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  • 10:35 is it a bug or did they just don't allow hydras on high walls anymore?

  • @rtv05 Bug I believe, sometimes they dont connect properly.

  • good game :-)

  • Nice use of the tectic that you always get beaconed to the closest CC so it seems to work for unbuild ones to.

  • You need better judgement as an 'attacking' Gorge - if 2 skulks go into a room to take out a marine or two, they are going to be firing at skulks first (most of the time).

    Gorge can be a lot more effective keeping team mates alive in a more attacking role rather than backing off straight away and leave them to die.

    Seen a few vids where you need more confidence on the attack, as you back out too early and leave yourself open.

    Remember, heal spray will heal the skulks and hurt marines!

  • @Runteh thumps up... *slaps myself for typing thumps*... thumbs up, anyway... yeah, you healspray marines and skulks tend to be chomping on marins so they tend to get healed... it's a tripple effect on marine: marine gets bitten, cannot do as much damage to skulk(skulk getting healed), and is taking damage from the gorge... add another skulk in there, and it's a penta effect.

  • @Runteh wrong, they always (including me) hunt the gorge first, because its bad for aliens, a skulk is for free, a gorge cost 10 res.

    on the other side, gorges place hydras, which can destroyed quick, which means they waste more res.

    but ns2hd place good hydras, so my first mind is right.

    first killing the gorge, or the alien which cost res.

    you never kill 2 skulks and a gorge, but a gorge is a easy target.

  • @rtv05 I don't know what the damage is like in the latest build, but I'm not wrong.

    Wrong would be judging it badly by running in with the skulks whilst you still have a lot of distance between yourself and the marines.

    When Skulks are right up close and engaged with marines, you don't want to be firing at a Gorge. I only do that if I know I'm going to die.

    As a Gorge I stay half way between the action and cover, and then time it right. As soon as you feel the outcome is good, jump in.

  • No description available. !!!!!!!

  • nice map, whats the name?

  • @rtv05 map name is ns2_turtle_b2 - download it on duplexgaming.co.uk

  • @swalken TY

  • Nice game, digging the map.

  • visit ensl.org - was a really nice game! We tried a new tactic(never done before) as marines with the hidden observatory, but it ended in chaos especially after we killed loading and a few aliens kept kamikaze rushing the cc in our mainbase... no welders, no robo, and a mistake beacon at the end(so aliens could kill the cc and respawnkill every marine that wasnt beaconed) - gg :D

  • Seemed like the Marines were using some cheap stunts, good tactic though.

  • @Zuriki09 I disagree with the cheap stunt part, it's an all or nothing tactic, that is very easy to counter once you realize how it is done, and when it's countered, you've blown so much teamres it's almost impossible to come back from, so it's neither overpowered or unfair. In the current patch, with 2 equal teams (as gathers usually mostly are), it's impossible to win as marines unless you do some sort of all or nothing run.

  • @BiglinesNL

    That's true for Turtle and brings into question the map itself, not the current patch. Summit and Eclipse are far more balanced.

  • @DirtJuice The map was designed with lockable doors in mind. Since you can't lock the doors anymore it really put off the balance of the map. With lockable doors itis much easier for marines to win. I have seen some amazing marine wins on the map.

  • @ThiercelinBen

    Fair enough, thinking about it, the map would work a lot better if the doors could still be permanently locked. Although then wouldn't the only access to marine main be through the vent in gate and the open door through generator?

    That seems like it would overshift the balance drastically into the marine favour creating its own issues. Though I've never played the map in that state so can't speak from experience.

  • @DirtJuice Thats the plan. It favors marines in their base but not much across the map. So the action happens more on the map than in marine base. At the moment you can see how marines have a hard time getting out of their base and even aren't very secure in it.

  • 100 viewer

  • Awesome game.

  • 11:37 NS2HD cracks a high?

  • first

  • Ahaha I'd forgotten about this game, was fun.

  • first, owned

  • Oh now we see gathers! Great

  • first :P, but I like this kinda games, going to try out nasl

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