it's awesome, do u have a link to a tutorial? (i check your thread, but couldn't find anything about it... your other stuff are pretty impressive too.)
oh man could you make a tutorial please??? I'm trying to do this but I don't get it, not even with the polycount forum thread, I'm very new new using the material editor and I don't really understand the logic behind it =(
This is fantastic, do you orient the cross hatch line work based on the light vector? Does the shader require a specific uv layout to work properly or is the line work referencing world space for its coordinates?
@thegoodwar if you wanna use simple UV coordinates then they should be clean and neat.. but tri planar texture mapping is aswell usefull.. I made tri planar mapping internally in UDK aswell.. so no problem ther e:)
Looks great Christopher. I really like it. Why shadow itself don't included is a shader? You don't have access to shadow mask in udk or need a separate rtt?
it's awesome, do u have a link to a tutorial? (i check your thread, but couldn't find anything about it... your other stuff are pretty impressive too.)
superxcm 2 months ago
I concur with everyone else. Would you post a link to a tutorial please mate?
Thanks
KyleGaywoodGames 4 months ago
Tutorial how to do it? would help tons! thankyou :D
CaitSithz 4 months ago
love it!
PrtuguesePride 5 months ago
Amazing!
nauticusbul 9 months ago
HOW, HOW, HOW ... PLEASE SHARE THE HOW!
This is awesome man.
fredfx1027 11 months ago
hey ein deutscher udk artis kannst du diesen shader bitte releasen oder mir senden wäre echt nett
Toebi1987 1 year ago
oh man could you make a tutorial please??? I'm trying to do this but I don't get it, not even with the polycount forum thread, I'm very new new using the material editor and I don't really understand the logic behind it =(
Ga2Z 1 year ago
That is awesome!
Analdin5 1 year ago
This is fantastic, do you orient the cross hatch line work based on the light vector? Does the shader require a specific uv layout to work properly or is the line work referencing world space for its coordinates?
Great work!
thegoodwar 1 year ago
@thegoodwar if you wanna use simple UV coordinates then they should be clean and neat.. but tri planar texture mapping is aswell usefull.. I made tri planar mapping internally in UDK aswell.. so no problem ther e:)
Independentsoul85 1 year ago
Really cool, nice work!
tongofication 1 year ago
Looks great Christopher. I really like it. Why shadow itself don't included is a shader? You don't have access to shadow mask in udk or need a separate rtt?
alirahimish 1 year ago
Wow, that looks great. I noticed the self-shadowing seemed to be soft though instead of hatched like other shading.
Conscars 1 year ago