Added: 2 years ago
From: DazJamesW
Views: 1,773
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  • So you just layed down some of the base colors (the blacks and oranges/yellows), ran some filters and made it tile-able?

    I too am trying to make a lava material like this though I can't figure out a way to approach the diffuse.

  • From the looks of the texture it's just the render > clouds filter with something done to make it more clumpy.

  • how did you go about creating your diffuse? Or is it photo sourced?

  • I just played with filters and stuff in Photoshop, though I can't remember which unfortunately.

  • That's awesome!!!, could you post up an image of the material? like how you set it up?

  • It's basically a fairly straightforward material with a diffuse, specular and an emissive map that all pan together. Then in addition to that there's a second emissive map which pans the other way to give a second layer of brightness to it (you can just about see shadows moving the opposite direction to the lava flow). Just for extra fun there's a fresnel tied into the emissive channel aswell so if you look down into the lava it's brighter than it is in the distance. There's a fog plane too.

  • would have been nice to see some realistic lava bubbles here, everyone is doing flat lava :(

  • I'm not sure what the best way to do that would be. I suppose you could have a mesh emitter of some sort but to be honest even the particle system on this is more or less wasted resources.

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