yeah, its funny how even though this game is going to rock, 90% of gamers will think its sucks and that the rest of us will only like it for nostalgia reasons.
not gonna lie, I think ill get it for the memories of hexan and megaman x, but I think the game doesnt actually NEED nostalgia to fuel it.
I can picture it now, ill be playing this game, a friend comes in and will say somthing to the effect of "this game sucks, you should play a REAL game"
Not sure if you can help but I can't find any help online. I can't run this game for the life of me. I've got a very decent PC running windows 7 Ultimate, and the graphics don't seem to load and it lags like hell. I really want to play this.
@ZeroCaim Could be your graphics card, could be the settings, hard to say without more information. Try finding information on getting DarkPlaces to run, or try downloading a different build.
Try setting "fog 0" in the console (~ to bring it down), or changing the resolution in the options?
@ZeroCaim Yeah, sorry I can't help more. I don't know how often LordHavoc checks his email, but I can poke him tomorrow and see if he has any ideas.
One thing I forgot to say, the old standby: try updating your graphics card drivers...or sometimes even downgrading is necessary, especially in nVidia's case. See if other Quake engines or other OpenGL games have similar problems.
Whoa, thanks for putting a video of this up. I had no idea it existed before now. I love the old Doom style shooters and this looks exceptional, especially for an alpha build
This does seem to be pretty well polished for an alpha, I really only noticed that "Renforcements" is misspelled, and for some reason, the first time you pick up the bullet weapon, it's called the Raptor Rifle, and the second time, it just says Machinegun. No big issues. Looks like it might only have 5 weapons going by the HUD though. Definitely something to keep an eye on however. I never really got to enjoy these kinds of games when I was young; we were a Mac family. :(
It sounds like a good number of the SFX are ripped from Megaman Zero specifically, for an example the PC bullets' sound is Zero's initial buster sound, and the "good pickup" noise is the cyber elf pickup noise. They may or may not have those as placeholders for their own SFX that will be added in later.
@RaussW They are placeholders - the alpha was pretty quickly assembled, from what I can gather. First draft levels, not all enemies completed, no boss, etc. They're looking into making some familiar-yet-different sounds now.
Oh yeah, there's no vertical aiming - that's deliberate. The game isn't so much Doom style as it is Wolfenstein style. There's some visual use of the Z-axis, but mouselook is just horizontal. You notice that enemies high up automatically explode when you clear the lower level, so you don't need to aim at them.
As the game is in Alpha and they haven't finished coding all the interface, y'all should read the readme file. There's Dash and Altfire buttons that you need to bind manually.
Interestingly, this actually runs on a much more advanced modern version of the Quake 1 engine, but they've gone for 16-bit aesthetics, so it feels ultra-oldschool. The demo is basically an unfinished version of 'episode 1'. The full game will be a digital retail release, from what the lead dev has said to me.
yeah, its funny how even though this game is going to rock, 90% of gamers will think its sucks and that the rest of us will only like it for nostalgia reasons.
not gonna lie, I think ill get it for the memories of hexan and megaman x, but I think the game doesnt actually NEED nostalgia to fuel it.
I can picture it now, ill be playing this game, a friend comes in and will say somthing to the effect of "this game sucks, you should play a REAL game"
I will proceed to sucker punch his testicles
zenfox3 2 weeks ago
Interesting that you say that it gives memories and is very similar to Mega Man. The Sound Clips are from MegaMan Zero and MegaMan ZX.
NightBaneVA 1 month ago
Not sure if you can help but I can't find any help online. I can't run this game for the life of me. I've got a very decent PC running windows 7 Ultimate, and the graphics don't seem to load and it lags like hell. I really want to play this.
ZeroCaim 1 month ago
@ZeroCaim Could be your graphics card, could be the settings, hard to say without more information. Try finding information on getting DarkPlaces to run, or try downloading a different build.
Try setting "fog 0" in the console (~ to bring it down), or changing the resolution in the options?
lordasaki 1 month ago
@lordasaki I tried changing the res and nothing really happened. I even tried emailing the creator, but no answer yet.
ZeroCaim 1 month ago
@ZeroCaim Yeah, sorry I can't help more. I don't know how often LordHavoc checks his email, but I can poke him tomorrow and see if he has any ideas.
One thing I forgot to say, the old standby: try updating your graphics card drivers...or sometimes even downgrading is necessary, especially in nVidia's case. See if other Quake engines or other OpenGL games have similar problems.
lordasaki 1 month ago
@lordasaki Updating the graphics card and turning the fog off actually worked very well. Thanks for your help!
ZeroCaim 1 month ago
@ZeroCaim I tried posting a link to the DarkPlaces website, but YouTube kept giving me an error until I finally deleted it.
lordasaki 1 month ago
Mouselook is "m_pitch 0.022" into the console (or save it into a CFG file).
For those with motion sickness, I get it too if I don't play with mouselook. Try it and see if that helps.
lordasaki 1 month ago
thanks for the link, this game looks awesome
dark6gothic6master6 1 month ago
you know you can use alt-fire, just paste into console (conosole is openbed with "`" key
bind mouse2 “impulse 100”
mouselook works too its "+mlook" I think
back2CCCP 1 month ago
Even as an alpha this looks more fun then any "full game" you usually demo.
Iwuznothere 1 month ago 5
woa that gave me motionsicknis <.< sry but can´t watsh it complit
MrNachtqual 1 month ago
I don't know if it's just me, but watching this video is giving me a little bit of motion sickness.
rlfletcher 1 month ago
Whoa, thanks for putting a video of this up. I had no idea it existed before now. I love the old Doom style shooters and this looks exceptional, especially for an alpha build
fofalooza 1 month ago in playlist Demo Friend
Try Super Puzzle Platformer Deluxe. Ya know.... if ya want.
RainWizard483 1 month ago
The engine is fully 3d. It uses a modified Quake 1 engine.
10samm10 1 month ago 7
This does seem to be pretty well polished for an alpha, I really only noticed that "Renforcements" is misspelled, and for some reason, the first time you pick up the bullet weapon, it's called the Raptor Rifle, and the second time, it just says Machinegun. No big issues. Looks like it might only have 5 weapons going by the HUD though. Definitely something to keep an eye on however. I never really got to enjoy these kinds of games when I was young; we were a Mac family. :(
TheAdmiral 1 month ago
The "hey, it's still an alpha, but play along and see what else get's added!" approach is getting more popular it seems
Maybe Amy would have been better if it was promised as an alpha.
FEfan56 1 month ago
It sounds like a good number of the SFX are ripped from Megaman Zero specifically, for an example the PC bullets' sound is Zero's initial buster sound, and the "good pickup" noise is the cyber elf pickup noise. They may or may not have those as placeholders for their own SFX that will be added in later.
RaussW 1 month ago
@RaussW They are placeholders - the alpha was pretty quickly assembled, from what I can gather. First draft levels, not all enemies completed, no boss, etc. They're looking into making some familiar-yet-different sounds now.
DominicWhite 1 month ago
@RaussW I will say, it fits.
DoomsdayOdd 1 month ago
Oh yeah, there's no vertical aiming - that's deliberate. The game isn't so much Doom style as it is Wolfenstein style. There's some visual use of the Z-axis, but mouselook is just horizontal. You notice that enemies high up automatically explode when you clear the lower level, so you don't need to aim at them.
DominicWhite 1 month ago
As the game is in Alpha and they haven't finished coding all the interface, y'all should read the readme file. There's Dash and Altfire buttons that you need to bind manually.
Interestingly, this actually runs on a much more advanced modern version of the Quake 1 engine, but they've gone for 16-bit aesthetics, so it feels ultra-oldschool. The demo is basically an unfinished version of 'episode 1'. The full game will be a digital retail release, from what the lead dev has said to me.
DominicWhite 1 month ago
Damn, it really does remind me of the Megaman X SNES games, from the music to the sound effects. This game looks like it stomps all kinds of ass.
Blar408 1 month ago
This is most fun game I've played recently.
archaroth 1 month ago
You can jump in this game?! Even Doom didn't have that!
RazortheBlade 1 month ago
I can't believe this is in alpha! Looks amazing, this can only get better from here.
thedonoftrek 1 month ago
Just downloaded this. Thanks for the heads up! This game definitely needs more publicity.
MattieVee 1 month ago
The music in this game kicks ass. I need to try this out.
JadKni 1 month ago