Damn, VERY nice, maybe put the alert meter on the top, Fallout 3 style ;)
Also, Everything about the SMG is epic - the sound and crosshair is the first I've seen that's actually like H3:ODST's SMG, but the pistol sounds kinda weird. Did you use CMT's pistol sounds?
i like a lot of your animations. also on the human weapons you sort of made the reloads alike to MW2. also i like how you made it so there is a charging handle animation
Looks awesome - those your anims on the SMG too? I like how you integrated it with the reinforcements and that too - I know that was the point but it strikes me as the kinda thing someone might forget to show how it could be used in an in-game context. Ramble ramble.
Aah, I see! Sorry, completely missed that - fail. Thanks though! Will be keen to see it with your own as well, those other ones that I've seen you do are looking pretty good.
awsome! so, are you releasing a lot of maps like a series (one of them of which contains this map and the other maps you shown)? also, i saw back on a vid u posted that a guy ordered a air-strike,and you where protecting him with some marines, and the airstrike happened... with this be in this too? this will be AMAZING!
We need the best Halo CE modders to join up and come out with 3 campaign levels, 4 multiplayer maps, and 2 firefights and You dude I will nominate a spot in that team.
It's because of Jesse's high res numbers. He made them larger than normal, but they aren't oversized for the rest of the HUD because the rest of the HUD has options to "high res scale". The timer, on the other hand, doesn't.
Holy hell. Because you voiced your concern for the timer, I've slaved for an hour and a half fixing this :V
You best be happy. If you rewatch the video, the numbers only change size for the third string, Alert: High. I spent an hour changing strings, creating new cinematic titles, changing indices. The problem was with the third index; when I created a sixth index and referenced that, it worked ==;
lol, I'm not mad. I was just venting at how Halo's system was so stupid. The third index and sixth index are virtually the same, except that one has index 3 and the other has index 6 :V
As for the dialog at the beginning, I use different ones to signify what build it is. For instance, if I give out a beta to someone and it gets leaked (don't you guys wish :V), I can tell who I gave the initial beta to.
What about that other project you started, subterfuge? Or that flood project you started?
It sounds like you have a lot of projects going on at once. Good luck with all of them. And this Spec thingy. Sorry if I came across as a jerk for pointing out the littlest things.
upload
19arroz 8 months ago
When is this entire series planning on being released? I havent seen anything about this pack in a while
SpeedZelda 9 months ago
Damn, VERY nice, maybe put the alert meter on the top, Fallout 3 style ;)
Also, Everything about the SMG is epic - the sound and crosshair is the first I've seen that's actually like H3:ODST's SMG, but the pistol sounds kinda weird. Did you use CMT's pistol sounds?
edbo10 10 months ago
@assaultriflesforever
There's a bolt on the right side of the gun.
Also, these animations are done by ODX, not me.
gamma927 10 months ago
i like a lot of your animations. also on the human weapons you sort of made the reloads alike to MW2. also i like how you made it so there is a charging handle animation
mrmastercheif7 11 months ago
i like a lot your animations, im inpatient for testing the maps, good luck.
jefazolider34 1 year ago
Looks awesome - those your anims on the SMG too? I like how you integrated it with the reinforcements and that too - I know that was the point but it strikes me as the kinda thing someone might forget to show how it could be used in an in-game context. Ramble ramble.
RealDiaboy 1 year ago
@RealDiaboy
Credits for the animations are in the credits. I haven't begin phasing in my own animations yet D:
gamma927 1 year ago
@gamma927
Aah, I see! Sorry, completely missed that - fail. Thanks though! Will be keen to see it with your own as well, those other ones that I've seen you do are looking pretty good.
RealDiaboy 1 year ago
Muzzle Flash on a Suppressed SMG. D:
Shadowquest1234 1 year ago
Very nice. Glad you are still working on these, wish you good luck!
ps2rks 1 year ago
awsome! so, are you releasing a lot of maps like a series (one of them of which contains this map and the other maps you shown)? also, i saw back on a vid u posted that a guy ordered a air-strike,and you where protecting him with some marines, and the airstrike happened... with this be in this too? this will be AMAZING!
camycamera 1 year ago
lol u used the guys voice from splinter cell conviction
yobob111 1 year ago
We need the best Halo CE modders to join up and come out with 3 campaign levels, 4 multiplayer maps, and 2 firefights and You dude I will nominate a spot in that team.
KouDeGraw 1 year ago
Gee, the SMP aim reticle isn't messed up at all!
/endsarcasm
Gj, keep up the good work!
jinxedmodder 1 year ago
is it? O.o
gamma927 1 year ago
@gamma927 unless this is intentional, there is some weird translucent ring around the main ring of it.
jinxedmodder 1 year ago
:D THE JITTER IS PLAYING :D
ODX999 1 year ago
why call of duty music?
Advancebo 1 year ago
@Advancebo Why ask now? I've been doing this for over a year and a half :V
gamma927 1 year ago
Timer is kinda screwy. You probably already figured that out though.
gamma927 1 year ago
The numbers in the bottom right keep changing size, and are often way to huge for my liking.
I do hope this gets released though.
ThePepzee 1 year ago
@ThePepzee
It's because of Jesse's high res numbers. He made them larger than normal, but they aren't oversized for the rest of the HUD because the rest of the HUD has options to "high res scale". The timer, on the other hand, doesn't.
gamma927 1 year ago
@gamma927 Oh, I get it, hopefully it will get fixed because it looks kind of sloppy in my opinion.
I have nothing else to criticize yet, so good job!
ThePepzee 1 year ago
@ThePepzee
Holy hell. Because you voiced your concern for the timer, I've slaved for an hour and a half fixing this :V
You best be happy. If you rewatch the video, the numbers only change size for the third string, Alert: High. I spent an hour changing strings, creating new cinematic titles, changing indices. The problem was with the third index; when I created a sixth index and referenced that, it worked ==;
gamma927 1 year ago
@gamma927 Also is your character Russian? At the beginning he says: "Take no prisoners comrades" Not sure if that was meant to be there or not.
Oh, and I'm VERY happy, for this btw.
Sorry if I made you angry.
ThePepzee 1 year ago
@ThePepzee
lol, I'm not mad. I was just venting at how Halo's system was so stupid. The third index and sixth index are virtually the same, except that one has index 3 and the other has index 6 :V
As for the dialog at the beginning, I use different ones to signify what build it is. For instance, if I give out a beta to someone and it gets leaked (don't you guys wish :V), I can tell who I gave the initial beta to.
gamma927 1 year ago
@gamma927 Oh I get it. No betas? D:
What about that other project you started, subterfuge? Or that flood project you started?
It sounds like you have a lot of projects going on at once. Good luck with all of them. And this Spec thingy. Sorry if I came across as a jerk for pointing out the littlest things.
ThePepzee 1 year ago
@ThePepzee
No no, your criticism was valid. If it bugs you, it's likely to bug other people, making it ever more necessary for me to fix.
gamma927 1 year ago
240p is pro
MatthewDratt 1 year ago
@MatthewDratt 1080p is even better
SwordSlice73 1 year ago