Added: 4 years ago
From: TeamAndromeda
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  • One of my all time faves to watch. The arcade version still looks impressive, especially the "fire" planet, with the spiraling fire dragons and eruptions from the planets' surface. Sheer computational force. 3 (!) 68000's@12.5Mhz and a Z80 to boot. But it looked great.

  • So this was basically Sega's answer to Star Fox ?

  • @gchijioke12

    The game came out in 1988, long before Star Fox

  • Sega should have handed this conversion to Rutubo games, they could have done a much better port, this game is nothing for the Saturn, it just bad programming.

  • @jonatbaylor yea this 32 bit version with rotating sprites and zooming affects is just like the genesis version <_<

  • Clever use of sprites to simulate a 3D gaming experience, but European gamers wanted real 3D games at this point. Thank goodness the Japanese gamers thought differently. 2D shooters are still fantastic.

  • God.....I keep finding it impossible to believe this was made in 1988. It's like Starfox to the 5th power, 5 YEARS EARLY.

  • Wow.  Saturn was a beast for 2D, but even it can't handle Galaxy Force 2. Interesting.

  • hmm, I'd have thought it would be more accurate. It does make the original look even more impressive though.

  • what a talented game design director Yu Suzuki is! :)

  • Man! this brings back a lot of memories!!

  • Wow, this game looks amazing on the Saturn.

  • yeah the saturn is capable enough to run all system 32 games in full glory,but i geus sega didn't give a damn for that.could have been so good for sega but they screwed up to early.

  • I've got this version, though ever since I got the awesome PS2 version it's been gathering dust! it's not quite arcade perfect but still pretty good and light years ahead of the terrible Megadrive/Genesis version.

  • @BigGsHouseofFun

    Yeah the PS2 version is awesome. You can even play it on wide screen and choose the music from the rare FM Towns version

  • this looks more like a 32x game...

  • I agree.

    Saturn Galaxy Force II and 32X AfterBurner Complete both ran at about 30 FPS, half the framerates of arcade AfterBurner II and arcade Galaxy Force II, which were both

    60 FPS.

  • I was lucky enough to play this in the arcades on the full rotating cabinet thing...

  • The audio in this video lags about 15 seconds...

    And dying on the fire stage? Is this your first time playing?

  • Wow, I've only ever played the Megadrive version (and beat it several times), and this is the first time I've seen anything else. I never realized how bad the MD version was.

  • Same here; now I've gotta hunt this down.

  • It runs about half the framerate of the Arcade version. With a bit more time and work it would had come out almost arcade perfect IMO.

    main problem with the port is that the Saturn VDP needs to rotate all sprites onscreen independently while the Sega Y-Board simple rotates the whole finished frame in it's framebuffer.

  • Awesome game indeed and a very great consoleport.

  • read realcatgirllover's post. it's right on target.

    The Saturn version is a poor port of the arcade since it runs at about half the framerate. that's sad, since the Saturn is much more powerful than the Y-Board overall.

  • Just laziness on the developer's part. It's like Splinter Cell on the GameCube. One of the worst (ported) games out there, and yet the Gamecube is capable of such greats as the remake of Resident Evil, the Metroid Prime series, and Rogue Leader.

  • yeah the saturn is one of the most powerfull 32 bit machines,2 processors running both at lets 24 mhz or more,while one was used and the other was like a sleeping beuty or something,it did nothing as far as i know it was never utilized,what a shame.

  • It was used in some of the better games like virtua fighter 2 where one processor would handle one character and the other one the other character.

  • serious? i tought one was used for the music only to create donly effects?.why waste a 24 mhz on a sound processor if a mega cd can handle Q sound with a 12mhz processor an 8 sample channels.okay cool to know they actually used it VF 2 is awesome btw.

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