Added: 3 years ago
From: Zalo10
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  • im downloading it i finally found the download for havok destruction download oh ya!

  • @robloxepic123 Where at?

  • Comment removed

  • where do u get this???

  • what about in the next gta wen you shot some 1 it wuld luk lyk real life

  • Gta 4 could use this for vehicle damage.

  • @7fins ._.

  • NON GPU RENDERING IS A DEAD END

  • I hate to always be the person that can't find where to download cool stuff like this, because mostly the uploader of the clip dosent give a shit about the comments :(

    Maybe this uploader can answer me: Where did you download this?

    PLZ reply

  • @gmodderr its a physics engine's demonstration not a game... god damn when will you people get this!

  • @gmodderr there is a link in the descriptiion...idiot.No wonder no ones answers you.You dont even bother to read the discription..JK!!!! Your not an idiot!!Anybody who knows how/or wants to use this type of software must know a thing or two about programing!!

  • Looks nice for Havok with their deformation. DMM however does realistic object breaking which is very nice. This looks good too, but everything here looks indestructible.

  • It would be EPIC if one of the next HL games has physics like Red Faction Guerrilla and this!

  • @TheLeader1197

    Instead of the Havok engine, I hope they DMM. It's more realistic.

  • what, you cant do all thoes things in half life 2, and that uses the havok engine...

  • it would be sweet if half life 3 had this! probly wont tho =/

  • newton game dynamics is just as good and is free for commercial and non-commercial use

  • *Cough* how did you *cough* get this *cough*?

  • The source engine uses havok right?

  • @vawriss3 a very modded version, yes

  • @vawriss3 yes heavily modified havok physics engine. :)

  • Havok fails compared to Euphoria, but Euphoria still hasn't created a destruction engine yet.

  • @TheNp42 Euphoria's more of an animation generator though, like when a force is applied to a character, they move in the direction of the force and try to make the characters act and move realistically with the force applied. It's really much different from what this is.

  • @BaseOiboi

    Euphoria is the opposite of an animation generator. All world models (I'm using humans as an example) are made up of simulated bone and muscle. When force is applied to the portion of the model, the muscle and bone react with the force, and depending on the amount of force, it will physically push back the section of the model, causing the other portions of muscle to move with it.

  • Not this version.

  • i want it <3

  • Comment removed

  • this really reminds me of half life 2

  • does crysis use those metal physics?

  • @Imagatech no

  • no it dosnt but theres a mod that you can get it tho

  • how can i get this? i went on their website and downloaded one of them, idk which one, and i couldnt find the .exe file so i deleted it.

    could anyone tell me how to get this same thing hes using?

  • i cant download it :(

  • Doesn't  Half-Life 2 use Havok?

  • oh my god i was just thinking that!

  • It uses the effing Source Engine, dork. o.O

  • yes alflife, use havok physics, i dont know why theyr thumbing you down, this world is full of retards, its a game they like and they dont even know what it is.

    ah, yes it uses source engine, and source engine uses havok physics u fucking retards, just like gtaiv engine uses endorphin physics

  • Actually just to set you straight here, Source IS Havok, Havok is an entire game engine, there are hundreds of games based upon it.

    Source is Havok, although HEAVILY modified, it is the same engine.

    Have a peek at the Source Wiki.

  • Comment removed

  • No, Source is not derived from quake, look it up on the Source Wiki.

  • @iNfx1 Yes. 'Tis.

  • Havok is a physics engine. Physics are only about a third of a game engine. The source engine comes from the GoldSource engine, the enging Valve created with Half-Life. GoldSource was a heavily modified Quake engine. Havok is only a PHYSICS engine. The GAME engine is the one that has everything gameplay wise. Physics just adds another degree to it.

  • Yes it does use source engine but source engine contains havok physics!

  • Yes, Half Life 2 uses Havok physics and Source engine.

  • @Dirtfire halo 3 uses havok too

  • @romet747 ..?? wtf halo is a dumb piece of crap where do you notice anywhere during gameplay the use of the havok engine?

  • @Dirtfire The Source engine has really bad hit detection though doesn't it?

  • This is amazing! is this the best game engine, or is there an even better one?

  • where i get this programm? D:

  • now use this deformation physics to a race game

  • there are many racing games with physical deformation.

  • not... most of the games with damage on cars are just lots of models. If they used metal bending of havok or DMM, we could get some serious crashes *cough* lamborghini turns into a smart.

  • There are many games with physical deformation.

    i dont mean the games that just are made from few dozen Not broken and broken models.

  • i would still like a lamborghini turn into a smart X.X well anyways, are u from finland? lol

  • In gta you can get a porc.... i mean Comet to turn into a smart sized cube o junk. and yes.

  • me too...

    i know u can do that in gta iv

  • I've done my fair share of tree hugging... with cars...

  • Care to name them?

  • Yes i agree hav you played burnout paradise city on the 360 or PC it has amazing deformation!

  • gta 4 as metal bending to their cars.

  • DiRT?!??!!?

  • HAHA this is so ancient

  • I hope this can be added to the source engine within the next few years. Shouldn't be to difficult since source already uses havok physics. Only problem would be that DMM is expensive.

  • i think u watched "3kliksphilip" video

  • This is not DMM

  • How expensive is the DMM engine?

  • hmm, not a fan of this rigid body deformation yet, Meshes need to be more dense than they would have to be otherwise for it to work. Take a real game engine's props, like Source's, UE3's or Cryengine2's and they won't deform well because their polygons are only there to define the edges and curves of the shapes. Opposed to stuff like this which would require many extra polygons (multiplying the polygon counts by 4 or 5 times.)

  • Well, that just means there's a bout two seconds more work for the modelers. A few cuts with the knife tool never hurt anyone.

  • actually, the modeling work is the least of my concern, polygon budgets are pretty tight as it is. The more polygons on screen the harder the scene is to render. with the same hardware you can either have 4 deformable barrels running at 60fps, or 30 non deformable barrels running at 60 fps. I guess it really depends on the game, but there are very few situations where a deformable barrel will enhance gameplay.

  • Could it somehow add polygons in-game when needed for realistic deformation? ( To keep frame rates up)

  • Well it's kind of a big deal to alter topology in real time, it's not really done in any game, and it's rarely (if ever) done in prerendered CG, On newer hardware ATI has some Videos that show off Real time tesselation, which I think might work, but I don't think it would work for this because it'd also have to edit the collision hulls to be flexible enough to match whatever deformation the actual geometry has. Seems like it'd be more work than anyone's willing to put into it.

  • i think he said that because=The more polygons, the more lag (sry if bad speaking, not engllish)

  • the dented metal is pretty cool, but i hate that shatter effect mid-way through

  • i found the shatter cool

  • Are you playing this?

  • Havok is cheaper, dont forget a major advantage. DMM has horrible glass breaking physics compared, had the evaluation of both and also DMM takes up mch more CPU Power.

  • Actually, glass breaking was the only interesting thing in The Force Unleashed.

  • I agree.

  • I liked the wood splintering.

  • to bad there were no objects made of wood =P

  • A FUCKLOAD OF TREES. A HUGE WOODEN DOOR RIGHT AT THE BEGINNING OF THE GAME.

    Yep. No wooden objects at all.

  • What game? Theres no trees in the beginning of this video dumbass!

  • I'm the dumbass?

    Maybe you should read all the comments in sequence using the "read comments" button, our misunderstanding will make ore sense. We were talking about the force unleashed, not this movie.

  • fracture looks precalculated :s

  • That actually sucks? Nothing is moving THAT slow?

  • It's ment to be slow so you can see the physics....

  • Balls of STEEL!

  • where can i get this real time demo

  • Comment removed

  • I want to get the code for havok and play around with it. mwuahahaha

  • is this downlaodable?

    or can i download anything like that???

    PLEASE?

  • still feels too floaty...all the barrels look like their filled with helium :P

  • Maybe they are then? XD

  • looks cool but very slow, i hope to see Havok GPU accelerated some day like PhysX.

  • the link dosen't work

  • dmm looks better i think it was a bit unrealistic when the ball hit the concrete platforms how it broke like that

  • yyeah but this is a earlier demo and so on and i've seen another vid where they CRUSHED SOME STONE WOOHOOO and i look'd much better that the stone in this vid and yes it was havok destruction!

  • i wish viedeo games could do this to i no its bout playin them but this and dmm and everything is cool.

  • why cant videogames do this yet

  • They CAN do that. Have you played "Star Wars: The Force Unleashed" yet? It has Havok and Euphoria implemented.

  • Yeah... but that sucks. BAD. I mean a real game

  • Oh, okay. lol

  • You mean, the Force Unleashed? That bad?

  • yup

  • yea but the destruction engine they use is DMM

  • No this is not digital molecular matter Havok did make their own engine and this is it, DMM is far more realistic than this.

  • i know its not, plus Pixelux entertainment would hardly ever associate with HAvok, DMM has its own physics system and everything. Theres a new game coming out, i believe a racing game, thats going to use Euphoria and DMM

  • @Jacen47 although dmm may be more realistic you have to give havok its props for allowing a TON of things to simulate realistic physics without any lag for CONSOLE games. pc games allow much greater things to be accomplished due to the power behind it. but console games are much more tricky and havok is the master at utilising what little they have to allow for the greatest possible outcomes. games like Half life 2 and gta IV are BEAUTIFUL examples.

  • @Jacen47 Yeah. This is morr along the lines of cloth in the shape of barrels with a hard material. Can also be done with PhysX.

  • dude can you send me that thing please so that i can run it on my computer and play it thanks

  • yeah just some Really nice sounds and this could get a game it self

  • What is the metal bending called? Like, mesh deforming or something?

  • Mesh Deform/Fracture, like in the description ;)

  • Thanks!

  • there is several differentnormal simulation softwares like havok agiea <---did i spell that right? and many many mor i dunno all the names but many but no one says havok is copying ar aegia

    but i really like this havok destruction simulations cuz DMM is only einvorviments not props and this havok destruction is props like barresl and those walls so if there comes a game with this i will buy it!

    HOPE ITS A GTA GAME!

  • DMM does everything dude, they did a rope rolling up, they did a stove crushing, they did a glass object going through a weak wall, they do everything dude

  • yeah but THEY have not used any prop objects with DMM in any game (star wars force unleached only one i think) it was like a normal indistructable object i could trow into a steel door and only the door was bending and when i crushed wood it was splintering and stuff and the rest of the wood disapeared after 5 sec same happened with glass and the breakable stuff

    and i think that DMM is the simulation software on top of my list okay my list is here top 3

    1.DMM

    2.euphoria

    3.havok (whole shit :P)

  • It's good but a bit to late. I think Ageia already did this way back in 2005

  • Forgot to say that the PhysX physics engine cannot do realtime fracture however.

  • where can you get the demo???

  • havok? can this be integrated in half life then? since it uses havok physics anyway

  • It can. As a matter of fact, a part of this was used in the original Source version, but had to be scrapped because it was incomplete. In Episode 2, when the bridge breaks, it uses Havok too.

  • no it doesn't. it's a prebaked simulation in maya that has hundreds of animated bones. There is nothing being simulated in the bridge collapse. At least not while you're playing.

  • holy shit... imagine stuff like this in gaming?

    wow and whats so scary, it is so very possible

  • One Day Buddy. one day.

  • You mean like the force unleashed? lol.

  • how can i download dmm

  • dmm is still better because the material decides where it bends, not the object hitting it

    i know its confusing

  • pixelux is more realistic and uses a lot different programming for every object in the environment, because not everything thats the same material will react the same, it depends if its older or newer and DMM takes advantage of that also.

  • this is pretty good for havok, but i still think pixulux is better

  • Don't they kinda complement each other?

    Havok= good physics engine to build off, and

    DMM = specific materials to throw around inside that physics engine

    Force Unleashed uses both together for physics( with also Euphoria for AIs thinking )

  • is this the version that is in mrcenaries 2

  • I hope it will be standard in games soon, i'm sick of armored metal fences, barrels, wood breaking everytime in the same way etc etc

  • is there a download?

  • HOLY SHISHKEBAB :O

  • CCOOOOLL !!!!

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