@nero2103 says the person who doesn't know how to capitalize I when talking about one's self as well as thinking n is a word AND not realizing his own post was not a question but a statement, and I'M the stupid one
@mystickirby u really are captain grammar obvious hahaha jokes on u man n i don't even kn ow why you are even bothered about my comment in the first place.
@nero2103 love showing how much of a retard you are and most of what you wrote was not only grammatically incorrect, you also suck shit at spelling, go back to school kid
@nero2103 lol you mad that i'm more educated than you are? if you think everyone's a faggot i feel sorry for you because you must be another closet case that got sexually abused by creepy uncles and their own father, sad excuse of a person really, you might as well just jump off a bridge, it might give you your 5 minutes of fame you're looking so hard for
It's a program or something that puts out an audible click whenever someone clicks the mouse. I've seen it a lot in tutorials for 3d modeling and what not.
@RMJ1984 You wouldn't worry too much about unit balance before getting the basics down. Ie all zealots and marines moved at 30 and had 1 attack or the likes.
"and then we decided to be idiots and take out LAN....cuz u know....LAN is completely useless...it's not like we're going to have big starcraft tournaments or anything pft"
@JR0d2002 Blizzard removed LAN from the game precisely because they knew it would be an esport, and they wanted a piece of the action, so to speak. By removing LAN, they ensured that all esport events would be conditional upon their consent, and Blizzard will only consent if they receive a cut of the cheddar. I realize your comment is a month old, but I'm replying anyway. :p
man why did they remove some old models?... specifically ones like the creep colony, tempest, soul hunter... but even ones like the old spine crawler, old spawning pool, and stuff like that.
It's so lame that they didn't include them in the editor. I think it's also terrible that hey didn't include, or eventually add (yet) all the old starcraft 1 models, because I'm pretty sure they said they were going to do so, but they didn't end up doing it.
@BlankVideosHD I've been a software developer for some 15 years. Lately I've been working on projects which involve asynchronous networking using green threads, some of it is being used for long polling comet communication (web server software). I would rather not go into it any further as that would reveal which company I work for. Anyways, my point is simply this: Multiprocessing/multithreading is not rocket science.
@SirMo I will reflect SirMo's claims in that multithreading a program isn't an abnormally difficult thing to do. At least nowadays it's not, especially with such tools as the Boost C++ template library. From my own experiences the most difficult thing with mulithreading can come with debugging as it can be much more tedious. Especially if you're using a template library. However on the flip side multithreading can make other things much easier to program.
I would be fine with the fact that the engine only supports two cores if it wasn't so demanding. The game is CPU bottlenecked and yet no effort was made to support additional cores many systems provide.
@SirMo do you know how an engine works? You can't just "upgrade" the engine to support more cores, you need to scrap the whole thing to ground and rebuild it to support those cpus with more cores.
@etismyname Spare me the excuses, I am a software developer. Yeah it's harder to make an engine scale with n-threads but in this day and age it's inexcusable. Besides PS3 developers have been doing it for years besides all the other constraints they have to deal with. 30% of gamers use quad core CPUs or more.. Blizzard needs to make sure their engines use all the hardware resources at their disposal, not just a gimped fraction.
if you are a software developer, then you should know the multiplatform games never utlilzed the RSX SPU of the ps3, the only one should be bf3. the ones that used all the cores were the first party exclusive, namely killzone and uncharted especially and they were completely designed from ground to make use of the cell, unlike other games.
it's funny when you say you are a software developer while failing to see how BIG it is to have more cores' support, especially when it comes to games
@etismyname My point was simply that PS3 is infinitely harder to code for and developers have overcome that challenge. I actually specialize in multithreaded networked software, my software supports tens of thousands of "light threads" in some cases. There is no excuse for writing an engine wich only supports two cores now days, none. It's pure laziness. There are so many libraries and tools that simplify multithreading as well.
errr...look back at when SC2 started developing, quad core wasn't even main stream and the sales was of quad core was actually not main stream. You know the amount of work is almost completely rewriting the whole engine right? Software is different to games, lighting, particles, physics, AIs, sound engine, rendering all have complex interrelated codes and to your surprise, even today's games are mostly not optimised for quad cores, despite supporting it.
@etismyname If making the engine scale past 2 cores requires a full engine rewrite that's a terrible code base. No programming pattern I ever heard of would require an entire engine rewrite. In fact it should be almost trivial, the engine is already multithreaded. Even WoW engine can utilize more than 2 cores and the game was released before SC2 even entered development. Stop making excuses for Blizzard, they have no excuse. It's 2012, a CPU dependent game should use all the cores available.
@SirMo You have no idea what you're talking about. Just because the taskmanager shows various cores in use during the running of an engine (i.e., WoW), it does not mean the engine is actually multi-threaded. It more-likely-than-not means that the OS dispatched a task to a thread, but the performance gains from that pales in comparison with an engine designed and built upon a robust multi-threading framework, and such is difficult to procure due to the intrinsic dependencies between sub-systems.
@Yesods What you're describing is pretty bad for the performance of any programs even a single threaded one. Every time OS scheduler changes the core a process runs on something called context switching occurs. Which is bad for performance. WoW is multithreaded, do some research if you will, it can be configured to use 7-8 cores.
Why is it always those who utter: "You have no idea what you're talking about." The ones who have the least amount of clue?
@SirMo You think just because WoW released a multi-threading patch, that the engine is actually implementing a robust multi-threading framework? Look slim, multi-threading in a game engine is not something that can be an afterthought. Period. Is it no wonder that some of the most powerful and cutting edge engines out there are still NOT robustly multi-threaded (that is, cannot truly use more than two cores); Source? Crytek 2? Cytek 3? Unreal? Yet suddenly the WoW engine can "use" 7-8 cores? Ha.
@SirMo unfortunately Blizzard wants to make it mainstream. so unless you upgraded your pc in the last say 2 years then yes you would have a quad core. Imo they should just create a system which allows you to indicate how many cores, amount of RAM to use... that way its a lot simpler though its insanely more complicated when coding it
@SirMo so... wat happens to the dual core users? just tell them "fk u, go buy a new computer which you can't afford otherwise you would have bought it?" Sure mebbe in 2 yrs from now. the basis HAS to be quad core otherwise their lazy. but im relatively sure most ppl use computers 2-3 yrs old which have only 2 cores.
@aznsorawarrior If your CPU has only 2 cores the game would run the same as it runs today. The only difference is people with more cores would actually see a benefit from having more cores.
@Meggadezz Im currently taking a beginners programing class at my highschool. Trust me it can be hard as fuck to figure some of this shit out. And Im talking about small programs. Think of a game with thousands and thousands of pages of code. Good god I will cry myself to sleep if I had to polish that.
@Meggadezz there were some copyright issues that forced them to redesign some units and the storyline. i think it related to red alert or some other one. It took like a year to resolve that then they had to do in-house beta testing. Blizzard has their own beta testers and they THOROUGHLY check for EVERYTHING.
Activision also halted the progress by deciding that they wanted bnet 2.0 up. then they decided to split the sc2 force into diablo 3 and sc2. which slowed it down even more
@aznsorawarrior Copyright issues with story and units related to Command & Conquer? That must have sucked very bad back then, but nevertheless I didn't know that. thanks a lot.
Nothing against CnC, though. It was a very good franchise. I whish there would be a fourth part of the Tiberium saga.............
@Meggadezz Na C&C fanboys wont accept theres anything bad about it, im just one of the few that thinks C&C Tiberium wars is the best command and conquer by far.
@Meggadezz The mission design has always been bad for C&C and for that reason it was epic for its time, I just think Tiberium Wars had one of the best storylines ive ever seen and the cutscenes were insane.
that would be odd and weird.that and player might fight over colors. and some colors would blend in like dark grey pylons... try finding that when it camos into the fog of war.
wow probably took so much work. I feel liek i should give them more than the 60$ i gave them when i bought the game !
xxxcoolboyxxx 4 days ago
@xxxcoolboyxxx don't worry, that is why WoW existed
BStomato 2 days ago
Forget what i said before
GeneralGravousKorr 6 days ago
This is SC1 style because its look like a lot?
GeneralGravousKorr 6 days ago
1200 shields. lol
entaroduai 1 week ago
I wish they kept the it so that the pylons change colors depending on your color, that would look neat :D
kevin042897 1 week ago
...the fuck is that clicking sound?
Boog609 1 week ago
Blizzard should release the early builds just so we can test them ;D
MrYesyesyess 1 week ago
My God... They deserve every cent from me for making Starcraft 2! THANK YOU BLIZZARD! T_T
LeSage013 1 week ago
Anyone know where the full panel video can be found?
TheSecretCobra 2 weeks ago
roach should be a melee unit lol
nero2103 2 weeks ago
@nero2103 all zerg units have a melee attack .__.
mystickirby 1 week ago
@nero2103 ground units*
mystickirby 1 week ago
@mystickirby thanks captain obvious n i was talking bout roaches only -_-''
nero2103 1 week ago
@nero2103 stupid comment begets stupid replies
mystickirby 1 week ago
@mystickirby nah i think you're just so fucking stupid for not reading the question correctly n ur replies are dumb.
nero2103 1 week ago
@nero2103 says the person who doesn't know how to capitalize I when talking about one's self as well as thinking n is a word AND not realizing his own post was not a question but a statement, and I'M the stupid one
mystickirby 1 week ago
@mystickirby u really are captain grammar obvious hahaha jokes on u man n i don't even kn ow why you are even bothered about my comment in the first place.
nero2103 1 week ago
@nero2103 love showing how much of a retard you are and most of what you wrote was not only grammatically incorrect, you also suck shit at spelling, go back to school kid
mystickirby 1 week ago
@mystickirby you are a faggot enough said
nero2103 1 week ago
@nero2103 nice comeback, couldn't come up with anything original eh? sad sad child, go back to school you need it
mystickirby 1 week ago
@mystickirby thanks and I'm still in school. It's not nice to correct people's grammar and that's what you do always in youtube faggot.
nero2103 6 days ago
@nero2103 lol you mad that i'm more educated than you are? if you think everyone's a faggot i feel sorry for you because you must be another closet case that got sexually abused by creepy uncles and their own father, sad excuse of a person really, you might as well just jump off a bridge, it might give you your 5 minutes of fame you're looking so hard for
mystickirby 6 days ago
1:08 hydralisks beating marines... NERF HYDRA!
staphinfection 2 weeks ago
2:35 You can spawn an archon by merging 3 templars together? o.O
ZRCephyr 3 weeks ago
@ZRCephyr You could back then. It was changed, didn't they say that?
Thremle 1 week ago
the clicking is anoying.
TheVarkit 1 month ago 9
units looked better before.. looked easier to understand
mcdudly00 1 month ago
really interessting, thnx for posting this.
ZnApPy 1 month ago
awsum
akaltaroid 1 month ago
first untis looked better
CrowJam 1 month ago
what is the weird click on the background?
WAAPFIRE 1 month ago
@WAAPFIRE
It's a program or something that puts out an audible click whenever someone clicks the mouse. I've seen it a lot in tutorials for 3d modeling and what not.
childsca 1 month ago
thank you so much blizzard for all the time and effort you put in to create this kickass masterpiece.....
heart of the Swarm FTW!!!!
ronggong 1 month ago 2
@ronggong I agree with you but there will be too many new units in heart of the swarm :S and thats wrong unfortunately....
MrMilan90 1 month ago
@MrMilan90 yeah....plus the fact that these units are a little....op?
ronggong 1 month ago
@ronggong Yea but if you add more units the problem will be with balance :S
MrMilan90 1 month ago
@MrMilan90
agreed~~
ronggong 1 month ago
@ronggong Of course :) Cheers...
MrMilan90 1 month ago
1k, 2k, 3k, 4k, miss a few, 16k!
AArsenalMark 1 month ago
@RMJ1984 You wouldn't worry too much about unit balance before getting the basics down. Ie all zealots and marines moved at 30 and had 1 attack or the likes.
grantithan 1 month ago
noticed @ 4:25, the phantom cannon wasn't in the right position while firing.
SKeMousesport 1 month ago
@SKeMousesport No, is was called the Phase Cannon in the alpha stages, then they changed it to the Photon Cannon.
r4ndomkid 1 month ago
pylon is bigger than gateway O.O
acondie13 1 month ago
at first it looked very alike starcraft 1 alpha version
Catau93rl 1 month ago
@Catau93rl Except in 3D =P
Siegetank241 1 month ago
wooow i totally want to see those unused units completely designed :O
user314159265358979A 1 month ago
Damn this clicking noise is giving me a tumor! Anyway, Blizzard doesn't fuck around when it comes to polishing.
helgih580 1 month ago 6
I still like the 2006 version. It looks cleaner.
gyc6001 1 month ago
@gyc6001 i agree 0:42 should be sc2 and the one now should be sc3
SuperComputerperson 1 month ago
@gyc6001 If it were released like that, the game would have took a dive lol
Siegetank241 1 month ago
Why didn they keep that fluid zealot movement while running and attacking :( not to mention zealots was alot faster.
RMJ1984 2 months ago
Now I know why I paid 100 dollars for this game
guybrush93 2 months ago
2006=epic!
dragsigma 2 months ago
They had the old music too...
Doovad1 2 months ago
at 2:23, dont them archons look much more epic then the archons we have today?
xujploxjux 2 months ago
Over 16,000 builds
Geoxile 2 months ago 54
@Geoxile More like over 9000 builds
progammer119 2 months ago 41
@progammer119 Or twelve...
MrMilan90 1 month ago
@progammer119 No he's right it says 16'000.
Kenji314159 3 hours ago
So they had working game with units and everything in 2006, so what the hell were they doing next 4 years until release of the game ?!?
4lpina 2 months ago
@4lpina did you watch the rest of the video? lol
iamdisplacedlilak 2 months ago 4
Comment removed
LatticeOverload 2 months ago
@4lpina he says in the video if you would listen
coplin69 2 months ago
@coplin69 oh you are right, 4 years there were "optimizing" the game lol
4lpina 2 months ago
@4lpina polishing lol, making it look pretty.
Bigbadtyrant1 2 months ago
3:16 Little roaches. So cute!
Ormusn2o 2 months ago
Man, those hydras at 4:00 look nice.
SomeRandomNumbskull 2 months ago
whats that annoying klicksound?
KREREV 2 months ago
and the explosions where absolutely awesome!
Hixarian 2 months ago
Am i the only one who tought some of the earlier builds looks better than the actual game?
warior531 2 months ago
@warior531 some were actually better aka the warping structures for protoss looked so much better back then
fububoi 2 months ago
click click.... click click...
artofox 2 months ago 2
now this is what I call "wow"
Gr0mst3r 2 months ago
starcraft 1 just looked realistic.. it kinda lost it in a way.
lahav1 2 months ago
this is sweet!!
bddblade 3 months ago
3:00 Infested Queen !!
ScBroodSc2 3 months ago
I wish we could play the first version =D It looks like the W3 Starcraft model conversion, hahaha
ScBroodSc2 3 months ago
"and then we decided to be idiots and take out LAN....cuz u know....LAN is completely useless...it's not like we're going to have big starcraft tournaments or anything pft"
JR0d2002 3 months ago 5
@JR0d2002 Blizzard removed LAN from the game precisely because they knew it would be an esport, and they wanted a piece of the action, so to speak. By removing LAN, they ensured that all esport events would be conditional upon their consent, and Blizzard will only consent if they receive a cut of the cheddar. I realize your comment is a month old, but I'm replying anyway. :p
Zepher319 2 months ago
They have LAN...
MrLiminade 3 months ago
roach charge looks sick
wiidiwii 3 months ago
the thor in develepment ended up to be the Odin model in the campaign. and wat the heck is that ticking noise?!
ethan2343 3 months ago
Wow.... Hydras were actually GOOD.
staphinfection 3 months ago
THIS GAME LOOKS WAY COOLER THAN WHAT WE HAVE NOW.....
staphinfection 3 months ago
@staphinfection
i agree lol
rapidspit 3 months ago
i like old thor better, more epic lol
WarpTide 3 months ago
any one knows where to find or download the 2006
or 2007 builds ?
they srsly looks way better than the build we have atm
thumps up if u want to have the old builds :D
redkingish 3 months ago
@redkingish thumps up!
redfox2020 3 months ago
3 years to work on the campaign...what did they do? watch youtube cat videos every other month?
gruntsquisher 3 months ago 3
I wish we had dragoons. :(
xDemonJohn 3 months ago
the old carrier model was so much better
teh1337ubermicro 3 months ago
archon with 1300 hp :O
MegaSmerff 3 months ago
The overlords looked way awesome 2:59
arontana 3 months ago
4:24
The stalker looks cool
hha8 3 months ago
i love the old sounds (especially from the marines) is there any way to get the classic sounds in SC2?
Rubentje7 3 months ago
the archons as big as a carrier Oo
JAFrk 3 months ago
*CLICKCLACK*
Bobby69Brown 3 months ago 9
Bliz I want my Dragoons please k thanx !
VideoGamingKaos 3 months ago
no wonder terrans are op. Half of the game has been testing on terrans..
Andriuxas9 4 months ago
THOSE FUCKERS HAD DRAGOONS IN THE TESTING THEN THEY TOOK THEM OUT, WHAT THE FUCK!
wafflecopter2142 4 months ago 97
@wafflecopter2142 1) Didn't you know? and 2) They probably decided that it wasn't balanced enough and they wanted other units instead.
SuperFanofall 4 months ago
@wafflecopter2142 ikr? wish we still had goons TT
modipete90 4 months ago
@wafflecopter2142
Because It's starcraft 2, not brood war 2.
chubbiercherub 3 months ago 2
@wafflecopter2142
they also had reavers
rapidspit 3 months ago
Comment removed
Snyphen356 2 months ago
@wafflecopter2142 they couldnt fix the pathing code rofl
HoucKSF 2 months ago
@wafflecopter2142 because they turned them into the shocktrooper the immortal nad replaced their roll with the faster and more agile stalker.
Bigbadtyrant1 2 months ago
@wafflecopter2142 stalkers are so much cooler.
nbaumg 1 month ago
@wafflecopter2142 They was gonna include them, but during development they walked the wrong way and got lost.
madichelp0 1 month ago 4
@madichelp0 you sure you didn't mistaken scII for BW? goons get lost anyway, but gotta love em
AltoStratus619 1 month ago
@madichelp0 *spit take* Dude, you owe me a keyboard.
rk6314 1 month ago
@wafflecopter2142 Now they have Stalkers (Basically the same unit) and Immortals which are basically Dragoons with turrets on top.
Scypirate 1 month ago
man why did they remove some old models?... specifically ones like the creep colony, tempest, soul hunter... but even ones like the old spine crawler, old spawning pool, and stuff like that.
It's so lame that they didn't include them in the editor. I think it's also terrible that hey didn't include, or eventually add (yet) all the old starcraft 1 models, because I'm pretty sure they said they were going to do so, but they didn't end up doing it.
MsHojat 4 months ago 3
the screenshot sound gave me a huge headache
SilentXStarcraft 4 months ago
are this mods or alpha versions
x3ckid 4 months ago
WOW. It's amazing how much changes for the better over time.
henhouse 4 months ago
lol @ the last characters in the URL for this video: 0_0
phubans 4 months ago 39
Jan 2007 — Apr 2007 was a huge leap in visuals in my opinion. Through 600 builds, which means 6-7 builds a day.
AlexiArts 4 months ago
love the URL including the
0_0
Bambedibu1337 4 months ago 4
@BlankVideosHD I've been a software developer for some 15 years. Lately I've been working on projects which involve asynchronous networking using green threads, some of it is being used for long polling comet communication (web server software). I would rather not go into it any further as that would reveal which company I work for. Anyways, my point is simply this: Multiprocessing/multithreading is not rocket science.
SirMo 4 months ago
@SirMo I will reflect SirMo's claims in that multithreading a program isn't an abnormally difficult thing to do. At least nowadays it's not, especially with such tools as the Boost C++ template library. From my own experiences the most difficult thing with mulithreading can come with debugging as it can be much more tedious. Especially if you're using a template library. However on the flip side multithreading can make other things much easier to program.
AkrionXxarr 4 months ago
I would be fine with the fact that the engine only supports two cores if it wasn't so demanding. The game is CPU bottlenecked and yet no effort was made to support additional cores many systems provide.
SirMo 4 months ago
did anyone notice how the graphics are the fucking same lol
echorz 4 months ago
Oh god that fucking click sound, please make it stop
EpicPh4ilure 4 months ago 2
need more game development documentaries
joszax 4 months ago
Why does a fast dual core processor play SC2 faster than a 6 or 8 core CPU? Fix it!
SirMo 4 months ago
@SirMo Who are you talking to...?
criminal90210 4 months ago
@SirMo because it's optimized for dual-core CPU's
mirsdo 4 months ago
@mirsdo That's a poor excuse for an engine limitation that doesn't scale past 2 cores. It really limits what can be done with the map editor as well.
SirMo 4 months ago
@SirMo do you know how an engine works? You can't just "upgrade" the engine to support more cores, you need to scrap the whole thing to ground and rebuild it to support those cpus with more cores.
etismyname 4 months ago
@etismyname Spare me the excuses, I am a software developer. Yeah it's harder to make an engine scale with n-threads but in this day and age it's inexcusable. Besides PS3 developers have been doing it for years besides all the other constraints they have to deal with. 30% of gamers use quad core CPUs or more.. Blizzard needs to make sure their engines use all the hardware resources at their disposal, not just a gimped fraction.
SirMo 4 months ago
@SirMo
if you are a software developer, then you should know the multiplatform games never utlilzed the RSX SPU of the ps3, the only one should be bf3. the ones that used all the cores were the first party exclusive, namely killzone and uncharted especially and they were completely designed from ground to make use of the cell, unlike other games.
it's funny when you say you are a software developer while failing to see how BIG it is to have more cores' support, especially when it comes to games
etismyname 4 months ago
@etismyname My point was simply that PS3 is infinitely harder to code for and developers have overcome that challenge. I actually specialize in multithreaded networked software, my software supports tens of thousands of "light threads" in some cases. There is no excuse for writing an engine wich only supports two cores now days, none. It's pure laziness. There are so many libraries and tools that simplify multithreading as well.
SirMo 4 months ago
@SirMo
errr...look back at when SC2 started developing, quad core wasn't even main stream and the sales was of quad core was actually not main stream. You know the amount of work is almost completely rewriting the whole engine right? Software is different to games, lighting, particles, physics, AIs, sound engine, rendering all have complex interrelated codes and to your surprise, even today's games are mostly not optimised for quad cores, despite supporting it.
etismyname 4 months ago
@etismyname If making the engine scale past 2 cores requires a full engine rewrite that's a terrible code base. No programming pattern I ever heard of would require an entire engine rewrite. In fact it should be almost trivial, the engine is already multithreaded. Even WoW engine can utilize more than 2 cores and the game was released before SC2 even entered development. Stop making excuses for Blizzard, they have no excuse. It's 2012, a CPU dependent game should use all the cores available.
SirMo 4 months ago
@SirMo You have no idea what you're talking about. Just because the taskmanager shows various cores in use during the running of an engine (i.e., WoW), it does not mean the engine is actually multi-threaded. It more-likely-than-not means that the OS dispatched a task to a thread, but the performance gains from that pales in comparison with an engine designed and built upon a robust multi-threading framework, and such is difficult to procure due to the intrinsic dependencies between sub-systems.
Yesods 4 months ago
@Yesods What you're describing is pretty bad for the performance of any programs even a single threaded one. Every time OS scheduler changes the core a process runs on something called context switching occurs. Which is bad for performance. WoW is multithreaded, do some research if you will, it can be configured to use 7-8 cores.
Why is it always those who utter: "You have no idea what you're talking about." The ones who have the least amount of clue?
SirMo 4 months ago
@SirMo You think just because WoW released a multi-threading patch, that the engine is actually implementing a robust multi-threading framework? Look slim, multi-threading in a game engine is not something that can be an afterthought. Period. Is it no wonder that some of the most powerful and cutting edge engines out there are still NOT robustly multi-threaded (that is, cannot truly use more than two cores); Source? Crytek 2? Cytek 3? Unreal? Yet suddenly the WoW engine can "use" 7-8 cores? Ha.
Yesods 4 months ago
@SirMo unfortunately Blizzard wants to make it mainstream. so unless you upgraded your pc in the last say 2 years then yes you would have a quad core. Imo they should just create a system which allows you to indicate how many cores, amount of RAM to use... that way its a lot simpler though its insanely more complicated when coding it
aznsorawarrior 4 months ago
@aznsorawarrior Core 2 Quads and Phenom x4s have been around since early 2007. A lot of pople have quad core CPUs. Blizzard's just lazy.
SirMo 4 months ago
@SirMo so... wat happens to the dual core users? just tell them "fk u, go buy a new computer which you can't afford otherwise you would have bought it?" Sure mebbe in 2 yrs from now. the basis HAS to be quad core otherwise their lazy. but im relatively sure most ppl use computers 2-3 yrs old which have only 2 cores.
aznsorawarrior 4 months ago
@aznsorawarrior If your CPU has only 2 cores the game would run the same as it runs today. The only difference is people with more cores would actually see a benefit from having more cores.
SirMo 4 months ago
what panel is this from?
GeLoKa3 4 months ago
So they needed 3 years for polishing the game. What the fuck?
Meggadezz 4 months ago
@Meggadezz (and making the campaign)
decibelPun 4 months ago
@Meggadezz You really don't know how to code??
ramikuret 4 months ago
@Meggadezz Im currently taking a beginners programing class at my highschool. Trust me it can be hard as fuck to figure some of this shit out. And Im talking about small programs. Think of a game with thousands and thousands of pages of code. Good god I will cry myself to sleep if I had to polish that.
cole4797 4 months ago 3
@cole4797 You are missing the points:
- Compare this with other developers.
- They do this since the beginning of their career and have done several massiv projects
- They do this for a living
- They have a multi million company on their back with massiv equipment
- I read somewhere that they themselve said that they were practically done around late 2009 but then Activision and Battlenet 2.0 came along
Meggadezz 4 months ago
@Meggadezz there were some copyright issues that forced them to redesign some units and the storyline. i think it related to red alert or some other one. It took like a year to resolve that then they had to do in-house beta testing. Blizzard has their own beta testers and they THOROUGHLY check for EVERYTHING.
Activision also halted the progress by deciding that they wanted bnet 2.0 up. then they decided to split the sc2 force into diablo 3 and sc2. which slowed it down even more
aznsorawarrior 4 months ago
@aznsorawarrior Copyright issues with story and units related to Command & Conquer? That must have sucked very bad back then, but nevertheless I didn't know that. thanks a lot.
Nothing against CnC, though. It was a very good franchise. I whish there would be a fourth part of the Tiberium saga.............
Meggadezz 4 months ago
@Meggadezz There was 4 Tiberium games..
PANDABOIII 4 months ago
Comment removed
Meggadezz 4 months ago
@PANDABOIII Acually 5, I count the FPS in.
I make a difference between Westwood and EA.
Meggadezz 4 months ago
@Meggadezz Ahh i see your one of those EA ruined C&C people ?
PANDABOIII 4 months ago
@PANDABOIII Yes, call me a fanboy, but Westwood just got torpedo'ed there :|
Meggadezz 4 months ago
@Meggadezz Na C&C fanboys wont accept theres anything bad about it, im just one of the few that thinks C&C Tiberium wars is the best command and conquer by far.
PANDABOIII 4 months ago
@PANDABOIII Multiplayer or single player?
Meggadezz 4 months ago
@Meggadezz C&C multiplayer ? u mad, its always been about the singleplayer
PANDABOIII 4 months ago
@PANDABOIII OK, then I don't get it :D The mission design is very bad for an RTS of that time, but then, that's another topic.
Meggadezz 4 months ago
@Meggadezz The mission design has always been bad for C&C and for that reason it was epic for its time, I just think Tiberium Wars had one of the best storylines ive ever seen and the cutscenes were insane.
PANDABOIII 4 months ago
@PANDABOIII
It really is. Either that or Generals. But Generals only comes close because its so damn modddable =P
tskasa1 4 months ago
i actually like this old look from protoss much better than it is right now !
BC13KillEmAll 4 months ago
Wait Hydras could kill marines in ALPHA? !
Wantstowincontest 4 months ago
Wow I wish they kept the team dependent color of pylons.
Parrallel2005 4 months ago 3
@Parrallel2005 it'd look a bit weird tho...
*
walks units by
me: hey look a pink pylon.
opponent: its light red
me : -.-
*
that would be odd and weird.that and player might fight over colors. and some colors would blend in like dark grey pylons... try finding that when it camos into the fog of war.
aznsorawarrior 4 months ago
I can't hear shit...
abvgdejziukl 4 months ago
KLICK
M1E1R 4 months ago
Actually.
Tranchera 4 months ago
Fuck, 12,000 builds later. Fuckin crazy.
cubeface21 4 months ago
Why the fuck do you screenshot everything when you're fucking recording it? What the fuck
AArsenalMark 4 months ago 56
@AArsenalMark Chills, screenshot come out faster than rendering videos. That's why.
progammer119 4 months ago 21