@Mrfrizzywalkthroughs You mean the texture seems completely flat when lit by lightmaps, but the flashlight produces bumps? You could try lighting the surface from a different angle, and make sure you have bumpmaps enabled if you're using advanced compile options.
One last question. Is it possible that my PC doesnt support bumpmaps? I have mat_bumpmap set to 1, but i still see NO bumpmaps. However, i have NEVER seen a bumpmap in any source games, ever. So im starting to think that my PC is restricting it. Seeing that i have a graphics chipset from intel. Not an actual gfx card....
@rockoman100 Since you have a graphics chipset but no dedicated video card, I'm 100% sure your PC does not support bumpmaps. You can buy some pretty cheap dedicated video cards that support old PCs, and you should, if you plan to use your computer for any sort of game development/mapping.
Hammer seems to be rejecting my material. its 512 x 512, i created accurate VMTs, but it still shows up as missing texture in hammer. Is this because the material is not tiled? It doesnt repeat
@rockoman100 No, that shouldn't be a problem. Since the texture actually shows up as an option in hammer I think the .vmt-s are in the right place. However, you had to do something wrong if it doesn't show up in hammer. Since your textures are the proper size and the vmt-s are accurate(proper syntax, $basetexture path doesn't include materials folder), my only guess is that the vtf was not saved properly. Make sure you chose version 7.2 on the Advanced tab when saving in Paint dot NET.
Ok i understand Pakrat is A LOT easier, but is it also possible for me to just include the materials folder with all the materials in it without using pakrat? you know, for advanced users and collaboration....
@rockoman100 Yes, but I don't see the point of that. Anyone who really wants to use your textures could just extract it from the map himself. Plus, any server that hosts your map would also have to be set to download your textures as well, instead of simply downloading the map, creating a huge inconvenience which would make your map very unpopular. In short, it's not worth it.
@Imp0s5ible well of course i will be using Pakrat for all my releases, but when i collaborate i always provide the materials. So anyway, thanks for the help, nice tutorials. ~Subbed~
Thanks. This is really useful. But can't we just open the vmt file that we saved before and add the bump and other maps that way instead of handwriting it in?
@Dreamcube017 Thanks for the kind words, I think you can only do that if you're creating an entirely new vmt from scratch, but I don't know. This is the way I do it anyhow.
this has to be the best guy ever. i'v been map making for awhile now and i'v been moving slow in my inprovement in textures and other people downloading them. but now this is just....amazing THANKS!!!!
Thanks buddy, you made an apprentice mapper very happy.
DysfunctionalTurnip 1 month ago
thank you
junkieSpoon 3 months ago
you can create bumpmaps with photoshop aswell. you just need the nvidia photoshop plugin for normal mapping
WalterLarsLee 4 months ago
@Mrfrizzywalkthroughs You mean the texture seems completely flat when lit by lightmaps, but the flashlight produces bumps? You could try lighting the surface from a different angle, and make sure you have bumpmaps enabled if you're using advanced compile options.
Imp0s5ible 4 months ago
Most emotional tutorial ever.
Thanks man!
pressove 5 months ago
at the end i cried ;)
Thx for tut!
ocarrace 6 months ago
One last question. Is it possible that my PC doesnt support bumpmaps? I have mat_bumpmap set to 1, but i still see NO bumpmaps. However, i have NEVER seen a bumpmap in any source games, ever. So im starting to think that my PC is restricting it. Seeing that i have a graphics chipset from intel. Not an actual gfx card....
rockoman100 7 months ago
@rockoman100 Since you have a graphics chipset but no dedicated video card, I'm 100% sure your PC does not support bumpmaps. You can buy some pretty cheap dedicated video cards that support old PCs, and you should, if you plan to use your computer for any sort of game development/mapping.
Imp0s5ible 7 months ago
@rockoman100
buildcube maps in console
gtamikesvideos 6 months ago
@gtamikesvideos im not that stupid T_T. I do that every time. My conclusion is my graphics chipset, it doesn support bumpmaps. Or anti-aliasing.
rockoman100 6 months ago
Hammer seems to be rejecting my material. its 512 x 512, i created accurate VMTs, but it still shows up as missing texture in hammer. Is this because the material is not tiled? It doesnt repeat
rockoman100 7 months ago
@rockoman100 No, that shouldn't be a problem. Since the texture actually shows up as an option in hammer I think the .vmt-s are in the right place. However, you had to do something wrong if it doesn't show up in hammer. Since your textures are the proper size and the vmt-s are accurate(proper syntax, $basetexture path doesn't include materials folder), my only guess is that the vtf was not saved properly. Make sure you chose version 7.2 on the Advanced tab when saving in Paint dot NET.
Imp0s5ible 7 months ago
@Imp0s5ible well i just re-saved the VTF and now it works fine. I didnt change any settings so idk what the problem was, but oh well, its fixed now.
rockoman100 7 months ago
Comment removed
rockoman100 7 months ago
Ok i understand Pakrat is A LOT easier, but is it also possible for me to just include the materials folder with all the materials in it without using pakrat? you know, for advanced users and collaboration....
rockoman100 7 months ago
@rockoman100 Yes, but I don't see the point of that. Anyone who really wants to use your textures could just extract it from the map himself. Plus, any server that hosts your map would also have to be set to download your textures as well, instead of simply downloading the map, creating a huge inconvenience which would make your map very unpopular. In short, it's not worth it.
Imp0s5ible 7 months ago
@Imp0s5ible well of course i will be using Pakrat for all my releases, but when i collaborate i always provide the materials. So anyway, thanks for the help, nice tutorials. ~Subbed~
rockoman100 7 months ago
Can i have the brick texture?
GTR141Foxer 9 months ago
@GTR141Foxer You can download it from the cgtextures website.
Imp0s5ible 9 months ago
@Imp0s5ible I don't have photoshop so is there any way to do it ???
bluuuuarrg 9 months ago
@bluuuuarrg 1:04 - You can also do it in Paint.NET, watch Part 1.
Imp0s5ible 9 months ago
cool
svetain 9 months ago
that was really useful man, keep up the good work
mcfoci 10 months ago
Beautiful tutorial Thank you very much sir.
imafurryhusky 10 months ago
Thanks. This is really useful. But can't we just open the vmt file that we saved before and add the bump and other maps that way instead of handwriting it in?
Dreamcube017 1 year ago
@Dreamcube017 Thanks for the kind words, I think you can only do that if you're creating an entirely new vmt from scratch, but I don't know. This is the way I do it anyhow.
Imp0s5ible 1 year ago
@Imp0s5ible Alright. Well I'll just make all the bump and other maps before hand now that you showed how to do it.
I REALLY like those floor and wall tiles you made. I want to make some just like them.
Dreamcube017 1 year ago
@Dreamcube017 Go do it, let me see the map with the textures when you finish it! :D
Imp0s5ible 1 year ago
Lol your voice sounds so awesome. IT'S LIKE A ROBOT. BUT GOOD TUTORIAL 5/5
Beardactal 1 year ago
This has been flagged as spam show
EVERYONE SUBSCRIBE TO THIS GUY!! he is awsome!
gmodwirehelp 1 year ago
this has to be the best guy ever. i'v been map making for awhile now and i'v been moving slow in my inprovement in textures and other people downloading them. but now this is just....amazing THANKS!!!!
gmodwirehelp 1 year ago
Best Hammer tutorial ever! Shame about the first video's sound but it's still an awesome tutorial! Thanks!
MyRandomReviews 1 year ago
good tutorial
coldroll6 1 year ago
thanks now i can make glass with reflection thanks agian :]
AwesomeRudi5 1 year ago
Excellent tutorials
ScatmanKirby 1 year ago
Sometimes you sound like microsoft sam but any way a really great tutorial thanks
WeatbixZ 1 year ago
I really appreciate this tutorial. I have been wanting to do this forever. Very clear and descriptive
kkevinC 1 year ago
Very clear tutorial! I know what I'm going to do next with my maps ;P
*thumbs up*
PDAFreak14 1 year ago