Added: 10 months ago
From: DNguyenArt
Views: 18,892
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  • I reward you one e-cookie for this great tutorial! Thanks

  • Thank you for the great tutorial!

  • THANK U sir :)

  • Thank you very much for this

  • the very same stuff they teach in academies were you have to pay them a shit load of money

  • @ealdie24 actually...im going to one of these academies...and they teach you less

  • @vivalaminion I second this.

  • Can u do a tutorial on how to create a character from scratch using reference images because the other ones suck they dont describe what they're doing.

  • amazing. thank you!

  • Thanks It's very helpfull..

    how to reduce vertex to zero.. using replace (value 0) make lot of time to make it black..

    and what tool to make limit influence.. exp. max influence 1 vertex is 4 bone..

  • Where did you learn? School?

  • legend... thanks dude, big help!

  • great help .. thanks a ton

  • i need some help with the poly count numbers at the top left corner, which one tells me the number of polygons i have?

  • @totopoo123 The leftmost "Tris" value shows you the amount of polys you have within your scene. The middle one is for the polys on the object(s) you have selected. The rightmost value consists of the number of polys in the faces that you have selected. Hope that helped :D

  • @wukasz91 yes it did, thank you! =)

  • Thank you for the tutorial saved my butt in my class :)

  • Thank you!!! Your mentioning at 1:05 ... Set Normalize Weights to INTERACTIVE fixed my frustrating problem :)

  • man you just saved my life. Thank you! I also followed your blog, excited to see more :)

  • Great Tut, subbed ya. How would you make like ripples? As someone getting punched?

  • @microTerminator2 I might sound like a complete idiot, but can't you just combine deformers and blend shapes and make a set driven key for it?

  • Great skinning crash course. Thanks heaps!

  • I don't know if this is in Maya 2011, but 2012 has Post normalization so you don't have to worry about Maya not knowing where to shift the weight to.

    Schools rarely teach this stuff, which is very frustrating. I think I've learned more from Youtube and Digital Tutors than I did in school.

  • Thanks Very Much!! .:D

  • My only complaint: slow down, you speak a bit too fast and you move a bit too fast. Explain where some of the tools are you are using.. otherwise, this is one of the best tutorials out there, even better than some of the tutorials I've paid for!

  • Comment removed

  • Excellent! Thanks a lot! I was struggling for days trying to understand all that weights stuff!!

  • Thank you so much for this.

    

  • one year that looking for this lesson . my teacher is unskilled u can replace him

  • Your better than my teacher!!!

  • Credit where it's due....You just nailed quick and smart ...thanx

  • Amanzing!!!! the most useful half hour a have spent on youtube

    congrats

  • thank you! This really help me so much! If only you could change your voice livelier a bit (I almost fell asleep) But anyway, thank you very much for posting this tutorial :D

  • excellent video!!

    thanks..

  • Thank you very much!

    Any idea where i could find a tutorial about character topology. .. for a character like you used for this tutorial.

  • Sir... Best video I've ever seen on skin weights. I can't thank you enough for the clarity and talent you show.

  • Man... You don't know how much did you saved my life

    Really thank you! Really!

  • When using the painting skin weights tool, does the blue or the red have more of an influence on the joints?

  • @BearKlaw I'm not an expert, actually a complete beginner, but I know that when you select the Paint Skin Weights Tool and enter the Tool Setting Panel to active the Color Ramp there are a bar that shows the levels of the sequence of color for the level of the weight

    By default its the blue is the lowest weight and the red is the highest level of weight before the white

  • Brilliant tutorial, just what I needed! thanks man

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