Added: 4 months ago
From: progammer119
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  • wow probably took so much work. I feel liek i should give them more than the 60$ i gave them when i bought the game !

  • @xxxcoolboyxxx don't worry, that is why WoW existed

  • Forget what i said before

  • This is SC1 style because its look like a lot?

  • 1200 shields. lol

  • I wish they kept the it so that the pylons change colors depending on your color, that would look neat :D

  • ...the fuck is that clicking sound?

  • Blizzard should release the early builds just so we can test them ;D

  • My God... They deserve every cent from me for making Starcraft 2! THANK YOU BLIZZARD! T_T

  • Anyone know where the full panel video can be found?

  • roach should be a melee unit lol

  • @nero2103 all zerg units have a melee attack .__.

  • @nero2103 ground units*

  • @mystickirby thanks captain obvious n i was talking bout roaches only -_-''

  • @nero2103 stupid comment begets stupid replies

  • @mystickirby nah i think you're just so fucking stupid for not reading the question correctly n ur replies are dumb.

  • @nero2103 says the person who doesn't know how to capitalize I when talking about one's self as well as thinking n is a word AND not realizing his own post was not a question but a statement, and I'M the stupid one

  • @mystickirby u really are captain grammar obvious hahaha jokes on u man n i don't even kn ow why you are even bothered about my comment in the first place.

  • @nero2103 love showing how much of a retard you are and most of what you wrote was not only grammatically incorrect, you also suck shit at spelling, go back to school kid

  • @mystickirby you are a faggot enough said

  • @nero2103 nice comeback, couldn't come up with anything original eh? sad sad child, go back to school you need it

  • @mystickirby thanks and I'm still in school. It's not nice to correct people's grammar and that's what you do always in youtube faggot.

  • @nero2103 lol you mad that i'm more educated than you are? if you think everyone's a faggot i feel sorry for you because you must be another closet case that got sexually abused by creepy uncles and their own father, sad excuse of a person really, you might as well just jump off a bridge, it might give you your 5 minutes of fame you're looking so hard for

  • 1:08 hydralisks beating marines... NERF HYDRA!

  • 2:35 You can spawn an archon by merging 3 templars together? o.O

  • @ZRCephyr You could back then. It was changed, didn't they say that?

  • the clicking is anoying.

  • units looked better before.. looked easier to understand

  • really interessting, thnx for posting this.

  • awsum

  • first untis looked better

  • what is the weird click on the background?

  • @WAAPFIRE

    It's a program or something that puts out an audible click whenever someone clicks the mouse. I've seen it a lot in tutorials for 3d modeling and what not.

  • thank you so much blizzard for all the time and effort you put in to create this kickass masterpiece.....

    heart of the Swarm FTW!!!!

  • @ronggong I agree with you but there will be too many new units in heart of the swarm :S and thats wrong unfortunately....

  • @MrMilan90 yeah....plus the fact that these units are a little....op?

  • @ronggong Yea but if you add more units the problem will be with balance :S

  • @MrMilan90

    agreed~~

  • @ronggong Of course :) Cheers...

  • 1k, 2k, 3k, 4k, miss a few, 16k!

  • @RMJ1984 You wouldn't worry too much about unit balance before getting the basics down. Ie all zealots and marines moved at 30 and had 1 attack or the likes.

  • noticed @ 4:25, the phantom cannon wasn't in the right position while firing.

  • @SKeMousesport No, is was called the Phase Cannon in the alpha stages, then they changed it to the Photon Cannon.

  • pylon is bigger than gateway O.O

  • at first it looked very alike starcraft 1 alpha version

  • @Catau93rl Except in 3D =P

  • wooow i totally want to see those unused units completely designed :O

  • Damn this clicking noise is giving me a tumor! Anyway, Blizzard doesn't fuck around when it comes to polishing.

  • I still like the 2006 version. It looks cleaner.

  • @gyc6001 i agree 0:42 should be sc2 and the one now should be sc3

  • @gyc6001 If it were released like that, the game would have took a dive lol

  • Why didn they keep that fluid zealot movement while running and attacking :( not to mention zealots was alot faster.

  • Now I know why I paid 100 dollars for this game

  • 2006=epic!

  • They had the old music too...

  • at 2:23, dont them archons look much more epic then the archons we have today?

  • Over 16,000 builds

  • @Geoxile More like over 9000 builds

  • @progammer119 Or twelve...

  • @progammer119 No he's right it says 16'000.

  • So they had working game with units and everything in 2006, so what the hell were they doing next 4 years until release of the game ?!?

  • @4lpina did you watch the rest of the video? lol

  • Comment removed

  • @4lpina he says in the video if you would listen

  • @coplin69 oh you are right, 4 years there were "optimizing" the game lol

  • @4lpina polishing lol, making it look pretty.

  • 3:16 Little roaches. So cute!

  • Man, those hydras at 4:00 look nice.

  • whats that annoying klicksound?

  • and the explosions where absolutely awesome!

  • Am i the only one who tought some of the earlier builds looks better than the actual game?

  • @warior531 some were actually better aka the warping structures for protoss looked so much better back then

  • click click.... click click...

  • now this is what I call "wow"

  • starcraft 1 just looked realistic.. it kinda lost it in a way.

  • this is sweet!!

  • 3:00 Infested Queen !!

  • I wish we could play the first version =D It looks like the W3 Starcraft model conversion, hahaha

  • "and then we decided to be idiots and take out LAN....cuz u know....LAN is completely useless...it's not like we're going to have big starcraft tournaments or anything pft"

  • @JR0d2002 Blizzard removed LAN from the game precisely because they knew it would be an esport, and they wanted a piece of the action, so to speak. By removing LAN, they ensured that all esport events would be conditional upon their consent, and Blizzard will only consent if they receive a cut of the cheddar. I realize your comment is a month old, but I'm replying anyway. :p

  • They have LAN...

  • roach charge looks sick

  • the thor in develepment ended up to be the Odin model in the campaign. and wat the heck is that ticking noise?!

  • Wow.... Hydras were actually GOOD.

  • THIS GAME LOOKS WAY COOLER THAN WHAT WE HAVE NOW.....

  • @staphinfection

    i agree lol

  • i like old thor better, more epic lol

  • any one knows where to find or download the 2006

    or 2007 builds ?

    they srsly looks way better than the build we have atm

    thumps up if u want to have the old builds :D

  • @redkingish thumps up!

  • 3 years to work on the campaign...what did they do? watch youtube cat videos every other month?

  • I wish we had dragoons.  :(

  • the old carrier model was so much better

  • archon with 1300 hp :O

  • The overlords looked way awesome 2:59

  • 4:24

    The stalker looks cool

  • i love the old sounds (especially from the marines) is there any way to get the classic sounds in SC2?

  • the archons as big as a carrier Oo

  • *CLICKCLACK*

  • Bliz I want my Dragoons please k thanx !

  • no wonder terrans are op. Half of the game has been testing on terrans..

  • THOSE FUCKERS HAD DRAGOONS IN THE TESTING THEN THEY TOOK THEM OUT, WHAT THE FUCK!

  • @wafflecopter2142 1) Didn't you know? and 2) They probably decided that it wasn't balanced enough and they wanted other units instead.

  • @wafflecopter2142 ikr? wish we still had goons TT

  • @wafflecopter2142

    Because It's starcraft 2, not brood war 2.

  • @wafflecopter2142

    they also had reavers

  • Comment removed

  • @wafflecopter2142 they couldnt fix the pathing code rofl

  • @wafflecopter2142 because they turned them into the shocktrooper the immortal nad replaced their roll with the faster and more agile stalker.

  • @wafflecopter2142 stalkers are so much cooler.

  • @wafflecopter2142 They was gonna include them, but during development they walked the wrong way and got lost.

  • @madichelp0 you sure you didn't mistaken scII for BW? goons get lost anyway, but gotta love em

  • @madichelp0 *spit take* Dude, you owe me a keyboard.

  • @wafflecopter2142 Now they have Stalkers (Basically the same unit) and Immortals which are basically Dragoons with turrets on top.

  • man why did they remove some old models?... specifically ones like the creep colony, tempest, soul hunter... but even ones like the old spine crawler, old spawning pool, and stuff like that.

    It's so lame that they didn't include them in the editor. I think it's also terrible that hey didn't include, or eventually add (yet) all the old starcraft 1 models, because I'm pretty sure they said they were going to do so, but they didn't end up doing it.

  • the screenshot sound gave me a huge headache

  • are this mods or alpha versions

  • WOW. It's amazing how much changes for the better over time.

  • lol @ the last characters in the URL for this video: 0_0

  • Jan 2007 — Apr 2007 was a huge leap in visuals in my opinion. Through 600 builds, which means 6-7 builds a day.

  • love the URL including the

     0_0

  • @BlankVideosHD I've been a software developer for some 15 years. Lately I've been working on projects which involve asynchronous networking using green threads, some of it is being used for long polling comet communication (web server software). I would rather not go into it any further as that would reveal which company I work for. Anyways, my point is simply this: Multiprocessing/multithreading is not rocket science.

  • @SirMo I will reflect SirMo's claims in that multithreading a program isn't an abnormally difficult thing to do. At least nowadays it's not, especially with such tools as the Boost C++ template library. From my own experiences the most difficult thing with mulithreading can come with debugging as it can be much more tedious. Especially if you're using a template library. However on the flip side multithreading can make other things much easier to program.

  • I would be fine with the fact that the engine only supports two cores if it wasn't so demanding. The game is CPU bottlenecked and yet no effort was made to support additional cores many systems provide.

  • did anyone notice how the graphics are the fucking same lol

  • Oh god that fucking click sound, please make it stop

  • need more game development documentaries

  • Why does a fast dual core processor play SC2 faster than a 6 or 8 core CPU? Fix it!

  • @SirMo Who are you talking to...?

  • @SirMo because it's optimized for dual-core CPU's

  • @mirsdo That's a poor excuse for an engine limitation that doesn't scale past 2 cores. It really limits what can be done with the map editor as well.

  • @SirMo do you know how an engine works? You can't just "upgrade" the engine to support more cores, you need to scrap the whole thing to ground and rebuild it to support those cpus with more cores.

  • @etismyname Spare me the excuses, I am a software developer. Yeah it's harder to make an engine scale with n-threads but in this day and age it's inexcusable. Besides PS3 developers have been doing it for years besides all the other constraints they have to deal with. 30% of gamers use quad core CPUs or more.. Blizzard needs to make sure their engines use all the hardware resources at their disposal, not just a gimped fraction.

  • @SirMo

    if you are a software developer, then you should know the multiplatform games never utlilzed the RSX SPU of the ps3, the only one should be bf3. the ones that used all the cores were the first party exclusive, namely killzone and uncharted especially and they were completely designed from ground to make use of the cell, unlike other games.

    it's funny when you say you are a software developer while failing to see how BIG it is to have more cores' support, especially when it comes to games

  • @etismyname My point was simply that PS3 is infinitely harder to code for and developers have overcome that challenge. I actually specialize in multithreaded networked software, my software supports tens of thousands of "light threads" in some cases. There is no excuse for writing an engine wich only supports two cores now days, none. It's pure laziness. There are so many libraries and tools that simplify multithreading as well.

  • @SirMo

    errr...look back at when SC2 started developing, quad core wasn't even main stream and the sales was of quad core was actually not main stream. You know the amount of work is almost completely rewriting the whole engine right? Software is different to games, lighting, particles, physics, AIs, sound engine, rendering all have complex interrelated codes and to your surprise, even today's games are mostly not optimised for quad cores, despite supporting it.

  • @etismyname If making the engine scale past 2 cores requires a full engine rewrite that's a terrible code base. No programming pattern I ever heard of would require an entire engine rewrite. In fact it should be almost trivial, the engine is already multithreaded. Even WoW engine can utilize more than 2 cores and the game was released before SC2 even entered development. Stop making excuses for Blizzard, they have no excuse. It's 2012, a CPU dependent game should use all the cores available.

  • @SirMo You have no idea what you're talking about. Just because the taskmanager shows various cores in use during the running of an engine (i.e., WoW), it does not mean the engine is actually multi-threaded. It more-likely-than-not means that the OS dispatched a task to a thread, but the performance gains from that pales in comparison with an engine designed and built upon a robust multi-threading framework, and such is difficult to procure due to the intrinsic dependencies between sub-systems.

  • @Yesods What you're describing is pretty bad for the performance of any programs even a single threaded one. Every time OS scheduler changes the core a process runs on something called context switching occurs. Which is bad for performance. WoW is multithreaded, do some research if you will, it can be configured to use 7-8 cores.

    Why is it always those who utter: "You have no idea what you're talking about." The ones who have the least amount of clue?

  • @SirMo You think just because WoW released a multi-threading patch, that the engine is actually implementing a robust multi-threading framework? Look slim, multi-threading in a game engine is not something that can be an afterthought. Period. Is it no wonder that some of the most powerful and cutting edge engines out there are still NOT robustly multi-threaded (that is, cannot truly use more than two cores); Source? Crytek 2? Cytek 3? Unreal? Yet suddenly the WoW engine can "use" 7-8 cores? Ha.

  • @SirMo unfortunately Blizzard wants to make it mainstream. so unless you upgraded your pc in the last say 2 years then yes you would have a quad core. Imo they should just create a system which allows you to indicate how many cores, amount of RAM to use... that way its a lot simpler though its insanely more complicated when coding it

  • @aznsorawarrior Core 2 Quads and Phenom x4s have been around since early 2007. A lot of pople have quad core CPUs. Blizzard's just lazy.

  • @SirMo so... wat happens to the dual core users? just tell them "fk u, go buy a new computer which you can't afford otherwise you would have bought it?" Sure mebbe in 2 yrs from now. the basis HAS to be quad core otherwise their lazy. but im relatively sure most ppl use computers 2-3 yrs old which have only 2 cores.

  • @aznsorawarrior If your CPU has only 2 cores the game would run the same as it runs today. The only difference is people with more cores would actually see a benefit from having more cores.

  • what panel is this from?

  • So they needed 3 years for polishing the game. What the fuck?

  • @Meggadezz (and making the campaign)

  • @Meggadezz You really don't know how to code??

  • @Meggadezz Im currently taking a beginners programing class at my highschool. Trust me it can be hard as fuck to figure some of this shit out. And Im talking about small programs. Think of a game with thousands and thousands of pages of code. Good god I will cry myself to sleep if I had to polish that.

  • @cole4797 You are missing the points:

    - Compare this with other developers.

    - They do this since the beginning of their career and have done several massiv projects

    - They do this for a living

    - They have a multi million company on their back with massiv equipment

    - I read somewhere that they themselve said that they were practically done around late 2009 but then Activision and Battlenet 2.0 came along

  • @Meggadezz there were some copyright issues that forced them to redesign some units and the storyline. i think it related to red alert or some other one. It took like a year to resolve that then they had to do in-house beta testing. Blizzard has their own beta testers and they THOROUGHLY check for EVERYTHING.

    Activision also halted the progress by deciding that they wanted bnet 2.0 up. then they decided to split the sc2 force into diablo 3 and sc2. which slowed it down even more

  • @aznsorawarrior Copyright issues with story and units related to Command & Conquer? That must have sucked very bad back then, but nevertheless I didn't know that. thanks a lot.

    Nothing against CnC, though. It was a very good franchise. I whish there would be a fourth part of the Tiberium saga.............

  • @Meggadezz There was 4 Tiberium games..

  • Comment removed

  • @PANDABOIII Acually 5, I count the FPS in.

    I make a difference between Westwood and EA.

  • @Meggadezz Ahh i see your one of those EA ruined C&C people ?

  • @PANDABOIII Yes, call me a fanboy, but Westwood just got torpedo'ed there :|

  • @Meggadezz Na C&C fanboys wont accept theres anything bad about it, im just one of the few that thinks C&C Tiberium wars is the best command and conquer by far.

  • @PANDABOIII Multiplayer or single player?

  • @Meggadezz C&C multiplayer ? u mad, its always been about the singleplayer

  • @PANDABOIII OK, then I don't get it :D The mission design is very bad for an RTS of that time, but then, that's another topic.

  • @Meggadezz The mission design has always been bad for C&C and for that reason it was epic for its time, I just think Tiberium Wars had one of the best storylines ive ever seen and the cutscenes were insane.

  • @PANDABOIII

    It really is. Either that or Generals. But Generals only comes close because its so damn modddable =P

  • i actually like this old look from protoss much better than it is right now !

  • Wait Hydras could kill marines in ALPHA? !

  • Wow I wish they kept the team dependent color of pylons.

  • @Parrallel2005 it'd look a bit weird tho...

    *

    walks units by

    me: hey look a pink pylon.

    opponent: its light red

    me : -.-

    *

    that would be odd and weird.that and player might fight over colors. and some colors would blend in like dark grey pylons... try finding that when it camos into the fog of war.

  • I can't hear shit...

  • KLICK

  • Actually.

  • Fuck, 12,000 builds later. Fuckin crazy.

  • Why the fuck do you screenshot everything when you're fucking recording it? What the fuck

  • @AArsenalMark Chills, screenshot come out faster than rendering videos. That's why.