I already have a few on modeling heads, but I seldom use a box anymore as that's become obsolete. For human heads, using polygon extrusion and an image plane is my preferred method, but for even more ease, I use facegen modeler, as it's fast and provides me with all the morph targets i need allowing me to focus more on the look and detail of the character. As for modeling creatures, that is best done with fresh new polygons. Then taking them and using them to build new ones, lol.
one more thng. do i need zbrush for this? or is it a plugin or somethng
benton202 9 months ago
how do yu install this on 3ds max 2010? is there even a version for 2010???
benton202 9 months ago
Simple direct and comprehensive ! a life saver
thanks alot ! waiting for more :)
Marveldz 1 year ago
is that a head of terry o'quinn?
Hot5six4231 1 year ago
you have a great voice!
loud and clear :)
the12221 2 years ago
so we are waitng for the tutorial "how to create a head as yours .....Or modelling it from box.
doublesob 2 years ago
@doublesob
I already have a few on modeling heads, but I seldom use a box anymore as that's become obsolete. For human heads, using polygon extrusion and an image plane is my preferred method, but for even more ease, I use facegen modeler, as it's fast and provides me with all the morph targets i need allowing me to focus more on the look and detail of the character. As for modeling creatures, that is best done with fresh new polygons. Then taking them and using them to build new ones, lol.
Screenwriter805 2 years ago
@Screenwriter805
lbrush video
i cant press that edit mesh botton @ 1:09
TheStonedDemon 1 year ago
where can I get this plug in my friend
3DiegoF 2 years ago