Pretty cool, but at 1:12, a koopa vanishes, but he's still there, interacting with the shell. Also, Mario disappears briefly at a couple points. I wonder if that can be fixed?
I did some experimenting, and no matter what the sprite memory setting is set to, Mario will still vanish when he's touching two of those grey platforms at once, but changing the sprite memory setting to 0E should keep the koopa from disappearing. I don't know if that would interfere with something else in your level, though.
I think I know how to make the auto-move on blocks with no Map16. You just make it a slippery level?
C3po3451 2 months ago
Pretty cool, but at 1:12, a koopa vanishes, but he's still there, interacting with the shell. Also, Mario disappears briefly at a couple points. I wonder if that can be fixed?
SomeGuy712x 2 years ago
Thats due to sprite limits. I already have sprite limits set to the max, so theres no way to fix it (with out actually hacking the game).
Kaizoman666 2 years ago
I did some experimenting, and no matter what the sprite memory setting is set to, Mario will still vanish when he's touching two of those grey platforms at once, but changing the sprite memory setting to 0E should keep the koopa from disappearing. I don't know if that would interfere with something else in your level, though.
SomeGuy712x 2 years ago
lol looks like you´re out of ideas, aren´t you?
anyways, it´s still being awesome :D
Ngcdswii 2 years ago