outflow

  • change 250 end time in the animation tab

    (F10) to a higher value, say 500

  • when you go into the physics button and enable fluid to the object you want to dispence the fluid, select fluid, but also "inflow" this will make a constant inflow of fluid from the mesh selected. there are other settings you can have a play around with and get used to but start reasonably basic. =] enjoy =P .

  • you know when you made this, do you do the domain as a box AROUND all those pipes, and the pipes as an obstacle? cause i can never get anything like this to work

    all i can do it fluid in a box domain :/ any help please?

  • the pipes and the sync are obstacles, with init shell set (it's important or it wont work), then there's a big box around all those things set as domain

  • i could never get it to work good job.

  • nice idea

  • make sure there is a thickness to the glass blender needs to reckonize it as a wall

  • Sorry to ask this, but how did you get the water to interact with the object? Every time I make something a Obstical, the water just passes through it. :(

  • I just picked the yellow color

  • Cool.

  • nice, how did you get the glass to be tinted

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