Added: 1 year ago
From: Mixamo3DAnimation
Views: 6,300
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  • I tried this out and it looks like a great resource.

    I model my characters with about a 60 degree angle at the elbow so that the mesh deforms more naturally when they bend their arms.

    Unfortunately this means that their arms are bend much more than they should be when running these animations. Is there any way you could add an elbow angle parameter when you're setting up the skeleton that just alters the elbow angle in the animation by that amount?

  • tnx for upload

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