Added: 1 year ago
From: Independentsoul85
Views: 4,368
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  • it's awesome, do u have a link to a tutorial? (i check your thread, but couldn't find anything about it... your other stuff are pretty impressive too.)

  • I concur with everyone else. Would you post a link to a tutorial please mate?

    Thanks

  • Tutorial how to do it? would help tons! thankyou :D

  • love it!

  • Amazing!

  • HOW, HOW, HOW ... PLEASE SHARE THE HOW!

    This is awesome man.

  • hey ein deutscher udk artis kannst du diesen shader bitte releasen oder mir senden wäre echt nett

  • oh man could you make a tutorial please??? I'm trying to do this but I don't get it, not even with the polycount forum thread, I'm very new new using the material editor and I don't really understand the logic behind it =(

  • That is awesome!

  • This is fantastic, do you orient the cross hatch line work based on the light vector? Does the shader require a specific uv layout to work properly or is the line work referencing world space for its coordinates?

    Great work!

  • @thegoodwar if you wanna use simple UV coordinates then they should be clean and neat.. but tri planar texture mapping is aswell usefull.. I made tri planar mapping internally in UDK aswell.. so no problem ther e:)

  • Really cool, nice work!

  • Looks great Christopher. I really like it. Why shadow itself don't included is a shader? You don't have access to shadow mask in udk or need a separate rtt?

  • Wow, that looks great. I noticed the self-shadowing seemed to be soft though instead of hatched like other shading.

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