Doziros, your video doesn't have an NSF cover, it has the actual song from the game. SivakD did not "copy" you. You don't even realize what this video is about, do you?
No, they didn't. They used MML to write the songs, and a custom-made, not-completely-accurate-to-nes-but-pretty-close MML parser to render them out. Their MML parser gets noise wrong (the prng is reinitialized on every note instead of NEVER), and triangle wave does not have 16 steps as on NES, but is completely linear. Also, some attack and decay is added when channels cut in and out, which the nes cannot do at all on triangle, and is grainy on square and noise channels.
I think the Gameboy has 3 squares but no triangle. This particular song has the second square and triangle playing the same notes, hence the "similarity".
The Gameboy has 2xSquare (with the same duty cycle possibilities as the nes), 1x Wavetable (where you can "draw" the waveform yourself) /DPCM and 1xNoise. After listnening to the Gameboy megaman version of the NES tunes, t think they did use the wavetable channel for something close to a triangle wave but not exactly.
The Gameboy's completely capable of doing what the original Nintendo's could have done (in terms of Mega Man music, though, since Mega Man never used the DPCM..)
It's really not hard to draw a triangle wave.. Maybe Capcom just had shitty GB sound libraries.
Yeah that's true, after all Nintendo ported the original Super Mario Bros. on GBC and it sounds exactly the same also Capcom themselves ported duck tales and the traingle wave sound the same too.
Personnaly i think they didn't use a triangle wave because they didn't want to, after all if you listen to the music of Megaman III or IV (GB) and compare the songs to the nes versions you will notice that there's not only the bass wave which change, you can also hear some differences in the pulses
This is a boss song!
Kylethemagickid33 3 months ago
I WISH someone would do this song using the instruments from MM7 and MMX2 I've been waiting for 2 years now...
DarkOne3785 1 year ago
That or point me in the direction of a program that can do that and give me a walkthru.
DarkOne3785 1 year ago
I wish I could put this as boss theme into my MM3 hack
za909 2 years ago
Oh my gosh ! Love the opening of the song.
jmanfan213 2 years ago
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LOL THATS EGGSTREME
GhostSonic 2 years ago
This comment has received too many negative votes show
Demanding who -1'd your comment will only deliver more -1s.
CrazyLou64 2 years ago
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o rly? :D
SotaTheGreatX 2 years ago
I like this one better because it has more of an NES feel to it.
SotaTheGreatX 3 years ago
cool. sounds better than the original and it has still the same feel in it.
Dibelius 3 years ago
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you are a copyboy!
tu eres un maldito copion!
...
además my slideshow is the best...
doziros 3 years ago
Doziros, your video doesn't have an NSF cover, it has the actual song from the game. SivakD did not "copy" you. You don't even realize what this video is about, do you?
thecpoc 3 years ago 11
this is awesome
darthvaderyoda 3 years ago
Hence, Capcom still used the same 8-bit programming and music as the NES (Capcom still had the old NES SDK after all.)
megamanfan3 3 years ago
No, they didn't. They used MML to write the songs, and a custom-made, not-completely-accurate-to-nes-but-pretty-close MML parser to render them out. Their MML parser gets noise wrong (the prng is reinitialized on every note instead of NEVER), and triangle wave does not have 16 steps as on NES, but is completely linear. Also, some attack and decay is added when channels cut in and out, which the nes cannot do at all on triangle, and is grainy on square and noise channels.
JGevaryahu 3 years ago
Also the triangle kinda sounds like the gameboy mm triangle
shalpp 3 years ago
I think the Gameboy has 3 squares but no triangle. This particular song has the second square and triangle playing the same notes, hence the "similarity".
SivakD 3 years ago
The Gameboy has 2xSquare (with the same duty cycle possibilities as the nes), 1x Wavetable (where you can "draw" the waveform yourself) /DPCM and 1xNoise. After listnening to the Gameboy megaman version of the NES tunes, t think they did use the wavetable channel for something close to a triangle wave but not exactly.
mrnuage 3 years ago
The Gameboy's completely capable of doing what the original Nintendo's could have done (in terms of Mega Man music, though, since Mega Man never used the DPCM..)
It's really not hard to draw a triangle wave.. Maybe Capcom just had shitty GB sound libraries.
tssf 3 years ago
Yeah that's true, after all Nintendo ported the original Super Mario Bros. on GBC and it sounds exactly the same also Capcom themselves ported duck tales and the traingle wave sound the same too.
Personnaly i think they didn't use a triangle wave because they didn't want to, after all if you listen to the music of Megaman III or IV (GB) and compare the songs to the nes versions you will notice that there's not only the bass wave which change, you can also hear some differences in the pulses
mrnuage 3 years ago
But I like the III-V wave though....
shalpp 3 years ago
Sweet!
Regrocks81 3 years ago 2
this sounds awesome
shalpp 3 years ago 3